Is it possible to write and debug iphone apps from linux? I have an iPhone if it helps
[QUOTE=ECrownofFire;39321983]But does it support Unicode?
And for the REAL challenge, does it support complex (bidirectional, etc.) text?[/QUOTE]
yes it supports all of it because i'm using sfml text
also what is off-white
[QUOTE=Meatpuppet;39322151]yes it supports all of it because i'm using sfml text
also what is off-white[/QUOTE]
It's white but a bit off
[img]http://www.globaltotaloffice.com/textiles_finishes/large/DF_83_OffWhite.jpg[/img]
So, it turned out that writing to my texture arrays was very broken
With that done, the entire texture system is finally converted to tiled textures in a 2048*2048 3d array
[IMG]https://dl.dropbox.com/u/33076954/New/So%20there%20we%20have%20it.PNG[/IMG]
No texture filtering, but that'll take 30 seconds to implement seeing as i just need to change the arguments to the tf function
[QUOTE=supersnail11;39320790]the facepunch app is our defense against the dark arts[/QUOTE]
I like to think of it as the Overlook Hotel.
Had a busy weekend, and what time I wasn't doing other things, I was fighting with a recursion-related problem.
Had a revelation on how to resolve that issue early this morning and implemented it. Spent past few hours implementing and testing the logic behind SAL's evaluations (well, more precisely, his making changes to his decision weights; haven't changed his confidence yet).
I had a whole boatload of logic errors that continued to elude me for a few hours, until I rooted them all out to be caused by the fact I allowed weights to take negative values. As soon as I bottomed them out at zero, everything started to behave as they should.
Here's a screenshot of the results of four separate test sessions. Each session had the function SAL uses to create "temporary" changes to his decisions called 500 times ("temporary" because normally this only calls once before evaluation, but I called this 500 times without evaluation), and then had the function SAL uses to create a decision called 5000 times. I then simply tallied how many times each decision was made, and then printed that tally underneath the decision-weight table used to generate the results.
[img]https://dl.dropbox.com/u/8416055/SAL_WIP_004.jpg[/img]
I'm a bit behind on the schedule I had set out for myself, admittedly, but I am back on track now. Next up is building SAL's evaluation system and making sure THAT works, and then finally I can start to piece it all together in the context of the game I built for SAL and see if it works in its practical application.
[QUOTE=DarkCybo7;39321825]you should make the text off-white[/QUOTE]
so i drew up a color theme, the orange is just a draft as I haven't implemented a function to display the rectangle outline
[IMG]http://i.imgur.com/wZx0CXn.png[/IMG]
[img]http://i.cubeupload.com/N5FT9u.png[/img]
Trying to get back into shaders again, so I'm slowly implementing Valve's NPR lighting techniques from Half-Life 2 and Team Fortress 2. So far it's just the half-Lambert and a really overbearing rim light. Slowly hacking away at the ambient cube bit of the equation. Eye textures aren't loading at the moment.
You can tell robotics programming is frustrating when you start using "shit" as a variable name
Anyways we got vision tracking working, woo
[QUOTE=Amiga OS;39320666][t]http://i.imgur.com/NtKRv23.png[/t]
It might be worth trying to emulate the SMS apps UI when it comes to actually viewing threads, its pretty tidy.[/QUOTE]
That's a great idea, I'll definitely try that! Thanks!
A great read: [url]http://www.zdnet.com/a-close-look-at-how-oracle-installs-deceptive-software-with-java-updates-7000010038/?s_cid=e539[/url]
I was thinking of making a sensationalists headline but I figured that it was a bad idea.
Working on command line GMod Addon tools. Open Saucely.
[url]https://github.com/garrynewman/gmad[/url]
I'm so glad I bothered to keep Bootil nice and clean when it comes to coding stuff like this.
[img]http://puu.sh/1Rycl[/img]
[QUOTE=Mega1mpact;39328363]
I was thinking of making a sensationalists headline but I figured that it was a bad idea.[/QUOTE]
Do it anyway, more people need to know about this.
[QUOTE=Dlaor-guy;39328453]Do it anyway, more people need to know about this.[/QUOTE]
Let's try it then:
[url]http://www.facepunch.com/showthread.php?t=1241881&p=39328508#post39328508[/url]
[QUOTE=sixtyten;39321697][IMG]http://i.imgur.com/pBTHYqi.jpg[/IMG]
Kinda hacked on since it doesn't interpolate the Sobel derivatives in the subpixels, and I still need to implement Lanczos resampling instead of bilinear for resampling the luma channel.
