Today I've been able to implement the icon loading for forums, and it was a real challenge.
I'd tried about 5 different ways of showing the list including the icons, but in the end it's all become a lot easier to maintain. I've also started the reading of threads, once again with no icon loading implemented.
[thumb]http://i.imgur.com/WXnq2Pl.png[/thumb] [thumb]http://i.imgur.com/gJ41n5J.png[/thumb]
On the second screenshot the bottom of the screen is left empty, as I plan to add page selection there.
Constructive criticism is appreciated!
[editline]derp[/editline]
I think it's better to move the avatar and title of a post above the actual content of the post, because right now there's a rather large void to the left of the content which could and should be used for something else.
What do you think?
[QUOTE=xThaWolfx;39333052] [thumb]http://i.imgur.com/gJ41n5J.png[/thumb]
[/QUOTE]
Is the screenshots the [I]whole[/I] screen or just the application? if so its probably a good idea to keep the title bar there.
Also why not add the gradient that FP has on the side of the posts? It will proabbly start to feel much less monotone then!
[QUOTE=benjojo;39333230]Is the screenshots the [I]whole[/I] screen or just the application? if so its probably a good idea to keep the title bar there.
Also why not add the gradient that FP has on the side of the posts? It will proabbly start to feel much less monotone then![/QUOTE]
These two screenshots were indeed just the application, and the gradients are a great idea. I'll add it to the list!
What would be the best collision system for a top down game? or what kind of options do I have? Is AABB just tfor side scrollers?
Quick question for you guys, should I switch to Monogame from XNA? It seems like the right idea with microsoft ditching xna, and monogame allows me to easily move to different platforms.
Is it in a good enough state that I should switch though? Or should I just wait for it to become better and port over my xna since it's apparently very easy to do.
I'm now on chapter 7 out of like 11 CISCO exams. I also did a fucking stupid Who Wants to Be a Millionaire game in VB... Shoot me.
Game: [URL]http://db.tt/w4rlRLk8[/URL]
Source Code (Please don't bite me. I made it at like 3-4AM): [URL]http://pastebin.com/5GuwdaMk[/URL]
Also LOADS more work done on my RGB project:
[video=youtube;S0Lu6Zg5mVM]http://www.youtube.com/watch?v=S0Lu6Zg5mVM[/video]
[QUOTE=Richy19;39333905]What would be the best collision system for a top down game? or what kind of options do I have? Is AABB just tfor side scrollers?[/QUOTE]
I couldn't imagine how that'd be different.
[QUOTE=Richy19;39333905]What would be the best collision system for a top down game? or what kind of options do I have? Is AABB just tfor side scrollers?[/QUOTE]
Same as a side scroller, so go ahead with AABB.
[QUOTE=jamie1130;39334245]
Also LOADS more work done on my RGB project:
[video=youtube;S0Lu6Zg5mVM]http://www.youtube.com/watch?v=S0Lu6Zg5mVM[/video][/QUOTE]
Having that with more LEDs, and diffused, behind your monitor would be rad.
also plz turn your camera
[QUOTE=JohnD;39329799]Is this for FIRST?[/QUOTE]
Yup
I feel kinda dirty writing this:
[csharp]private List<Tuple<Material, List<Mesh>>> meshes;[/csharp]
Each model file that we import can have multiple meshes associated with a material. Since it's a single object it'll have the same model matrix, so I can't just split it up into multiple Models.
Later, I'll see if I can optimize importing models to merge meshes with the same material together...
Also, the part I feel the worst about is the constructor that I made to keep compatibility with all the test models we hardcoded in that have a single material and a single mesh:
[csharp]public Model(Material mat, Mesh mesh)
: this()
{
meshes = new List<Tuple<Material, List<Mesh>>> { new Tuple<Material, List<Mesh>>(mat, new List<Mesh> { mesh }) };
}[/csharp]
Quick! I need motivation too work on my programming project! I lost my mojo.
