[QUOTE=Jelly;39315151]Bad idea.[/QUOTE]
That's a nice, compelling argument.
[QUOTE=Jelly;39315151]Bad idea.[/QUOTE]
Not really, I have both txt and html, it's just nice being able to open up the log in firefox and have colour tags converted to html colour tags.
Why not just store your log in a database? You can generate a fancy HTML page using that.
[editline]22nd January 2013[/editline]
I keep forgetting the name of the formula that is used to calculate how complex a piece of text is.
Can someone remember the name? I need it for an teamspeak bot I'm making
[QUOTE=Mega1mpact;39315273]Why not just store your log in a database? You can generate a fancy HTML page using that.
[/QUOTE]
Because now it has gotten out of hand.
[QUOTE=Mega1mpact;39315273]Why not just store your log in a database? You can generate a fancy HTML page using that.[/QUOTE]
Why keep it simple when it can be complicated?
[QUOTE=cartman300;39315428]Why keep it simple when it can be complicated?[/QUOTE]
How hard is it to insert a single row into a database? It can even be an SQLite database if needed.
I'm currently learning Unity 3D, and an extension called PlayMaker.
What scripting language should I use along side both of those?
Like what do you guys recommend?
Sword thing. For now.
[vid]http://puu.sh/1R6Lr[/vid]
[QUOTE=Mega1mpact;39315273]I keep forgetting the name of the formula that is used to calculate how complex a piece of text is.
Can someone remember the name? I need it for an teamspeak bot I'm making[/QUOTE]
Bormuth index?
[QUOTE=Mega1mpact;39315480]How hard is it to insert a single row into a database? It can even be an SQLite database if needed.[/QUOTE]
It's still much simpler to just append to the files, instead of having an intermediate step.
Have the program append to a log file, and thenhave a small tool that inputs the log and outputs the html.
best of both worlds, now can we move on?
[QUOTE=Richy19;39316573]Have the program append to a log file, and thenhave a small tool that inputs the log and outputs the html.
best of both worlds, now can we move on?[/QUOTE]
Or just have a command to do that, in the server.
[QUOTE=Mozartkugeln;39316422]Bormuth index?[/QUOTE]
Not that one :/. It's the one that uses how many syllables words have etc.
[QUOTE=Mega1mpact;39316718]Not that one :/. It's the one that uses how many syllables words have etc.[/QUOTE]
There's a load on this wiki articles: [url]http://en.wikipedia.org/wiki/Readability#The_popular_readability_formulas[/url]
Much better resource for readability formulas here: [url]http://www.ideosity.com/ourblog/post/ideosphere-blog/2010/01/14/readability-tests-and-formulas[/url]
[QUOTE=Mega1mpact;39315273]
I keep forgetting the name of the formula that is used to calculate how complex a piece of text is.
Can someone remember the name? I need it for an teamspeak bot I'm making[/QUOTE]
Are you thinking about lix? We use that in Denmark at least, don't know if that'll give you the desired result though.
[QUOTE=mikkeljuhl;39317561]Are you thinking about lix? We use that in Denmark at least, don't know if that'll give you the desired result though.[/QUOTE]
It's just so that my bot will only respond to actual sentences instead of people shouting random words and to make sure that the sentence isn't too complex/garbage.
Code generation!
[img]http://i.imgur.com/gfBIUGJ.png[/img]
Not gonna bother programming this into the actual computer, it's a 19-step procedure to get it programmed and running again. All documented of course :v:
As some sort of training in order to improve my android knowledge, I've decided to make a Facepunch app, or at least attempt to do so.
I've been working on it in my spare time and so far I'm quite glad with the results.
The only things it does so far are logging in, getting the forums and loading the threads belonging to those forums:
[thumb]http://i.imgur.com/HWiPqsW.png[/thumb] [thumb]http://i.imgur.com/bpt0pcP.png[/thumb] [thumb]http://i.imgur.com/6ERq63S.png[/thumb] [thumb]http://i.imgur.com/g5HvLnz.png[/thumb]
This is the second app I've ever made on android, the first being a simple list of ingredients my girlfriend isn't allowed to eat ( she's a vegetarian :v: ).
