• What Are You Working On? - December 2014
    1,204 replies, posted
I'm sitting here wondering why my IntelliSense is being a bitch and then it dons on me. I never installed ReSharper. Good God I'm lazy.
[QUOTE=Asgard;46821007]So how's the [B]fuccboiGDX[/B] working out? It seems the [B]fuccboiGDX[/B] is working well. I hope the [B]fuccboiGDX[/B] is a success. The [B]fuccboiGDX[/B] seems to be well put together. Good luck with the [B]fuccboiGDX[/B][/QUOTE] Is this how you pronounce fuccboi? [url]http://vocaroo.com/i/s1mWutgsU2GO[/url]
[QUOTE=Berkin;46823185]I can finally create the zombie virus I've always dreamed of.[/QUOTE] Should I add viruses that hijack the genome of living organisms? :v: [QUOTE=Fourier;46823374]Awesome, idea is awesome! You should (later) make some sort of statistics per day/hour... like how many times your organism has died/spawned/eaten food, and maybe some 2D map, where they are currently etc, this way people can precisely see where Berkins virus has eaten them.[/QUOTE] Yes, I plan on doing a lot of data mining later. If I can extract useful statistics from the simulations I'll even make them publicly available.
[QUOTE=voodooattack;46823458]Should I add viruses that hijack the genome of living organisms? :v: Yes, I plan on doing a lot of data mining later. If I can extract useful statistics from the simulations I'll even make them publicly available.[/QUOTE] Will you make it so that people will be able to code the organisms with JS or how?
I'm making pretty graphs in Git. [img]http://i.imgur.com/4Xw1fIA.png[/img] On a serious note, I'm trying to get Xamarin's Mono plugin for UE4 updated to 4.6 (and hopefully 4.7), currently they provide the plugin in the form of a git patch and it only works for 4.4. Resolving conflicts in a large unfamiliar code-base = eww.
[QUOTE=Fourier;46823475]Will you make it so that people will be able to code the organisms with JS or how?[/QUOTE] Not possible. The genome is interpreted as structural data, so no logical operators or anything like that. It looks like this: [code]UUAACCATUUCUGGTAATUCATGGUTUATAGUAGCGTUATGACTTUUAUUGGAAAUCTUU TUUUUTUGUTGTCGGGCGAATUCGCGUTGCCTAUAAAUTTCTCCTGTUAAGAUTTUTGGU AAATTUGCCTCTGTACUTUCTGUUUTUTCGAGGCCCGTCGAUTTUACUCGGGACTUCATA CCCCATTGTGAUCUTTAATGATATAATTUAAUUGTGCAAGGGUCCATCUUUATCCAACGG CCGUTGGUGATTUTATGUTUUUCUAGCCGAUATTACTGTTCUATCGCGCATGGAUGUTTC CGCGCGUTUAAUCAGUUTTGCGCTGTGGAAACUCCUGUGAGACGGAGGTTAGCUCTUCT[/code] It would be possible to write your own genomes though, albeit it would be very difficult. Here's a rundown of the instructions CCC...CCC: Comment. TAG: Tag the organism with a 3 letter basepair. I have no use for tags yet, but I plan on using them later. GUT...GUT: Create new part, basepairs can have a different meaning inside specialised clauses like this: This group specifies the part type, all parts are initially neurons and all parts inherit neurons. Physical parts will only act when the underlying neuron is excited: * 'CAA': basic neuron (default) * 'CAC': cilium (touch sensor) * 'CAG': flagellum (appendage) * 'CAT': nematocyst (projectile/stinger) * 'CAU': stigma (eyespot apparatus) * 'CCA': ejectosome (thruster/jetpack) * 'CCG': controller (monitors everything and causes the organism to reproduce if excited) These load predefined neuron parameters: * 'TAA': FS neuron * 'TAC': RZ neuron * 'TAG': LTS neuron * 'TAT': TC neuron * 'TAU': RS neuron * 'TCA': IB neuron * 'TCC': CH neuron And so on.. there's a lot more actually. Numeric values are extracted in a slightly weird way. Numbers are stored with a quinary base, and these are the functions that parse basepairs into numeric values: [code] this.parseBp = function(string) { return parseInt( string.replace('A', '0') .replace('C', '1') .replace('G', '2') .replace('T', '3') .replace('U', '4'), 5); // parse base-5 numeric string }[/code] [code]this.readNumber = function(pos, base, mantessa, signed) { if (typeof base === typeof undefined) base = 1; if (typeof mantessa === typeof undefined) mantessa = 0; if (typeof signed === typeof undefined) signed = false; var buffer1 = '', buffer2 = '', sign = 1; while (base-- && ++pos < this.basepairs.length && this.basepairs[pos] !== 'AAA') buffer1 += this.basepairs[pos]; while (mantessa-- && ++pos < this.basepairs.length) buffer2 += this.basepairs[pos]; if (signed && ++pos < this.basepairs.length && this.basepairs[pos] === 'UUU') sign *= -1; buffer1 = buffer1.split('').reverse().join(''); buffer2 = buffer2.split('').reverse().join(''); buffer1 = this.parseBp(buffer1); buffer2 = this.parseBp(buffer2); if (isNaN(buffer1)) buffer1 = 0; if (isNaN(buffer2)) buffer2 = 0; var ret = parseFloat(buffer1 + '.' + buffer2) * sign; return [pos, ret]; }[/code] this.basepairs is an array of triplets stored as strings, and I think that the last function is flawed somehow.. I just can't put my finger on it.
