• What Are You Working On Jan 2013
    1,974 replies, posted
[QUOTE=luck_or_loss;39345452]Cars Against Hue Manatee[/QUOTE] [img]http://i.imgur.com/GFm1EDA.png[/img] Looks like you win.
[QUOTE=garry;39339086]Got addon file creation working [url]https://github.com/garrynewman/gmad/blob/master/src/create_gmad.cpp[/url][/QUOTE] Why don't you break out of the loop when you can already tell its invalid?
[QUOTE=SiPlus;39342774]WOW, a Mozilla guy says that he's going to show WebQuake on HTML5 conference onGameStart in September![/QUOTE] Wow, that's awesome. Congratulations!
[QUOTE=Zeh Matt;39346651]Why don't you break out of the loop when you can already tell its invalid?[/QUOTE] So it prints the name of every file that isn't in the whitelist.
[QUOTE=Ziks;39347383]So it prints the name of every file that isn't in the whitelist.[/QUOTE] I think the design is bad, it should check this when adding the files and not in the middle of creating this archive, just saying.
[img]http://puu.sh/1Se6r[/img] Eventually. [editline]24th January 2013[/editline] Plugin system supports commands and sending messages. At the moment, it even has antispam. [editline]24th January 2013[/editline] Multithreaded, and upon disconnect, resets, waits a specified time and reconnects. [editline]24th January 2013[/editline] Meh. It has potential as long as I don't get lazy.
Added a state system, so I can switch bewteen modes (as expected); so I've finally added a main menu! [thumb]http://i.imgur.com/wednCak.jpg[/thumb] Also, decent anti-aliasing with multisampling. [thumb]http://i.imgur.com/IvMV8MT.jpg[/thumb]
[quote][img]http://puu.sh/1Sh53[/img][/quote] Started the draw loop, and now I have a rectangle that moves across the screen nicely! Additionally, I've got images loading and text working as well. Lots of progress :)!
Doing work with the Lidgren networking library for C#. NetServers don't have NewShitToProcess events, so you pretty much have to while(true) { poll(); Thread.Sleep(1); }. Surely this isn't how most servers do things?
[QUOTE=Hypershadsy;39350139]Doing work with the Lidgren networking library for C#. NetServers don't have NewShitToProcess events, so you pretty much have to while(true) { poll(); Thread.Sleep(1); }. Surely this isn't how most servers do things?[/QUOTE] It is far as I could find googling and what not, Here's the "keep alive" bit from my server software. [code] using System; using System.Threading; using Game.Networking; namespace Game { class Program { static void Main(string[] args) { new GameApp((char)((args.Length == 0) ? '0' : args[0][0])); CenterSession.Instance = new CenterSession(); KeepAlive(); } static void KeepAlive() { while(true != false) { Thread.Sleep(500); } } } } [/code] Drives my friend insane every time I bring up the class at his house.
[QUOTE=anthonywolfe;39350481]It is, Here's the "keep alive" bit from my server software. [B][I]while(true != false)[/I] [/B] [/QUOTE] Why
[QUOTE=SiPlus;39342674]Playing WebQuake on E1M1. [img_thumb]http://i.imgur.com/hIivyVB.jpg[/img_thumb][/QUOTE] Multiplayer working? I'd totally kick your ass.
[QUOTE=anthonywolfe;39350481]It is far as I could find googling and what not, Here's the "keep alive" bit from my server software. [code] using System; using System.Threading; using Game.Networking; namespace Game { class Program { static void Main(string[] args) { new GameApp((char)((args.Length == 0) ? '0' : args[0][0])); CenterSession.Instance = new CenterSession(); KeepAlive(); } static void KeepAlive() { while(true != false) { Thread.Sleep(500); } } } } [/code] Drives my friend insane every time I bring up the class at his house.[/QUOTE] If you're going to have an infinite loop, at least just have the condition be false, if not for readability. The condition check would probably be optimized out anyways.
[QUOTE=Topgamer7;39350570]If you're going to have an infinite loop, at least just have the condition be false, if not for readability. The condition check would probably be optimized out anyways.[/QUOTE] Oh I made sure it is. I just enjoy throwing people for a loop every time I show them that bit of code.
