• What Are You Working On Jan 2013
    1,974 replies, posted
[url=http://updo.nl/file/da9fda64.png][img]http://updo.nl/file/cbde1944.png[/img][/url] Oh garry why do you even [b]Edit:[/b] ok ok, I'm not able to generate keys.. But I am able to play the game itself.. [b]Edit 2:[/b] Damnit garry, why do you check the cookies after loading a bunch of files? [url=http://updo.nl/file/0d5e8ccc.png][img]http://updo.nl/file/82c389c3.png[/img][/url]
[QUOTE=T3hGamerDK;39110020]I'm guessing it requires Python bindings usually only pre-installed in Debian or Rasbian Pi?[/QUOTE] Uhm, it should work with a default Python setup and MPD.. Oh wait, it currently imports pygame. Try installing that or commenting it out from nmplayer.py. [editline]6th January 2013[/editline] I'll try to set it up from a blank SD card tomorrow.
So I know people weren't supposed to stumble on this, but holy crap it's like the worlds slowest download...
I have no Unity experience, but here you goes: [code] http://playrust.com/bundles/bgm-1.unity3d http://playrust.com/bundles/bgm-2.unity3d http://playrust.com/bundles/bgm-3.unity3d http://playrust.com/bundles/bgm-loops.unity3d http://playrust.com/bundles/static-doors.unity3d http://playrust.com/bundles/static-soldier.unity3d http://playrust.com/bundles/static-toxicland.unity3d http://playrust.com/bundles/render-materials.unity3d http://playrust.com/bundles/terrain-1.unity3d http://playrust.com/bundles/rust-config.unity3d http://playrust.com/bundles/stage-props.unity3d http://playrust.com/bundles/level-shared.unity3d http://playrust.com/bundles/level-1.unity3d http://playrust.com/bundles/rust-game.unity3d http://playrust.com/bundles/net.unity3d http://playrust.com/bundles/level-client.unity3d http://playrust.com/bundles/rpos.unity3d http://playrust.com/bundles/head.unity3d [/code] Can someone get something working with this?
Everyone loves orbits and space dynamics right?.. Right? [img]https://dl.dropbox.com/u/99717/Spaaaaaaaace.png[/img]
[QUOTE=Hexxeh;39110381]So I know people weren't supposed to stumble on this, but holy crap it's like the worlds slowest download...[/QUOTE] The initial bundle is almost 40mb.
[QUOTE=sixtyten;39110667]The initial bundle is almost 40mb.[/QUOTE] It shouldn't take 10 minutes on a 16mbit line...
[QUOTE=cartman300;39109099][IMG]http://puu.sh/1K0f4[/IMG] Operating system... I'm having fun with .NET, yup, this OS is written in .NET and yes, it can be run stand alone on a computer.[/QUOTE] Cosmos? :)
[QUOTE=TomsonTom;39110809]Cosmos? :)[/QUOTE] Yup, Cosmos. I found it randomly and i was like "Hey! Why not!".
[QUOTE=cartman300;39110842]Yup, Cosmos. I found it randomly and i was like "Hey! Why not!".[/QUOTE] I tried messing around with it some time ago and I have to say that it's a bitch.
[QUOTE=Darkwater124;39110324]Uhm, it should work with a default Python setup and MPD.. Oh wait, it currently imports pygame. Try installing that or commenting it out from nmplayer.py. [editline]6th January 2013[/editline] I'll try to set it up from a blank SD card tomorrow.[/QUOTE] Pygame is installed, but it's complaining about something else. [code] ImportError: No module named mpd [/code] I looked it up and mpd doesn't build with python bindings per default.
[QUOTE=T3hGamerDK;39110881]Pygame is installed, but it's complaining about something else. [code] ImportError: No module named mpd [/code] I looked it up and mpd doesn't build with python bindings per default.[/QUOTE] Oh, right.. I'll add something on how to install the mpd binding tomorrow
sudo pip install python-mpd2?
[QUOTE=ZaroX;39110492]I have no Unity experience, but here you goes: [code] http://playrust.com/bundles/bgm-1.unity3d http://playrust.com/bundles/bgm-2.unity3d http://playrust.com/bundles/bgm-3.unity3d http://playrust.com/bundles/bgm-loops.unity3d http://playrust.com/bundles/static-doors.unity3d http://playrust.com/bundles/static-soldier.unity3d http://playrust.com/bundles/static-toxicland.unity3d http://playrust.com/bundles/render-materials.unity3d http://playrust.com/bundles/terrain-1.unity3d http://playrust.com/bundles/rust-config.unity3d http://playrust.com/bundles/stage-props.unity3d http://playrust.com/bundles/level-shared.unity3d http://playrust.com/bundles/level-1.unity3d http://playrust.com/bundles/rust-game.unity3d http://playrust.com/bundles/net.unity3d http://playrust.com/bundles/level-client.unity3d http://playrust.com/bundles/rpos.unity3d http://playrust.com/bundles/head.unity3d [/code] Can someone get something working with this?[/QUOTE] Did a little decompiling, I managed to get some assets out, but no scripts or code. I'm not going to post anything though because garry might not like it.