[editline]22nd January 2013[/editline]
A wider variety of test images is also on my to-do.[/QUOTE]
I really like how you're developing software to sharpen them animes
Just in case you guys missed it, MonoGame 3.0 came out a few days ago:
[quote]What's New?
3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
Custom Effects.
PVRTC support for iOS.
iOS supports compressed Songs.
Skinned Meshs
VS2012 templates.
New Windows Installer
New MonoDevelop Package/AddIn
A LOT of bug fixes
Closer XNA 4 compatibility[/quote]
See [url]http://monogame.net/news/2013/01/21/monogame-30-stable-released[/url]
[QUOTE=esalaka;39328480]I really like how you're developing software to sharpen them animes[/QUOTE]
I'm actually curious as to how this works with other video, considering anime has a very particular scheme of art. You know, solid lines and all that.
[QUOTE=ZenX2;39325528]You can tell robotics programming is frustrating when you start using "shit" as a variable name
Anyways we got vision tracking working, woo[/QUOTE]
Is this for FIRST?
[img]http://i.imgur.com/B8iVi8t.png[/img]
Adding networking to my 2D physics game engine using UDP. Had to make a console to help debug so I made that along the way.
Aha! I just found a way to use C# files in C++/CLI projects and link both into the same assembly, life is so much easier now.
Well I finally got off my ass and reinstalled my shit for development.
PRESENTING CHARACTER SPRITES
[vid]https://dl.dropbox.com/u/5733962/ShareX/2013-01/CHARACTER SPRITEZ.webmsd.webm[/vid]
The video makes it seem worse than it actually is: Despite the fact that each of those are a separate character sprite (and therefore have their own dictionaries containing textures for ALL of the faces), it still runs at a solid 60FPS when I'm not recording. They animate slowly because I have them set to do that in their metadata.
Also, that video demonstrates another feature of Project Iowa: There are only three frame images, but four frames, courtesy of the frame_order key in meta.dat. I'm awesome.
Question time: I'm going to umass amherst, there is a 24 hour Game Jam at a neighboring college, Mount Holyoke. I have but a little experience in XNA. Think I should go anyways (and make something shitty with friends? :V)
[QUOTE=DoctorSalt;39331497]Question time: I'm going to umass amherst, there is a 24 hour Game Jam at a neighboring college, Mount Holyoke. I have but a little experience in XNA. Think I should go anyways (and make something shitty with friends? :V)[/QUOTE]
Couldn't hurt
[editline]23rd January 2013[/editline]
unless you expect too much and end up too disappointed to continue obv but don't let that happen, okay?
You guys are working on all sorts of cool stuff, and I'm stuck trying to finish a client's website. I can't wait until it's done and I can get to start working on my game with some friends.
Anywho, I don't think I've seen anything lame in WAYWO the last couple days or so, so nice work guys.
I got paid $100 to do this last night. It was an exam for some kid taking a VB class. I'm still a senior in high school, but if I have to do this kinda stuff in college I might be driven crazy due to boredom.
[IMG]http://i.imgur.com/ToZcOY4.png[/IMG]
[QUOTE=cody8295;39332110]I got paid $100 to do this last night. It was an exam for some kid taking a VB class. I'm still a senior in high school, but if I have to do this kinda stuff in college I might be driven crazy due to boredom.
[IMG]http://i.imgur.com/ToZcOY4.png[/IMG][/QUOTE]
You have to do this kind of crap in first year, it sucks.
[QUOTE=cody8295;39332110]I got paid $100 to do this last night. It was an exam for some kid taking a VB class. I'm still a senior in high school, but if I have to do this kinda stuff in college I might be driven crazy due to boredom.
[IMG]http://i.imgur.com/ToZcOY4.png[/IMG][/QUOTE]
What the fuck I did the [b]EXACT[/b] same thing today in Comp.
[QUOTE=Meatpuppet;39322964]so i drew up a color theme, the orange is just a draft as I haven't implemented a function to display the rectangle outline
[IMG]http://i.imgur.com/wZx0CXn.png[/IMG][/QUOTE]
keep the orange
[QUOTE=Matt-;39332468]What the fuck I did the [b]EXACT[/b] same thing today in Comp.[/QUOTE]
A Level computing is about equal to 2nd year of University for me :(
[QUOTE=Matt-;39332468]What the fuck I did the [b]EXACT[/b] same thing today in Comp.[/QUOTE]
Maybe I did the work for somebody in your class. :v:
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