[QUOTE=mechanarchy;39339337]I like the header part of the new image but I don't like its gradient. Perhaps put the gradient vertically instead of horizontally, and have it so it just covers the post metadata or maybe a little bit more.[/QUOTE] [QUOTE=Gulen;39339514]Didn't like the blue colour, liked the new header, but maybe switch around the subforum and thread names? Imo, the thread I'm viewing is more important than which subforum it is in. It also seems kinda difficult to differentiate(?) between the posts, so maybe put something in between there.[/QUOTE] How is this? [thumb]http://i.imgur.com/ihHHPX5.png[/thumb]
Today I made our robot's vision tracking camera have a sniper scope overlay to help with aiming I made progress on roguecraft and now I've managed to completely break saving somehow Also a bit offtopic but I just got stabbed in the foot by a toothpick
Holy shit SDL 2.0 is very nice. I've been using Allegro for [I]years[/I] and I recently was trying to use it on iOS and Android. It's an absolute shitshow trying to use Allegro on any platform other than Windows, and I couldn't even get it working on Android and it took me [I]hours[/I] to get anything running on iOS. So I went to check out SDL 2.0 and I'm currently playing around with it. I made a quick little test game and within like 20 minutes I had it running on Android. Awesome library. Anyone else tried SDL 2.0? What are your thoughts on it?
[QUOTE=Zeh Matt;39346651]Why don't you break out of the loop when you can already tell its invalid?[/QUOTE] I want to list all the invalid files to the user - so they don't have to keep running it to find them. [editline]25th January 2013[/editline] [QUOTE=Electroholic;39351944]Holy shit SDL 2.0 is very nice. I've been using Allegro for [I]years[/I] and I recently was trying to use it on iOS and Android. It's an absolute shitshow trying to use Allegro on any platform other than Windows, and I couldn't even get it working on Android and it took me [I]hours[/I] to get anything running on iOS. So I went to check out SDL 2.0 and I'm currently playing around with it. I made a quick little test game and within like 20 minutes I had it running on Android. Awesome library. Anyone else tried SDL 2.0? What are your thoughts on it?[/QUOTE] The SDL guy works at Valve now :)
I've been using SDL 2 for ... I think a year now? Maybe less, I've lost track of how time works with my development antics. Anyways, it's really good and has a lot of improvements overall, especially how it doesn't hijack your stdout/stderr to text files. [editline]25th January 2013[/editline] [QUOTE=garry;39352063]The SDL guy works at Valve now :)[/QUOTE] I think Valve tried to hire Icculus (god of porting and other SDL maintainer) but he didn't want to relocate.
[QUOTE=false prophet;39350508]Multiplayer working? I'd totally kick your ass.[/QUOTE] Not yet, but it will be.
Anyone else doing the [URL="http://globalgamejam.org/"]global game jam?[/URL] I'm going back to uni this weekend for it :D
[QUOTE=NovembrDobby;39352682]Anyone else doing the [URL="http://globalgamejam.org/"]global game jam?[/URL] I'm going back to uni this weekend for it :D[/QUOTE] Dobby is at staff's, im tring to organize it at my uni for next year :D(By that i mean I have asked why this is not already happening) [editline]25th January 2013[/editline] Got an email back and as I thought its mainly because we dont have any graphics/art modules, so most people only do pogramming :(
Meh, that shouldn't stop them.
[QUOTE=NovembrDobby;39353058]Meh, that shouldn't stop them.[/QUOTE] I'm in the middle the global game jam right now.
[QUOTE=NovembrDobby;39353058]Meh, that shouldn't stop them.[/QUOTE] Hmm, problem is that most teams would have to use free/online models and such. and there is only so much you can do with that. Either way I could alwasy go to the ipswitch one, thats not too far
[QUOTE=Electroholic;39351944]Holy shit SDL 2.0 is very nice. I've been using Allegro for [I]years[/I] and I recently was trying to use it on iOS and Android. It's an absolute shitshow trying to use Allegro on any platform other than Windows, and I couldn't even get it working on Android and it took me [I]hours[/I] to get anything running on iOS. So I went to check out SDL 2.0 and I'm currently playing around with it. I made a quick little test game and within like 20 minutes I had it running on Android. Awesome library. Anyone else tried SDL 2.0? What are your thoughts on it?[/QUOTE] SDL 2.0 is super amazing to work with, and really blows away the competition in my opinion. The portability of it is amazing. I'm still wondering why it's not "released" yet.
Patched ED.FindField, most maps and mods should work properly now. Tried Scourge of Armagon, Dissolution of Eternity and Team Fortress.
Random question how do you guys create those animated gif screen captured videos?
-alright it was stupid-
[QUOTE=T3hGamerDK;39353155]I'm still wondering why it's not "released" yet.[/QUOTE] Maybe it's not stable enough or some shit
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