wow, garry posts something, everybody takes it completely apart :v:
[QUOTE=Hexxeh;39111023]sudo pip install python-mpd2?[/QUOTE] User-installations not applicable? :C
[QUOTE=ZaroX;39110492]I have no Unity experience, but here you goes: [code] http://playrust.com/bundles/bgm-1.unity3d http://playrust.com/bundles/bgm-2.unity3d http://playrust.com/bundles/bgm-3.unity3d http://playrust.com/bundles/bgm-loops.unity3d http://playrust.com/bundles/static-doors.unity3d http://playrust.com/bundles/static-soldier.unity3d http://playrust.com/bundles/static-toxicland.unity3d http://playrust.com/bundles/render-materials.unity3d http://playrust.com/bundles/terrain-1.unity3d http://playrust.com/bundles/rust-config.unity3d http://playrust.com/bundles/stage-props.unity3d http://playrust.com/bundles/level-shared.unity3d http://playrust.com/bundles/level-1.unity3d http://playrust.com/bundles/rust-game.unity3d http://playrust.com/bundles/net.unity3d http://playrust.com/bundles/level-client.unity3d http://playrust.com/bundles/rpos.unity3d http://playrust.com/bundles/head.unity3d [/code] Can someone get something working with this?[/QUOTE] [img]http://i48.tinypic.com/16aut1s.png[/img] just a little bit
[QUOTE=DrLuckyLuke;39111149]wow, garry posts something, everybody takes it completely apart :v:[/QUOTE] Whatever then :v: [t]http://puu.sh/1K4Aw[/t] [t]http://puu.sh/1K4HQ[/t]
oh god you guys are insane hahaha
Found the source of the error - when connecting to the server, it calls the JavaScript function NewSession, which posts to /api/session/create, and the response from that isn't handled. [editline]5th January 2013[/editline] Here's how to avoid the error: Go to the page and put in the address bar: [code]javascript:$(function(){NewSession = function(){u.getUnity().SendMessage("ClientInit","SessionCreated","1234");}});[/code] Which will trick the client into thinking it's logged in. Have fun hanging at server connect though.
This is why we can't have nice things.
[QUOTE=Xeon06;39112101]This is why we can't have nice things.[/QUOTE] Maybe it's actually a test by garry to improve our reverse engineering skills.
I feel like there's a bot running somewhere solely made to use up publicly posted keys for anything before anyone else can
I haven't been in this thread for months! Over the last hour I've been working on a little console app that interfaces with the music application Clementine (which has annoyingly has no plugin system or anything) in C#. So far it's working pretty nice and I've even created a web interface for controlling the player's basic functions (play, pause, stop, prev, next), which relays back to the C# app. It's not all that useful but I guess it could be extended to some kind of remote control android app or something. I'm still learning a lot though as I go. [IMG]http://i46.tinypic.com/1zz3mop.png[/IMG] [IMG]http://i48.tinypic.com/2cenbfd.png[/IMG]
garry you fuck i've been looking for a DayZ laptop alternative forever give me the key give it
Poor Garry :'(
[QUOTE=Darwin226;39106739]I was thinking about how lazy evaluation is awesome and how I'd implement something like that in a language of my own. At first I thought I required some advanced interpreter/compiler wizardry but then it occurred to me that you can do that by just evaluating expressions from the outside to the inside. Trivial example: 0 * someExpensiveFunctionThatReturnsANumber() Instead of trying to evaluate the function, the * operator is first given the right to operate. It just cares that both operands are numbers and since 0 is one and the return type of the function just requires it's signature, it can safely return 0 based on some rule in it's implementation without needing to know the result of the function. A slightly less trivial example: take 5 . filter odd $ [1..] in Haskell. It returns [1, 3, 5, 7, 9] Again when the expression is unpacked it turns into take(5, filter(odd, [1..])) interpreting from the outside-in: take tells the filter that it needs five elements. Filter tells the list (that knows it's an arithmetic sequence with d=1) to give it a number, runs the number against odd and repeats until it got 5 numbers. What's even better about it is that I think it's easier to write a lazy interpreter than a non-lazy one. If that's all there is to it, why don't all languages do it like that?[/QUOTE] this wouldn't really work out. haskell implements lazy evaluation by working from the inside out and using thunks
[media]http://www.youtube.com/watch?v=CBKBkPl_gik[/media] Just something I've been working on, it's a massive drawing app in real time of the same style of drawball but mobile and with other nice features (to be implemented). It's still an early version but I already have the server-side more or less working and done in a way that's scalable to hopefully hundreds or thousands of users. Also the memory limits (16MB-24MB) on android made this a lot more complicated than it could have been since this works a lot with bitmaps which takes a lot of heap size.
[QUOTE=bunguer;39113090]Also the memory limits (16MB-24MB) on android made this a lot more complicated than it could have been since this works a lot with bitmaps which takes a lot of heap size.[/QUOTE] Use the Android NDK, there are no memory limits there.
[IMG]http://i.imgur.com/aoebr.png[/IMG] fucking. windows.h
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