In the second screenshot, the Facepunch logo is just a placeholder since I haven't had time to implement the actual retrieving of the logo.
[QUOTE=xThaWolfx;39319707]As some sort of training in order to improve my android knowledge, I've decided to make a Facepunch app, or at least attempt to do so.
I've been working on it in my spare time and so far I'm quite glad with the results.
The only things it does so far are logging in, getting the forums and loading the threads belonging to those forums:
[thumb]http://i.imgur.com/HWiPqsW.png[/thumb] [thumb]http://i.imgur.com/bpt0pcP.png[/thumb] [thumb]http://i.imgur.com/6ERq63S.png[/thumb] [thumb]http://i.imgur.com/g5HvLnz.png[/thumb]
This is the second app I've ever made on android, the first being a simple list of ingredients my girlfriend isn't allowed to eat ( she's a vegetarian :v: ).
In the second screenshot, the Facepunch logo is just a placeholder since I haven't had time to implement the actual retrieving of the logo.[/QUOTE]
it was nice knowing you
[QUOTE=lavacano;39320241]it was nice knowing you[/QUOTE]
the facepunch app is our defense against the dark arts
[QUOTE=Darwin226;39315752]Sword thing. For now.
[vid]http://puu.sh/1R6Lr[/vid][/QUOTE]
Dude, that's a sweet Color Guard simulator.
[QUOTE=Amiga OS;39320666][t]http://i.imgur.com/NtKRv23.png[/t]
It might be worth trying to emulate the SMS apps UI when it comes to actually viewing threads, its pretty tidy.[/QUOTE]
Also with a ratings button underneath the avatar.
[img]https://dl.dropbox.com/u/33076954/New/texturearray.PNG[/IMG]
After a short break, converting the entire format into a texture array is going surprisingly well. As you can see, calculating which slice of the texture array a texture falls into is going swimmingly, though the actual texture coordinate itself is not going quite so well. Shouldn't be too hard to fix. Once that is done, mipmapping (woop), then deferred lighting (shouldn't take long - ha ha - this is the 5th time around or something implementing phong for me).
Not sure what to do after that. Maybe ill look into how shadowing works, or perhaps ill just optimise the thing. In fact, I already know several optimisations i can make, so ill do that before doing (presumably extremely slow) shading
Edit:
Turns out, everything *except* slice calculation is working correctly
Edit 2:
Turns out, everything is broken
:v:
Started working on a battlelog application. I'm starting with making the library. Later on i'm planning on having a windows 8 "metro" application for browsing and joining bf3 servers that would sort of look like the ingame menu (in theory), aswell as a normal windows application.
No idea if i'll keep working on this, but we'll see i guess. :v:
I got logging in and checking logged in state working, though they were probably the easiest part.
It's on [URL="https://github.com/Skippeh/Battlelog-Software"]github[/URL] aswell.
[IMG]http://i.imgur.com/pBTHYqi.jpg[/IMG]
Kinda hacked on since it doesn't interpolate the Sobel derivatives in the subpixels, and I still need to implement Lanczos resampling instead of bilinear for resampling the luma channel.
[editline]22nd January 2013[/editline]
A wider variety of test images is also on my to-do.
Got my text class up and running :)
[img]http://i.imgur.com/mXHI3fT.png[/img]
[QUOTE=Meatpuppet;39321735]Got my text class up and running :)
[img]http://i.imgur.com/mXHI3fT.png[/img][/QUOTE]
you should make the text off-white
I've just started learning C++, making a kind of stat based text game where you fight increasingly difficult creatures until you die. Bear in mind this is the first thing I've really made outside tutorials.
Edit
And of course I forgot the picture.
[IMG]https://dl.dropbox.com/u/5210835/codingbollocks.png[/IMG]
[QUOTE=Meatpuppet;39321735]Got my text class up and running :)
[img]http://i.imgur.com/mXHI3fT.png[/img][/QUOTE]
But does it support Unicode?
And for the REAL challenge, does it support complex (bidirectional, etc.) text?
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