Made a simple interface for Teamspeak that I'm using for my current project.
[url]https://github.com/Mega1mpact/Python-Teamspeak-interface[/url]
[img]http://i.imgur.com/DhRIz.png[/img]
VICTORY
[img]http://i.imgur.com/n8zeI.png[/img]
[sp]Frontpaged on Newgrounds![/sp]
xKiRiLLx? :v:
I was 13 and Kirill was taken
Picking that name is something I regret to this day.
You could do with a better preview picture.
The character should take up more of the space. It looks really empty.
[QUOTE=Mr Kirill;39217662]I was 13 and Kirill was taken
Picking that name is something I regret to this day.[/QUOTE]
I guess we all have those names we regret. Mine used to be plokmijn.
[QUOTE=Darkwater124;39217956]I guess we all have those names we regret. Mine used to be plokmijn.[/QUOTE]
Stalin98 here.
What. Was. I. Thinking.
[QUOTE=Ziks;39218042]Stalin98 here.
What. Was. I. Thinking.[/QUOTE]
I called myself Neo100, but the ironical thing is I sucked at FPS's
I called myself mobrockers, I'm now at least twice as cool!
[QUOTE=Darkwater124;39217956]I guess we all have those names we regret. Mine used to be plokmijn.[/QUOTE]
Mega1mpact
I don't even know why...
;_;
Sir Anus Pants IV
I dont even know why.
I can't tell you how much I dislike MadPro119.
I'm usually MadMonkey which I kinda like but this is terrible. Everyone interprets it as Mad Professional, like very good or talented. But really its a nickname that I used to like from a forum where I went as MadProductions119, so short for productions was pro.
Github for Mac is really nice. It's cool. It sets everything up for you and for most commits I have just been using it instead of the command line.
[QUOTE=cartman300;39218455]I called myself Neo100, but the ironical thing is I sucked at FPS's[/QUOTE]
This is the first time I've ever seen anybody use the word 'ironical'. Ever.
[QUOTE=Darkwater124;39217956]I guess we all have those names we regret. Mine used to be plokmijn.[/QUOTE]
supersnail11
i have no idea how i came up with that name but it was never a good one
So we're talking about stupid names, huh?
The name Jawalt comes from when I was younger and played MUDs/MUSHs.
I played on this one MUSH and used the name "Jawa" I was like 12, and they accused me of being some guy's alt. They called me, mockingly, "Jawalt". I just adopted the nick.
Hey, not to be a buzzkill but can we post some content please and stop talking about our pointless usernames? Mine is my first name backwards, woop de doo...
Made some progress on the first enemy type, a turret, this one being the most basic, shooting the same type of bullet projectile that the player does. I plan on adding at least a missile turret as well as some sort of laser (with a charge akin to the spartan laser in halo) eventually. Also the video compression makes the bullets kinda hard to see, it's much better in game.
[VID]https://dl.dropbox.com/u/39952031/CaveGenerator%202013-01-14%2015-49-32-43.webmvp8.webm[/VID]
Continuing my research into the formats of Lego Racers (1999), I've extracted the "AI" car paths.
Excuse the graphical glitching, I [i]still[/i] (been stuck on it for a year now) haven't worked out why some of the polygon indices are out of range.
[video=youtube;VWfJYckRsd0]http://www.youtube.com/watch?v=VWfJYckRsd0[/video]
I've been wanting to seriously learn unity for a while now, but I always get confused - I dislike the editor as it gives me the feeling that I lack control (even if that's not the case).
Is there a way to use Unity in a similar way to XNA, or alternatively, is there a good tutorial for moving from XNA to Unity?
I bought this book:
[url]http://www.amazon.co.uk/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=sr_1_1?ie=UTF8&qid=1358201956&sr=8-1[/url]
It's been a fantastic introduction to unity, walking you through making an entire mini game. The scripting side might have you annoyed if you already know C# well but you can just skip what I would call the "syntax chapter".
From there, CGCookie has some excellent resources for expanding your knowledge in specific areas
[url]http://cgcookie.com/unity/[/url]
(Also good for learning a bit of blender for modelling)
[QUOTE=origamiguy;39219955]Continuing my research into the formats of Lego Racers (1999), I've extracted the "AI" car paths.
Excuse the graphical glitching, I [i]still[/i] (been stuck on it for a year now) haven't worked out why some of the polygon indices are out of range.
[video=youtube;VWfJYckRsd0]http://www.youtube.com/watch?v=VWfJYckRsd0[/video][/QUOTE]
I have a fetish for reverse engineering like this
[QUOTE=AtomiCasd;39220170]I have a fetish for reverse engineering like this[/QUOTE]
I like implementing file formats. It's somehow enjoyable even if I have no use for the format after I've implemented it :v:
[QUOTE=Socram;39219834]Hey, not to be a buzzkill but can we post some content please and stop talking about our pointless usernames? Mine is my first name backwards, woop de doo...
Made some progress on the first enemy type, a turret, this one being the most basic, shooting the same type of bullet projectile that the player does. I plan on adding at least a missile turret as well as some sort of laser (with a charge akin to the spartan laser in halo) eventually. Also the video compression makes the bullets kinda hard to see, it's much better in game.
*vid*
[/quote]
I'm not lying when I say that would make a badass bullet hell game. :v:
In java, is it faster to call an empty method in another object, or check a boolean in that object?
sdieqh2OPFGSIOQEP[gradhjfkdj wrong thread. :zoid:
[QUOTE=chimitos;39220610]In java, is it faster to call an empty method in another object, or check a boolean in that object?
sdieqh2OPFGSIOQEP[gradhjfkdj wrong thread. :zoid:[/QUOTE]
you just blew my mind
[QUOTE=chimitos;39220610]In java, is it faster to call an empty method in another object, or check a boolean in that object?
sdieqh2OPFGSIOQEP[gradhjfkdj wrong thread. :zoid:[/QUOTE]
This took 3-4ms:
[cpp]
for (int i = 0; i < Integer.MAX_VALUE; i++)
{
if (o.test)
{
}
}
[/cpp]
This took 4-5ms:
[cpp]
for (int i = 0; i < Integer.MAX_VALUE; i++)
{
o.blah();
}
[/cpp]
Unless this isn't what you meant?
Is there any better feeling than finding the error in your program after hours of debugging :D
[QUOTE=Swebonny;39221469]Is there any better feeling than finding the error in your program after hours of debugging :D[/QUOTE]
Having sex?
[QUOTE=cartman300;39221552]Having sex?[/QUOTE]
--Finding error in code--
--Heaven-
--Sex--
--Hell--
--CTRL+Z too much--
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