[QUOTE=Swebonny;46823457]Is this how you pronounce fuccboi? [url]http://vocaroo.com/i/s1mWutgsU2GO[/url][/QUOTE] Adnzzzz made a post some time ago about how it's supposed to be pronounced fushboy or something I think? I can't stop pronouncing it as fuckboy
I'm working on a language interpreter for a Haskell class. It's supposed to be a copy of bash (called Hash; he he...) but I decided to spice it up a bit by making it typesafe with total type inference (there isn't even a syntax for type annotations). The type system is extremely primitive, though. Just numbers, strings and bools. Current features include functions, variables, recursion, type safety, control structures, I/O, CWD manipulation and stream redirection. I'm currently contemplating adding arrays but it might not be worth it for the assignment. Code's here if anyone wants to take a look. [url]https://github.com/LukaHorvat/Hash[/url]
Definitely not what I was aiming for, but it looks pretty cool nonetheless. [thumb]http://i.imgur.com/vFUfdMd.png[/thumb] Starting to find the problem, I think.. [thumb]http://i.imgur.com/2YVeOnk.jpg[/thumb] Btw, am I posting too many pictures? I'm kind of excited about all this but if I'm posting too much I'll lower my post rate :v: [editline]derp[/editline] That feel when it finally works. [thumb]http://i.imgur.com/dMSRdmg.png[/thumb]
[QUOTE=voodooattack;46823717]Not possible. The genome is interpreted as structural data, so no logical operators or anything like that. It looks like this: It would be possible to write your own genomes though, albeit it would be very difficult. Here's a rundown of the instructions CCC...CCC: Comment. TAG: Tag the organism with a 3 letter basepair. I have no use for tags yet, but I plan on using them later. GUT...GUT: Create new part, basepairs can have a different meaning inside specialised clauses like this: This group specifies the part type, all parts are initially neurons and all parts inherit neurons. Physical parts will only act when the underlying neuron is excited: * 'CAA': basic neuron (default) These load predefined neuron parameters: * 'TAA': FS neuron And so on.. there's a lot more actually. Numeric values are extracted in a slightly weird way. Numbers are stored with a quinary base, and these are the functions that parse basepairs into numeric values this.basepairs is an array of triplets stored as strings, and I think that the last function is flawed somehow.. I just can't put my finger on it.[/QUOTE] That's so incredibly badass. A long time ago I was thinking about making a more complex Pandemic clone that would involve the user actually modifying strings of "genes" and have them change as the cells multiplied. Never figured out how I'd do that tho.
[QUOTE=Asgard;46823720]Adnzzzz made a post some time ago about how it's supposed to be pronounced fushboy or something I think? I can't stop pronouncing it as fuckboy[/QUOTE] You pronounce it like fooch + boi, where the o in boi is closed, like this [url]https://translate.google.com/#cs/en/fuk%20koi[/url], but just change the k for a b when you pronounce it (when google translate pronounces fuk boi the boi sounds too much like boy)
[QUOTE=xThaWolfx;46823919]Definitely not what I was aiming for, but it looks pretty cool nonetheless. Starting to find the problem, I think.. Btw, am I posting too many pictures? I'm kind of excited about all this but if I'm posting too much I'll lower my post rate :v: [editline]derp[/editline] That feel when it finally works.[/QUOTE] It's a pathtracer right? Are you only sampling with one bounce? Because there is no color bleeding on the floor.
[QUOTE=adnzzzzZ;46824262]You pronounce it like fooch + boi, where the o in boi is closed, like this [url]https://translate.google.com/#cs/en/fuk%20boi[/url][/QUOTE] m8 I'm not Czech [editline]30th December 2014[/editline] It's fuck-boy to me forever
[QUOTE=FalconKrunch;46824268]It's a pathtracer right? Are you only sampling with one bounce? Because there is no color bleeding on the floor.[/QUOTE] Yeah, in that image I was. This was the very first thing that actually worked, and to have lower render times during testing I'd just put the amount of bounces to 1. I'm still trying to fix multiple things so I'll post a new picture once I have.
[QUOTE=krix;46824276]m8 I'm not Czech [editline]30th December 2014[/editline] It's fuck-boy to me forever[/QUOTE] That's how I pronounce it, that's how AMERICA pronounces it, and it's worked out pretty well so far! [video=youtube;YBC1Qob27sM]http://www.youtube.com/watch?v=YBC1Qob27sM#t=44s[/video]
[QUOTE=adnzzzzZ;46824333]That's how AMERICA pronounced it, that's how I pronounced it, and it's worked out pretty well so far![/video][/QUOTE] Oh okay, I see. Very reasonable. Guys I want to introduce to you my new project [B]peeceofshidGDX[/B]. It's very professional and about managing finances. It is pronounced "pehkohin", don't be childish everyone.