[QUOTE=Dakattack;39335203]Quick! I need motivation too work on my programming project! I lost my mojo.[/QUOTE]
[media]http://www.youtube.com/watch?v=gEuw2mgLRuQ[/media]
Just start working on small things like documentation and keeping your coding style consistent if you don't feel like changing any of the code. Alternatively, start working on new features that don't take too long to implement but look really cool. That's usually how i get back into the groove of things.
[QUOTE=amcfaggot;39329106]I'm actually curious as to how this works with other video[/QUOTE]
[url]http://screenshotcomparison.com/comparison/4015[/url]
It's a little funky with natural sources, since it distorts edges. Not to mention that I haven't fixed resampling.
[QUOTE=sixtyten;39336651][url]http://screenshotcomparison.com/comparison/4015[/url]
It's a little funky with natural sources, since it distorts edges. Not to mention that I haven't fixed resampling.[/QUOTE]
That actually is pretty awesome looking, how long does it take to process a frame?
[QUOTE=Topgamer7;39336684]That actually is pretty awesome looking, how long does it take to process a frame?[/QUOTE]
0.57 seconds.
[sub][sub][sub]...in Java.[/sub][/sub][/sub]
[editline]23rd January 2013[/editline]
If you exclude initialization, image loading, RGB to YUV, and YUV to RGB, it's 0.37 seconds.
[editline]23rd January 2013[/editline]
The C version is gonna be like a bazillion times faster.
[img]http://puu.sh/1RRhA[/img]
I added rectangles!
Although not a big accomplishment, I do have a whole bunch of new features, including a more XNA-like system. Also, it only takes 6 lines to draw all of that. One would take only 4 lines.
[editline]24th January 2013[/editline]
Next up, loading textures and drawing text.
Who likes YAML?
[url]https://github.com/TheEyes/mcmoddb/blob/master/yml_parser.py[/url]
Before going to school, I've added a gradient to the posts and rearranged the text so the actual post now takes up the entire width of the screen. It looks better in my opinion, but I'm curious to see what you guys think.
[thumb]http://i.imgur.com/gJ41n5J.png[/thumb] [thumb]http://i.imgur.com/KX74eWU.png[/thumb]
The left screenshot is the old layout, the right one the new layout.
Which do you prefer?
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] - New
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Old
[QUOTE=xThaWolfx;39338521]Before going to school, I've added a gradient to the posts and rearranged the text so the actual post now takes up the entire width of the screen. It looks better in my opinion, but I'm curious to see what you guys think.
[thumb]http://i.imgur.com/gJ41n5J.png[/thumb] [thumb]http://i.imgur.com/KX74eWU.png[/thumb]
The left screenshot is the old layout, the right one the new layout.
Which do you prefer?
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] - New
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Old[/QUOTE]
You need to make the gradient not blue, just the normal gray version. Unless that's for new posts, then you should keep it for convenience. It needs to be a better shade and maybe more subtle, though.
Working on some SAAS offerings for 2013. Hopefully it'll get somewhere.
Got addon file creation working
[url]https://github.com/garrynewman/gmad/blob/master/src/create_gmad.cpp[/url]
[QUOTE=xThaWolfx;39338521]Before going to school, I've added a gradient to the posts and rearranged the text so the actual post now takes up the entire width of the screen. It looks better in my opinion, but I'm curious to see what you guys think.
-images-
The left screenshot is the old layout, the right one the new layout.
Which do you prefer?
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] - New
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Old[/QUOTE]
I like the header part of the new image but I don't like its gradient. Perhaps put the gradient vertically instead of horizontally, and have it so it just covers the post metadata or maybe a little bit more.
[QUOTE=xThaWolfx;39338521]Before going to school, I've added a gradient to the posts and rearranged the text so the actual post now takes up the entire width of the screen. It looks better in my opinion, but I'm curious to see what you guys think.
The left screenshot is the old layout, the right one the new layout.
Which do you prefer?
