what :(
it's a serious question even though now solved
Trilinear filtering!
[IMG]https://dl.dropbox.com/u/33076954/New/TFiltering/Holy%20crap%21.PNG[/IMG]
Had a slight issue where i was using the scaling of the width or height of the triangle to determine the size of the texture to use (ie when triangle half size, use half size texture), when i should have been figuring out how large the texture is initially in relation to the triangle size, and using that to add a constant "distance" to the distance away from the polygon the current texel is to choose the appropriate levels of mipmaps to filter
In english, I was a moron
Do any of you guys know of any html5 mobile game portals? I've found a couple but I'm having a hard time getting any more contacts.
[QUOTE=VGS_Devs;39403162][URL="https://www.destroyallsoftware.com/talks/wat"]https://www.destroyallsoftware.com/talks/wat[/URL]
for those of you who haven't seen :)[/QUOTE]
Pretty sure the audience is on drugs.
Now that I'm unbanned (*znip*) I released this on the first. [url]https://bitbucket.org/Somepotato/lua-web-server/downloads[/url]
Please whine so it can be not bad. Etc etc. It's pending an update, too.
Been working on this small tool.
It tells you the RGB and HEX value of whatever pixel you're over.
It can run in the background and it has hotkeys like:
Ctrl + Shift + 1 = Copy the RGB of the pixel
Ctrl + Shift + 2 = Copy the HEX of the pixel
I guess it can be useful for web devs and such.
[IMG]http://i.imgur.com/plQTAEh.png[/IMG]
I've been working on a mediafire API wrapper for python to use in my future projects
[IMG]http://i.imgur.com/PbnVTv7.png[/IMG]
Can anyone please check the [URL="https://github.com/superstepa/Mediafire_Wrapper"]code[/URL] I've written so far?
Criticize it as hard as you can, this is my first time writing a wrapper and I want to make it easy to use for anyone
[QUOTE=superstepa;39408900]I've been working on a mediafire API wrapper for python to use in my future projects
[IMG]http://i.imgur.com/PbnVTv7.png[/IMG]
Can anyone please check the [URL="https://github.com/superstepa/Mediafire_Wrapper"]code[/URL] I've written so far?
Criticize it as hard as you can, this is my first time writing a wrapper and I want to make it easy to use for anyone[/QUOTE]
Oh that's funny I just posted my Python Mediafire API in the last WAYWO, lol
I think my account got banned
Welp
That's what I get for testing every single api function 10+ times
Nevermind, it's just mediafire being slow
[QUOTE=superstepa;39409349]I think my account got banned
Welp
That's what I get for testing every single api function 10+ times
Nevermind, it's just mediafire being slow[/QUOTE]
I got banned from mediafire by uploading a zip of pictures of faces.
I honestly don't know what rule I violated, but apparently it was major enough to get my account banned :v:
I got positional lights working, too. I built a manager for them, since they're currently the default OpenGL lights (the ones you enable with glLight for instance).
The wrapper means I can set a light's position by doing something like LightManager.setLightPosition(light, x, y, z).
Anyways, here's a video.
[video=youtube;k_vlvs9cTnw]http://www.youtube.com/watch?v=k_vlvs9cTnw[/video]
I just want to hear more of the music :)
Yay. A lot of the battle system is functional.
code: [url]https://code.google.com/p/soringame/source/list[/url]
[media]http://www.youtube.com/watch?v=_sviw_sP8qo&feature=youtu.be[/media]
[QUOTE=Contron;39409675]I got positional lights working, too. I built a manager for them, since they're currently the default OpenGL lights (the ones you enable with glLight for instance).
The wrapper means I can set a light's position by doing something like LightManager.setLightPosition(light, x, y, z).
Anyways, here's a video.
[video=youtube;k_vlvs9cTnw]http://www.youtube.com/watch?v=k_vlvs9cTnw[/video][/QUOTE]
Great to see more progress on this! Your project's come a long way.
[media]http://www.youtube.com/watch?v=_uyWBqWumhQ&feature=youtu.be[/media]
Straight off the video description:
A simple little program I wrote earlier today, because I was frustrated at the fact I could not find a simple, lightweight, minimalist-yet-still-visually-appealing program to let me create tree diagrams.
Wrote entirely in LOVE 2D, in approximately 3 hours of time.
Controls are as such as of right now:
Left-Click = Create new box / edit existing box's label
Right-Click DRAG = Create new connection
Middle-Mouse DRAG = Move box
Mouse wheel up/down = Widen / narrow box
SHIFT + Mouse wheel up/down = Heighten / shorten box
As you can see, I am trying to make as much functionality on the mouse, to make it as intuitive and easy to work with as possible.
Still need to add functionality such as deleting boxes and connections, as well as add support for infinite canvas (being able to grab blank space and drag it around, so you can make trees that stretch beyond the screenspace), as well as saving and loading of trees.
Speaking of connections, the red and blue dots in the video are debug. Red marks the box as being the "outflow", and blue marks the box as being the "inflow". Alternately, parent / child. I draw the dots so I can see how well my "nearest side" computations work. Final product will have the red dot replaced with a small black dot, and the blue dot replaced with a pointing arrow head.
