[QUOTE=wingless;39251886]Second would probably be [url=http://en.wikipedia.org/wiki/Hidden_surface_determination]Occlusion Culling[/url] Shouldn't be that hard to do with Voxels.[/QUOTE]Even less harder if there are like volumes that get checked, not every voxel.
[QUOTE=Hentie;39251618]isn't that just html entities?[/QUOTE]
Yeah those look like HTML escapes (or whatever the term for &this; is)
superstepa which version of Python are you using
[QUOTE=lavacano;39252206]Yeah those look like HTML escapes (or whatever the term for &this; is)
superstepa which version of Python are you using[/QUOTE]
2.7.3
Too many modules I use haven't been updated to 3 yet
[QUOTE=ief014;39242988]Can anyone recommend me a smooth and pleasing-to-look-at programming font?[/QUOTE]
[img]http://i.imgur.com/PZN2o.png[/img]
Dina.
[QUOTE=superstepa;39252319]2.7.3
Too many modules I use haven't been updated to 3 yet[/QUOTE]
switch to ruby instead.
most gems work out of the box on ruby 2.0 (which hasn't even been released yet)
suck it python fans
So, I could load models just fine:
[img]https://dl.dropbox.com/u/99717/modelUnTex.jpg[/img]
Now, try with texture coordinates:
[img]https://dl.dropbox.com/u/99717/modelTex.jpg[/img]
Oh..
Was playing around with an old program I made.
[url=https://github.com/bladecoding/SpeedTest-Generator][img]http://www.speedtest.net/result/2442240346.png[/img][/url]
How is this a grade C?
[QUOTE=high;39253024]Was playing around with an old program I made.
[url=https://github.com/bladecoding/SpeedTest-Generator][img]http://www.speedtest.net/result/2442240346.png[/img][/url]
How is this a grade C?[/QUOTE]
I'm wondering more how it's slower than only 52% of the US.
[QUOTE=Zyx;39252991]So, I could load models just fine:
[img]https://dl.dropbox.com/u/99717/modelUnTex.jpg[/img]
Now, try with texture coordinates:
[img]https://dl.dropbox.com/u/99717/modelTex.jpg[/img]
Oh..[/QUOTE]
You added more data to the vertex buffer, but probably forgot to change your vertex format layout to support UVs.
[QUOTE=Robbis_1;39253095]You added more data to the vertex buffer, but probably forgot to change your vertex format layout to support UVs.[/QUOTE]
Nah I figured out the problem earlier. When I added the indices I forgot to subtract one to go from a 1-n to a 0-n index.
The UV is still fucked though.
[QUOTE=wingless;39253044]I'm wondering more how it's slower than only 52% of the US.[/QUOTE]
48% of the us doesn't have an internet connection.
[QUOTE=lavacano;39252206]Yeah those look like HTML escapes (or whatever the term for &this; is)
superstepa which version of Python are you using[/QUOTE]
urlencoding
[QUOTE=cody8295;39253451]urlencoding[/QUOTE]
html entities
I'm working on a minicraft type game in c++ with opengl, It had to be remade because I somehow managed to permanantly delete the old one... (no backup ):)
This is one of the ransomly generated rivers....
[IMG]http://i.imgur.com/fRxqi.png[/IMG]
[IMG]http://i.imgur.com/0n22A.png[/IMG]
I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.
[img]https://dl.dropbox.com/u/99765/fortblox/fortblox_170113_150404.png[/img]
[QUOTE=laylay;39254654]I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.[/QUOTE]
What? I love that, it's so simplistic, it's nice.
Does anyone know where I might find Q42? It's a long shot since he's not been on since 2010, but I need to ask him something about the math he used in his fin tool 2.
[QUOTE=laylay;39254654]I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.
[img]https://dl.dropbox.com/u/99765/fortblox/fortblox_170113_150404.png[/img][/QUOTE]
Nitpicking to be sure, but can you swap the OK and Apply buttons? In most dialogs in Windows, the buttons are in the order "[OK] [Cancel] [Apply]"; using a different order might be confusing.
[QUOTE=laylay;39254654]I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.
[t]https://dl.dropbox.com/u/99765/fortblox/fortblox_170113_150404.png[/t][/quote]
That's a really nice UI though
[QUOTE=Falcqn;39254780]That's a really nice UI though[/QUOTE]
I remember liking it when I first made it but I always get bored of stuff and have to change stuff around so I like it again. As long as people don't think it's laughably bad then I shouldn't have anything to worry about.
[QUOTE=Liquid Helium;39251784]Sucess!
[img]http://i.imgur.com/jilWv.png[/img]
It runs like complete garbage though, im drawing every voxel every frame, anyone have any advice/links that would help?[/QUOTE]
First of all, octrees, once you have that move onto frustrum culling and occlusion culling, using the octree instead of the voxels themselves.
[QUOTE=laylay;39254654]I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.
[img]https://dl.dropbox.com/u/99765/fortblox/fortblox_170113_150404.png[/img][/QUOTE]
Is that [url=http://www.ionstar.org/?page_id=4]Squid[/url]?
[QUOTE=laylay;39254654]I should really find a UI designer, I'm tired of looking at this boring UI. It does the job anyway so fuck it.
[img]https://dl.dropbox.com/u/99765/fortblox/fortblox_170113_150404.png[/img][/QUOTE]
this is pretty cool.
i used this similar looking ui when i made gmod serious roleplaying gamemodes
[QUOTE=laylay;39254654]I should really find a UI designer[/QUOTE]
Ask Geel.
He's really good at making good looking GUIs.
[QUOTE=Maurice;39256021]Ask Geel.
He's really good at making good looking GUIs.[/QUOTE]
I'll pass.
[QUOTE=cody8295;39253451]urlencoding[/QUOTE]
I should stop posting here in the early morning.
I don't think he's touched that since he got banned.
[QUOTE=Dj-J3;39256542]I don't think he's touched that since he got banned.[/QUOTE]
He's gone and the thread is closed, so I wouldn't expect anything more coming out of it.
Does anyone know a good tutorial for Android UI programming? I've only done some OpenGL stuff but making a Facepunch app seems like something fun to do.
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