[QUOTE=CapsAdmin;46822540][...] [vid]http://dl.dropboxusercontent.com/u/244444/ShareX/2014-12/2014-12-30_00-46-15.webm[/vid][/QUOTE] Android wallpaper when? (I assume it would kill the battery due to the amount of texture samples required though.)
[QUOTE=Swebonny;46824193]That's so incredibly badass. A long time ago I was thinking about making a more complex Pandemic clone that would involve the user actually modifying strings of "genes" and have them change as the cells multiplied. Never figured out how I'd do that tho.[/QUOTE] Thanks. I like your idea, although it would have been incredibly difficult.
[QUOTE=krix;46824340]Oh okay, I see. Very reasonable. Guys I want to introduce to you my new project [B]peeceofshidGDX[/B]. It's very professional and about managing finances. It is pronounced "pehkohin", don't be childish everyone.[/QUOTE] I also want to introduce my latest creation, [B]libSonOfABitch[/B]. It's a new, cutting-edge library for writing dog-breeding simulators - the very first in the world! "Son of a bitch" obviously refers to the offspring of a female dog, so don't get the wrong idea!
Looks like we elite developers are assholes too. I was thinking today about buying a book "How not to be an asshole."
All of the drama in waywo needs to be solved by whatever cool thing was last posted I vote someone makes a evolutionary library-naming simulation and we unoffically rename fuccboiGDX to whatever pops out
[QUOTE=Greenen72;46824913]All of the drama in waywo needs to be solved by whatever cool thing was last posted I vote someone makes a evolutionary library-naming simulation and we unoffically rename fuccboiGDX to whatever pops out[/QUOTE] So when does fuccgurlGDX comes out?
[QUOTE=LuaChobo;46821503]spent like an hour dicking about [t]http://puu.sh/dQMzr/7f031c5428.jpg[/t] it was well worth it hot meme twitter bot is basically done unless i wanna make it actually generate sick fresh memes meme ai when[/QUOTE] [url=https://twitter.com/porncommentbot]Making twitter bots is fun[/url] (I don't know why I made that)
Anyone got any idea where to start with computer vision? It seems like something fun to try but I don't know what the "hello world" of computer vision is or where I should look for something to start with.
[QUOTE=Mega1mpact;46824955][url=https://twitter.com/porncommentbot]Making twitter bots is fun[/url] (I don't know why I made that)[/QUOTE] Wow, I've been using your bot's tweets for a couple months as source material for my bot, small world
[QUOTE=ben1066;46824996]Anyone got any idea where to start with computer vision? It seems like something fun to try but I don't know what the "hello world" of computer vision is or where I should look for something to start with.[/QUOTE] Make an app that detects triangular outlines in photographs and overlays them with this: [thumb]http://www.dandelion-films.com/all-seeing-eye-of-horus-114.jpg[/thumb]
I think i also need to post a bit :D For the past 2 months i was coding on this: [IMG]http://3devs.bplaced.net/wp-content/uploads/2014/12/Screenshot_2014-11-06-18-42-13.png[/IMG] [IMG]http://3devs.bplaced.net/wp-content/uploads/2014/12/Screenshot_2014-12-24-03-46-13.png[/IMG] [IMG]http://3devs.bplaced.net/wp-content/uploads/2014/12/Screenshot_2014-12-24-13-39-461.png[/IMG] Basically, it recognizes markers, distinguishes between them and retrieves an XML process from web or local assets and parses it to a nice 3D graph. Graphics are created by my own little OpenGL ES 2.0 engine which support touch and optimizes the rendering a bit in terms of performance. OpenCV does the image processing stuff... (Platform: Anrdoid) And i resumed work on my 2nd Android app: [IMG]http://3devs.bplaced.net/wp-content/uploads/2014/12/Screenshot_2014-12-30-21-58-48.png[/IMG] It's a client that receives the sensors from my desktop system, via wifi or internetz. I can freely add or remove any of the sensors my desktop machine offers me and monitor them on my android device. On the desktop there is a small server that reads the shared memory info of HWinfo. that's it for 2014 from me.
Did you use Java or something else like Xamarin? If you used Java, are there OpenCV bindings for Android/Java, or did you have to do some native shit?
yeah there are openCV bindings for java they use JNi (java native interface) to call c stuff but you wont see any c :) works good on tegra devices tho, but i totally slowed it down (but not too tragic for my pruposes). i have a like 3 threads running, android ui, openCV and openGL so hehe i don't care how slow openCV is.
Pretty cool, I've been investigating the viability of producing AR bindings of something for Xamarin which is basically C# for mobile devices, aka using C# for Android/iOS/WinPhone. Also, my creation is complete. [img_thumb]http://i.imgur.com/qUpfpT0.png[/img_thumb] You know which rating to use.
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