• What Are You Working On? - December 2014
    1,204 replies, posted
[QUOTE=Contron;46832030]If it's running slow, try compiling and running it under Release mode (if you're not already doing that) and comparing results - independently of Visual Studio - and see if that helps. In my case, the default scene takes around 5 seconds to render in Debug, but only a second in Release due to the optimisations and such.[/QUOTE] Wait what!? You have just managed to cut down my render time for a 720p image with 1000 samples from ~19 minutes to a whopping 30 seconds! I'm actually very amazed at the difference it makes here.
debug has no compiler optimizations lol i'd expect the result would be more dramatic in unmanaged languages though i don't know for sure. what is that written in?
[QUOTE=thrawn2787;46832374]debug has no compiler optimizations lol i'd expect the result would be more dramatic in unmanaged languages though i don't know for sure. what is that written in?[/QUOTE] C# and CUDA's language, which is C++ if I recall correctly.
[QUOTE=LuaChobo;46832682]I'm trying to decide if I should make it build tweets from dictionaries of everything or pull random tweets checking if they are English and building a tweet from like 100 different ones I already know how to grab random tweets so yeah[/QUOTE] I should build a Twitter bot with Rant to compete against yours; I want to see which can generate the sickest, most [I]glorious[/I] memes.
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