I may also replace the linear connection points with some sort of curve. We'll see.
[QUOTE=Dr Magnusson;39387932]From what I've gathered around the 'net about standard programmer hiring practices, you basically have to present a complex and unrealistic problem (bonus if it's unsolvable), and then give your applicants 30 minutes to scribble out the solution on paper with a pen that doesn't have any ink left (forcing them to carve it into the paper).
You select the winner by timing them and pick out the one who lasted the longest without breaking down.
Alternatively you could present them with a problem that you recently faced in production and how they would handle it and then compare that to how you handled it.[/QUOTE]
I suggest adding a question from the manual on Creating peril in the Human Mind - Electronic Systems Edition, Volume 17. More specifically the question 103793.E on that manual that asks: "If a software bug can be solved by modifying the hardware, is it really a software bug?"
The book suggests letting the victim know that they have one minute to come up with the correct answer or lose all chances of getting the job.
Did any of you guys discover instacode yet?
[url]http://instacode.linology.info/[/url]
It's truly the most glorious of things.
[img]http://instacode.linology.info/file/34490[/img]
Equivalent to posting pictures of your current meal, but then for programmers.
[QUOTE=Clavus;39411931]Did any of you guys discover instacode yet?
[url]http://instacode.linology.info/[/url]
Equivalent to posting pictures of your current meal, but then for programmers.[/QUOTE]
Awesome
[img]http://instacode.linology.info/file/34923[/img]
[QUOTE=Mega1mpact;39412063]Awesome
[img]http://instacode.linology.info/file/34923[/img][/QUOTE]
I must say, I like this.
I wanted to start up a new C++ project, so I threw some empty placeholder files in my typical structured order. Then i set up premake to automatically generate the project files for it, and tried to do a test compile with a simple class. Literally all it had inside of it was the constructor for a class defined in a header file, and an empty constructor in the c++ file.
But it wouldn't compile. There were no problems with the code, but it wouldn't compile.
I spent well over an hour looking through every setting I could possibly think of trying to debug what was going wrong. The error code didn't seem to help me at all, because it honestly didn't make a bit of sense as to why it was happening at the time.
Here's the full error message that make gave me:
[img]http://i.imgur.com/QokOnDs.png[/img]
Now after looking through the error message in hindsight, you can actually figure out what I did wrong. I was trying to program in C++, but due to laziness didn't feel like adding the extra "pp" to the end of the extension for the file when I originally named it. So it tried to compile it as C code, but classes don't exist in C.
Laziness; not even once.
[QUOTE=Clavus;39411931]Did any of you guys discover instacode yet?
[url]http://instacode.linology.info/[/url]
It's truly the most glorious of things.
Equivalent to posting pictures of your current meal, but then for programmers.[/QUOTE]
Notch tweeted it last night, which caused the site to 503 all night
[img]http://i.imgur.com/RoT2wLe.png[/img]
Added explosive shots! I tried to clone Tristana's exploding shot skill but I think explosion on hit instead of on enemy kill feels better to play with.
[video=youtube;FJ5GmwvUpWE]http://www.youtube.com/watch?v=FJ5GmwvUpWE[/video]
[url=http://instacode.linology.info/35737][img]http://instacode.linology.info/file/35737[/img][/url]
Nice effect, but my code still looks like shit (and doesn't work)
mhm.
Instacode looks n1. I will do it with my code too :P
The idea behind this is gr8!
Sent a portfolio to Garry as requested :)
now to wait nervously and spam f5
[QUOTE=OnDemand;39411175]I suggest adding a question from the manual on Creating peril in the Human Mind - Electronic Systems Edition, Volume 17. More specifically the question 103793.E on that manual that asks: "If a software bug can be solved by modifying the hardware, is it really a software bug?"
The book suggests letting the victim know that they have one minute to come up with the correct answer or lose all chances of getting the job.[/QUOTE]
Instacode helped automatize this hypothetical interview scenario. So humans no longer need to do these interviews.
[img]http://instacode.linology.info/file/37821[/img]
I posted /* instead of */, I'm fired :(.
[QUOTE=OnDemand;39413527]Instacode helped automatize this hypothetical interview scenario. So humans no longer need to do these interviews.
[img]http://instacode.linology.info/file/37821[/img]
I posted /* instead of */, I'm fired :(.[/QUOTE]
It doesn't say it specifically cannot be fixed by programming and it does specify its a software bug, it just posts one of the possible solutions to fixing it. So yes its a software bug.
[QUOTE=quincy18;39413614]It doesn't say it specifically cannot be fixed by programming and it does specify its a software bug, it just posts one of the possible solutions to fixing it. So yes its a software bug.[/QUOTE]
Okay next question:
"If I'm programming a really old computer using punchcards and I tear that punchcard in two. Then the software won't run as expected obviously. Is this a hardware or a software problem?"
[editline]30th January 2013[/editline]
It sounded so clever in my head :/
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