[QUOTE=Amiga OS;39256515][img]http://i.imgur.com/N28lh.png[/img]
He [I]still[/I] hasn't fixed the icons...[/QUOTE]
He hasn't fixed the app itself - logging in will crash the app.
So anybody else willing to take responsibility for the Facepunch app? I wouldn't mind working on it.
Didn't Overv or someone have one as well? I've got that one I think (It's on the API server), but whoever posted it said he didn't have the source files.
Overv is banned and wants nothing to do with Facepunch anymore, and decompiling APKs isn't an issue.
[QUOTE=Hexxeh;39104035]Looks like shows over folks. Use [url]http://api.facepun.ch/overv/Facepunch.apk[/url] in future, but I can't make any fixes in the app itself. Post any API faults over in the Facepunch API thread in the Programming forum.[/QUOTE]
In case you wanna look at it.
I might just write a new one from scratch soon. Don't derail this thread further though.
[QUOTE=superstepa;39252319]2.7.3
Too many modules I use haven't been updated to 3 yet[/QUOTE]
I know that feel
except instead of "too many modules I use" it's "one mission critical module", py2exe
[QUOTE=lavacano;39257174]I know that feel
except instead of "too many modules I use" it's "one mission critical module", py2exe[/QUOTE]
Is [url=http://cx-freeze.sourceforge.net/]cx_Freeze[/url] an option?
Using Alchemy Web Sockets and SteamRE, I've started to make a websocket interface for Steam chat.
[t]http://i.imgur.com/X3Yiz.png[/t]
So far I've got logging in, getting user info, and loading friends done. Still to do: all of the chat stuff. Design is temporary.
Perhaps a more suitable API would be the one used in Steam Mobile? You could make it entirely clientside with Javascript then. You should be able to decipher it from this: [url]https://github.com/andrewmcwatters/steamweb-lua-sdk[/url]
[QUOTE=Matt-;39257821]Perhaps a more suitable API would be the one used in Steam Mobile? You could make it entirely clientside with Javascript then. You should be able to decipher it from this: [url]https://github.com/andrewmcwatters/steamweb-lua-sdk[/url][/QUOTE]
No group chat.
[editline]17th January 2013[/editline]
Otherwise the steam mobile app and Vapor would be suitable.
message one of the people behind the steam platform and ask them to expose group chats to the web api
[QUOTE=amcfaggot;39257882]message one of the people behind the steam platform and ask them to expose group chats to the web api[/QUOTE]
As optimistic as this post is, if you can get Valve to add it it'd be great.
[QUOTE=Dj-J3;39256542]I don't think he's touched that since he got banned.[/QUOTE]
Geel got banned?! For what? Was it a perma?
Oh shoot just read GranPC's comment sorry.
Got groups loading...
[t]http://i47.tinypic.com/2mhs87s.png[/t]
...however, every avatar request returns null. I'm requesting this after the LoginKeyCallback, so I don't think I'm missing the right callback. Anyone have a solution?
grab the avatars clientside using javascript and the [URL="https://developer.valvesoftware.com/wiki/Steam_Web_API#GetPlayerSummaries_.28v0002.29"]steam web api[/URL]. That way less load on your web server and I suppose it's faster for clients in general.
[QUOTE=Matt-;39260304]grab the avatars clientside using javascript and the [URL="https://developer.valvesoftware.com/wiki/Steam_Web_API#GetPlayerSummaries_.28v0002.29"]steam web api[/URL]. That way less load on your web server and I suppose it's faster for clients in general.[/QUOTE]
AFAIK the browser won't let me load any files from domains other than my own via AJAX. I could load them on the server, though.
[QUOTE=supersnail11;39260531]AFAIK the browser won't let me load any files from domains other than my own via AJAX. I could load them on the server, though.[/QUOTE]
I'm not too familiar with the steam web api, but iirc JSON is the exception to that cross-domain rule, and it looks like the api can return JSON.
I hope I'm not spamming the thread too much with this.
[thumb]http://i.imgur.com/8AI04.jpg[/thumb]
[thumb]http://i.imgur.com/BDEOU.jpg[/thumb]
I managed to get a much nicer outline effect by using polygon offsets. From the pictures above, I also decided to try a little bit of random block generation. I suppose the next step could be textures!
[QUOTE=Contron;39260574]I hope I'm not spamming the thread too much with this.
[/QUOTE]
It's not spamming as long as it's what you're working on. Feel free to post all your progress updates. That's what the thread is here for.
[QUOTE=Contron;39260574]I hope I'm not spamming the thread too much with this.
-snip-
I managed to get a much nicer outline effect by using polygon offsets. From the pictures above, I also decided to try a little bit of random block generation. I suppose the next step could be textures![/QUOTE]
I would rather have spam of content like this then spam of people bitching to each other about things. (Spam away! (= )
Also please don't force your images to be side by side, its easier to just scroll down then to scroll right.
Also you can use
[HTML][thumb][/thumb] [/HTML]
[t]http://i.imgur.com/8AI04.jpg[/t]
[QUOTE=MadPro119;39259984]Geel got banned?! For what? Was it a perma?
Oh shoot just read GranPC's comment sorry.[/QUOTE]
13 Days ago
[highlight]Starpluck permabanned geel9 in Gas Station blows up in Damascus, kills eleven with the reason “All-around shitposter” [/highlight]
Anyways, Working on a map lookup for my server software. Regex Magic is amazing.
[t]http://img.syntaxcloud.ca/images/2013/01/17/eGqaA.png[/t]
I made the switch from VS2010 to 2012. I'm actually really loving VS2012 over VS2010. I was pretty iffy about it because metro hate bandwagon, but I'm pretty glad I made the switch (at least, on my laptop.)
Apparently the clan problem was a SteamRE bug. IRCs were joined, fixes made, and [URL="https://bitbucket.org/VoiDeD/steamre/commits/373fe888c8deac5ff53cf2e87b95e2df073c72c0/"]commits committed[/URL]. Problem solved.
[QUOTE=Contron;39260574][thumb]http://i.imgur.com/8AI04.jpg[/thumb]
[thumb]http://i.imgur.com/BDEOU.jpg[/thumb][/QUOTE]
Edges looking much, much nicer. Good job!
[QUOTE=supersnail11;39260531]AFAIK the browser won't let me load any files from domains other than my own via AJAX. I could load them on the server, though.[/QUOTE]
I saw that this issue was resolved, but I wanted to point out the fact that [url=http://urmam.andrewmcwatters.com/]I'm a bad boy[/url] and [url=http://urmam.andrewmcwatters.com/js/main.js]I like to break rules.[/url]
Thought I would try the visual studio concurrency profiler. Using it on a 64bit system requires disabling the paging executive(visual studio will do that for you). Well now windows 7 wont boot...
Playing around with the Mediafire API in Python, pretty fun.
[IMG]http://i.imgur.com/xoyjn.png[/IMG]
[QUOTE=cody8295;39262040]Playing around with the Mediafire API in Python, pretty fun.
[IMG]http://i.imgur.com/xoyjn.png[/IMG][/QUOTE]
Wait there is a mediafire API?
Sweet, now I want to try to make something like dropbox with it
[QUOTE=superstepa;39262152]Wait there is a mediafire API?
Sweet, now I want to try to make something like dropbox with it[/QUOTE]
[url]http://developers.mediafire.com/index.php/Main_Page[/url]
:)
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