• What Are You Working On Jan 2013
    1,974 replies, posted
[QUOTE=Rayboy1995;39246840]He chopped down a tree in a forest and he has an inventory system, why does that suddenly make it Minecraft?[/QUOTE] you just described minecraft
[QUOTE=DarkCybo7;39246862]you just described minecraft[/QUOTE] You're missing something important. (Hint: it's in 3D)
[QUOTE=Rayboy1995;39246840]He chopped down a tree in a forest and he has an inventory system, why does that suddenly make it Minecraft?[/QUOTE] [QUOTE=DarkCybo7;39246862]you just described minecraft[/QUOTE] sounds like runescape to me
[QUOTE=Hentie;39247319]sounds like runescape to me[/QUOTE] Nah it's totes DotA 2
[QUOTE=Jalict;39244202]Talking about Fonts, is it possible to change the Font in Eclipse? I've been unable to find any options for it. Although I could just give it a Google.[/QUOTE] Window->Preferences-> [t]http://i.imgur.com/RLDS2.png[/t]
I'm learning C and just spent about 2 hours trying to figure out why something so obvious was wrong. And then I finally realized that NULL and 0 are the same thing. Also linux is neat.
I have been learning openGL and decided to copy laylay and try to render the ace of spades maps. [IMG]http://i.imgur.com/IfXjx.png[/IMG] It didn't work quite as well as I hoped.
[QUOTE=Liquid Helium;39248362]I have been learning openGL and decided to copy laylay and try to render the ace of spades maps. [IMG]http://i.imgur.com/IfXjx.png[/IMG] It didn't work quite as well as I hoped.[/QUOTE] nailed it.
[QUOTE=Liquid Helium;39248362]I have been learning openGL and decided to copy laylay and try to render the ace of spades maps. [IMG]http://i.imgur.com/IfXjx.png[/IMG] It didn't work quite as well as I hoped.[/QUOTE] Remember, if it looks cool, its a feature not a bug!
[QUOTE=Liquid Helium;39248362]I have been learning openGL and decided to copy laylay and try to render the ace of spades maps. [IMG]http://i.imgur.com/IfXjx.png[/IMG] It didn't work quite as well as I hoped.[/QUOTE] add some photoshop filters and you have a wallpaper generator
trying to optimize this noise generation thing, but it's pretty hard since I barely understand it so far, I got it from this (seconds in bottom left) [img]http://puu.sh/1OI8u[/img] to this: [img]http://puu.sh/1OIaN[/img] 160 seconds isn't that much, I know, but it's a start
[QUOTE=COBRAa;39243438]Droid Sans Mono actually looks pretty good there.[/QUOTE] 'O' and '0' are the same though :(
[QUOTE=ECrownofFire;39250201]'O' and '0' are the same though :([/QUOTE] Droid Sans Mono Slashed Droid Sans Mono Dotted Take your pick ( I'm partial to Slashed )
[QUOTE=PortalGod;39249955]160 seconds isn't that much, I know, but it's a start[/QUOTE] I don't know about you, but I'd rather wait 17 seconds than a minute and a half.
[QUOTE=supersnail11;39250360]I don't know about you, but I'd rather wait 17 seconds than a minute and a half.[/QUOTE] You mean 3 minutes.
((it was a joke))
[QUOTE=supersnail11;39250360]I don't know about you, but I'd rather wait 17 seconds than a minute and a half.[/QUOTE] He was kidding, and one minute is 60 seconds, not 100
I'm working on a JSON parser, and it's nearing completion. Input: [cpp]{ "Name": "K", "Grade": 12, "Race": "Brown", "classes": [ 1, 2, 3, ], "\u12345": [] }[/cpp] Output: [IMG]http://i.imgur.com/aS8iE.png[/IMG] The printer's a little wonky, but I'm working on it. I'm also trying to get rid of weird edge cases, like empty arrays and objects. Someone wanna give me some really weird input so I can test?
[QUOTE=WTF Nuke;39250676]You mean 3 minutes.[/QUOTE] Oh, yeah :v: [editline]16th January 2013[/editline] I forgot that 120 seconds was 2 minutes, not 1.
I always preferred DejaVu Sans Mono at 10 points for my monospace needs [img]https://dl.dropbox.com/u/5733962/ShareX/2013-01/2013-01-16_20-26-02.png[/img] usually works nicely [editline]16th January 2013[/editline] i appear to be a tad late here
The maintainer of OpenTK hasn't been around the forums/svn much in the past few months, and the OpenTK 1.1 release is probably over a year behind schedule now, so some fine gentleman took it upon himself to convert the svn repo to git and put it up on github. He seems to be pretty active about taking in issues from the opentk issue tracker an gave me write access since I'm somewhat active on the opentk forums and have an opentk fork on my github account. If anyone wants to help out, or at the very least have a version of OpenTK that gets updated, check it out [url=https://github.com/andykorth/opentk]here[/url]. If you've got your own opentk branch on github, might be best to turn it into a fork of his and merge all your changes in so that we have one copy of OpenTK with everyone's contributions.
[QUOTE=PortalGod;39250698]((it was a joke))[/QUOTE] what is "joke"
Python doesn't seem to like Cyrillic letters [t]http://i.imgur.com/3E7Tk.png[/t] Somehow it completely broke my script (It's just a simple ticker checker)
[QUOTE=superstepa;39251424]Python doesn't seem to like Cyrillic letters [t]http://i.imgur.com/3E7Tk.png[/t] Somehow it completely broke my script (It's just a simple ticker checker)[/QUOTE] There was a Russian to latin ascii conversion program posted her about a month ago, write a Cyrillic to latin ascii conversion class! :D
[QUOTE=Topgamer7;39251441]There was a Russian to latin ascii conversion program posted her about a month ago, write a Cyrillic to latin ascii conversion class! :D[/QUOTE] Transliteration?
[QUOTE=Nikita;39251479]Transliteration?[/QUOTE] I suppose if you want to get fancy about it.
[QUOTE=superstepa;39251424]Python doesn't seem to like Cyrillic letters [t]http://i.imgur.com/3E7Tk.png[/t] Somehow it completely broke my script (It's just a simple ticker checker)[/QUOTE] isn't that just html entities?
Sucess! [img]http://i.imgur.com/jilWv.png[/img] It runs like complete garbage though, im drawing every voxel every frame, anyone have any advice/links that would help?
[QUOTE=Liquid Helium;39251784]Sucess! [img]http://i.imgur.com/jilWv.png[/img] It runs like complete garbage though, im drawing every voxel every frame, anyone have any advice/links that would help?[/QUOTE] First would be [URL="http://en.wikipedia.org/wiki/Viewing_frustum"]frustrum culling[/URL]
[QUOTE=Topgamer7;39251847]First would be [URL="http://en.wikipedia.org/wiki/Viewing_frustum"]frustrum culling[/URL][/QUOTE] Second would probably be [url=http://en.wikipedia.org/wiki/Hidden_surface_determination]Occlusion Culling[/url] Shouldn't be that hard to do with Voxels.
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