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] - New
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Old[/QUOTE]
Didn't like the blue colour, liked the new header, but maybe switch around the subforum and thread names? Imo, the thread I'm viewing is more important than which subforum it is in. It also seems kinda difficult to differentiate(?) between the posts, so maybe put something in between there.
[QUOTE=robmaister12;39334803]I feel kinda dirty writing this:
private List<Tuple<Material, List<Mesh>>> meshes;
Each model file that we import can have multiple meshes associated with a material. Since it's a single object it'll have the same model matrix, so I can't just split it up into multiple Models.
Later, I'll see if I can optimize importing models to merge meshes with the same material together...
Also, the part I feel the worst about is the constructor that I made to keep compatibility with all the test models we hardcoded in that have a single material and a single mesh:
public Model(Material mat, Mesh mesh) : this() { meshes = new List<Tuple<Material, List<Mesh>>> { new Tuple<Material, List<Mesh>>(mat, new List<Mesh> { mesh }) }; }[/QUOTE]
Use Tuple.Create, that way you don't have to specify the type parameters.
Is there a reason you're not using Dictionary<Material, List<Mesh>>?
What I'm working on:
I fixed most of the XML comment issues in OpenTK, but I can't push it to GitHub because either hg or hg-git is acting weirdly. This is incredibly frustrating.
The line ending in the repository are messed up, a third of the files uses CRLF, the rest only LF, so I can't use the eol extension to normalize them and have to fix each file before committing.
Holy shit I didn't think I would get this to work. It's 5am, and I have to wake up at 7:30, but I got it.
My MMO Engine running on iPhone:
[IMG]http://i.imgur.com/umAtrUp.png[/IMG]
Can sleep peacefully now, still need to keep testing it tomorrow, and then fix all the shit I had to change to make gcc stop complaining.
[QUOTE=robmaister12;39334803]I feel kinda dirty writing this:
[csharp]private List<Tuple<Material, List<Mesh>>> meshes;[/csharp]
Each model file that we import can have multiple meshes associated with a material. Since it's a single object it'll have the same model matrix, so I can't just split it up into multiple Models.
Later, I'll see if I can optimize importing models to merge meshes with the same material together...
Also, the part I feel the worst about is the constructor that I made to keep compatibility with all the test models we hardcoded in that have a single material and a single mesh:
[csharp]public Model(Material mat, Mesh mesh)
: this()
{
meshes = new List<Tuple<Material, List<Mesh>>> { new Tuple<Material, List<Mesh>>(mat, new List<Mesh> { mesh }) };
}[/csharp][/QUOTE]
Make a class for it rather than nesting a bunch of collections in one another.
That feeling when you swear those columns existed 5 minutes ago:
[img]http://i.imgur.com/01P0Jrk.png?1[/img]
(I'm working with a database that has 808 tables and a total of 66883 columns ;_;)
[code]select (select count(*) from sysobjects where type = 'U') tables, (select count(*) from syscolumns) columns [/code]
result:
tables columns
880 66883
[QUOTE=xThaWolfx;39338521]Before going to school, I've added a gradient to the posts and rearranged the text so the actual post now takes up the entire width of the screen. It looks better in my opinion, but I'm curious to see what you guys think.
[thumb]http://i.imgur.com/gJ41n5J.png[/thumb] [thumb]http://i.imgur.com/KX74eWU.png[/thumb]
The left screenshot is the old layout, the right one the new layout.
Which do you prefer?
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] - New
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Old[/QUOTE]
Here are the base colors for the gradients:
[IMG]https://dl.dropbox.com/u/17850283/fp_gradient_1.png[/IMG]
Gray gradient (normal posts) – #E4E6E9
[IMG]https://dl.dropbox.com/u/17850283/fp_gradient_2.png[/IMG]
Blue gradient (unread posts) – #D8E9FF
[IMG]https://dl.dropbox.com/u/17850283/fp_gradient_3.png[/IMG]
Green gradient (your posts) – #EEFFBB
I would say that was more of a creamy yellow than green. It's weird how colours aren't seen in the same way by everyone.
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