[QUOTE=Mega1mpact;39413632]Okay next question:
"If I'm programming a really old computer using punchcards and I tear that punchcard in two. Then the software won't run as expected obviously. Is this a hardware or a software problem?"
[editline]30th January 2013[/editline]
It sounded so clever in my head :/[/QUOTE]
Haha I love this one, can't solve this one since its both what drives the computer and still its physical.
[editline]30th January 2013[/editline]
[QUOTE=Darkwater124;39413655]Then it's an input problem.[/QUOTE]
But in this case the input is the "software" haha.
It's really a definition issue, the border between hardware and software can be really fluctuating in some cases.
[QUOTE=VGS_Devs;39413437]Sent a portfolio to Garry as requested :)
now to wait nervously and spam f5[/QUOTE]
Best of luck to you!
[QUOTE=Hexxeh;39414243][img]http://instacode.linology.info/file/38494[/img]
Hnnnnnnggggggg.[/QUOTE]
Thats sneaky, I never thought as using the logical or operator to perform an action like that.
I've only really seen that kind of logical or usage in shell script
[QUOTE=esalaka;39414301]I've only really seen that kind of logical or usage in shell script[/QUOTE]
It's an ebuild, which is a flavour of Bash script.
I just had to write some javascript web code without using JQuery. Felt a little like going back too the dark ages :(
[QUOTE=Clavus;39411931]Did any of you guys discover instacode yet?
[url]http://instacode.linology.info/[/url]
It's truly the most glorious of things.
-img-
Equivalent to posting pictures of your current meal, but then for programmers.[/QUOTE]
This was on the front page:
[IMG]http://instacode.linology.info/file/38872[/IMG]
[QUOTE=quincy18;39413614]It doesn't say it specifically cannot be fixed by programming and it does specify its a software bug, it just posts one of the possible solutions to fixing it. So yes its a software bug.[/QUOTE]
Although you could argue that you could fix it by coding more, what if this is a very serious error, like a basic math operation giving you 0/0 when it shouldn't, for example. Would you really continue coding on a platform like that, knowing that it can almost certainly bite you in the ass if you also have to do some other math operations that could potentially hide this serious defect beneath that when run could again give you 0/0, an indeterminate form?
Although this second scenario could be also fixed with software, what about other ones that no one is expecting and are affected by this same error in ways no one can easily imagine? But there's also another question, is it the problem of the coder for not being able to come up with a solution that fixes these scenarios even if it is extremely difficult?
Cool site!
[IMG]http://instacode.linology.info/file/38875[/IMG]
That code also demonstrates how to register a new instruction with my stack machine.
Scope methods from my compiler:
[img]http://instacode.linology.info/file/39131[/img]
I should be doing things right now. Useful things...
Jesus christ, is that instagram thing replacing code tags now?
Hey guys, I wanna be cool, too!!
[img]http://instacode.linology.info/file/39240[/img]
[IMG]http://i.minus.com/ivZvSXBvz05SV.png[/IMG]
Just rendering the control points for the bezier patches but I'm really not sure where to go from here. I know I need to tessellate them but that's scary D: I'm tempted to just not support bezier patches since there is little use to having them today and a model would be better suited...
I think we need new thread related only to Instacode :P
[QUOTE=ben1066;39415368][IMG]http://i.minus.com/ivZvSXBvz05SV.png[/IMG]
Just rendering the control points for the bezier patches but I'm really not sure where to go from here. I know I need to tessellate them but that's scary D: I'm tempted to just not support bezier patches since there is little use to having them today and a model would be better suited...[/QUOTE]
What map is that?
[QUOTE=Mozartkugeln;39415494]What map is that?[/QUOTE]
q3dm1. That's the fairly iconic tongue thing in Quake 3 Arena.
[QUOTE=Clavus;39411931]Did any of you guys discover instacode yet?
[url]http://instacode.linology.info/[/url]
It's truly the most glorious of things.
Equivalent to posting pictures of your current meal, but then for programmers.[/QUOTE]
Well, this makes the wordpress code I work with every day slightly less depressing.
[url=http://instacode.linology.info/39576][IMG]http://i.imgur.com/2jm6Cuv.png[/IMG][/url]
[QUOTE=ben1066;39415511]q3dm1. That's the fairly iconic tongue thing in Quake 3 Arena.[/QUOTE]
Thought so, but I couldn't be sure due to the messed up geometry.
Do you plan on adding items to the renderer at some point?
[QUOTE=Lexic;39415669]Well, this makes the wordpress code I work with every day slightly less depressing.
[url=http://instacode.linology.info/39576][IMG]http://i.imgur.com/2jm6Cuv.png[/IMG][/url][/QUOTE]
What the fuck is wrong with that indentation, it's all over the place.
[QUOTE=ben1066;39415511]q3dm1. That's the fairly iconic tongue thing in Quake 3 Arena.[/QUOTE]
[img]http://www.gamasutra.com/db_area/images/features/19990611/figure1_medium.jpg[/img]
If you were wondering
[QUOTE=mobrockers2;39415712]What the fuck is wrong with that indentation, it's all over the place.[/QUOTE]
Don't ask me, some Indian guy wrote it. You see the stray }s? Those are because he liked to write his if statements all on one 2000 character long line.
[QUOTE=DrLuckyLuke;39415746][img]http://www.gamasutra.com/db_area/images/features/19990611/figure1_medium.jpg[/img]
If you were wondering[/QUOTE]
This, actually:
[T]https://dl.dropbox.com/u/17850283/q3a_tongue.png[/T]
It just so happens that I installed Q3A again two days ago. :D
We need a disgusted rating.
That's what friendly is for!
[QUOTE=Mozartkugeln;39415683]Thought so, but I couldn't be sure due to the messed up geometry.
Do you plan on adding items to the renderer at some point?[/QUOTE]
I plan on supporting as much of it as is sensible, this is really my second attempt. The geometry is only messed up due to only drawing the control points, the tessellation is a bit of a pain with my method. I have one vertex buffer and one index buffer for the whole map, and so to tessellate I have to add more vertices and so on. Another thing I may look at changing is the lighting since the entities for the lights appear to be present I may move to per-pixel.
D/w I did actually fix that particular monstrosity
[URL=http://instacode.linology.info/39717][IMG]http://i.imgur.com/4XaLANz.png[/IMG][/URL]
Then we ended up using something else instead but I guess it's the thought that counts.
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