[QUOTE=DarkCybo7;39869104]Anyone know if GLSL acts upon offscreen vertices/pixels?[/QUOTE]
The vertex shader will run for all vertices you render from a VBO, regardless of their position. The fragment shader will run for all visible pixels of a surface and might run for off-screen pixels, but might not - depends on what optimizations the driver/GPU makes.
[img]http://i.imgur.com/dF0OTLv.jpg[/img]
I hope the propeller arrives tomorrow, then I can do the first test flight :)
[QUOTE=DrLuckyLuke;39871162][img]http://i.imgur.com/dF0OTLv.jpg[/img]
I hope the propeller arrives tomorrow, then I can do the first test flight :)[/QUOTE]
Do you intend to hurl this flying fortress at your professor too
trying to learn basic C# syntax (I only really knew very basic lua before, so this is entirely new to me) so I started working on a little chat spammer. it's nothing special
after a few minutes
[IMG]http://puu.sh/2f4UP[/IMG]
then
[IMG]http://puu.sh/2flHc[/IMG]
and now I made a few changes lately
[t]http://puu.sh/2fIed[/t]
im pretty proud regardless of how simple it is because my favorite chat spamming program stopped working with windows 8, so now I can use my own
[QUOTE=Soleeedus;39872459]
[t]http://puu.sh/2fIed[/t]
[/QUOTE]
That button placed on top of the textBox is sort of annoying. You should move the textBox's bottom up above the top of the button.
[IMG]http://puu.sh/2fIT7[/IMG]
like this?
Fuck I hate RTMP, but I did it. I now have a RTMP -> FLV converter that can tolerate lost packets!
Just need to fix an audio sync issue and optimize it a bit.
Working on two projects at the moment.
One in Java; an Android app that sends and receives encrypted text messages (currently using AES 128-bit encryption), working name 'StealthMe'
One in C; a CLI shell for a class project, working name mcsh (multi-computer shell). Boring name, professor's requirement.
Working with C really makes me appreciate the I/O functions in C++ that I have become so spoiled with in previous projects. \0 (<- that's a C string joke haha aren't I amusing)
[video=youtube;Lofx1TiNMqw]http://www.youtube.com/watch?v=Lofx1TiNMqw[/video]
Working on a utility to to make .anim files with a GUI rather than by hand for the artist.
[QUOTE=thirty9th;39873333]Working with C really makes me appreciate the I/O functions in C++ that I have become so spoiled with in previous projects. \0 (<- that's a C string joke haha aren't I amusing) [/QUOTE]
I didn't read anything after your \0. It reminded me of the 2004 Linuxant proprietary device drivers pulling this shit:
[code]MODULE_LICENSE("GPL\0for files in the \"GPL\" directory; for others, only LICENSE file applies");[/code]
[QUOTE=DrLuckyLuke;39871162][img]http://i.imgur.com/dF0OTLv.jpg[/img]
I hope the propeller arrives tomorrow, then I can do the first test flight :)[/QUOTE]
I'll be hugely surprised if she turns out air worthy.
Those rudders look really shoddy. Do they tilt correctly? Looks like a piece of string glued to the rudder and tied back to the motor.
[QUOTE=Bladezor;39873695]Those rudders look really shoddy. Do they tilt correctly? Looks like a piece of string glued to the rudder and tied back to the motor.[/QUOTE]
There are no rudders, those are elevons.
[QUOTE=Jookia;39873354]I didn't read anything after your \0. It reminded me of the 2004 Linuxant proprietary device drivers pulling this shit:
[code]MODULE_LICENSE("GPL\0for files in the \"GPL\" directory; for others, only LICENSE file applies");[/code][/QUOTE]
[url=http://lwn.net/Articles/82305/]For anyone that's interested[/url]
[QUOTE=Darwin226;39873538]I'll be hugely surprised if she turns out air worthy.[/QUOTE]
my only concern right now is that the control surfaces are a tad small.
[QUOTE=DrLuckyLuke;39874927]my only concern right now is that the control surfaces are a tad small.[/QUOTE]
I don't want to question your aerodynamics but I used to make model planes out of balsa wood and I'm pretty sure that yours doesn't have the requirements to fly straight if the control surfaces are in the default position.
[QUOTE=IpHa;39873181]Fuck I hate RTMP, but I did it. I now have a RTMP -> FLV converter that can tolerate lost packets!
Just need to fix an audio sync issue and optimize it a bit.[/QUOTE]
Try [I]serving[/I] RTMP.
[QUOTE=Darwin226;39875037]I don't want to question your aerodynamics but I used to make model planes out of balsa wood and I'm pretty sure that yours doesn't have the requirements to fly straight if the control surfaces are in the default position.[/QUOTE]
This stuff (depron) is considerably lighter than balsa wood. If I keep the right angle of attack, everything will be fine.
Got TriangleSet and LineSet in. I made a small crappy model in Google Sketchup to test my COLLADA conversion code and importing.
[img]https://dl.dropbox.com/u/16024664/craphouse.png[/img]
Importing the model after .DAE (COLLADA format) -> .REMF (my model format) conversion
[img]https://dl.dropbox.com/u/16024664/craphouse2.png[/img]
I'm not entirely sure when Polylists get used, since none of the models I've tested use it. Another interesting thing, is on every Geometry, Double Sided is set to false which I wasn't expecting. I thought this simply meant a primitive is rendered from both sides, but this may have something to do with back-face culling instead.
Next thing is giving rendering the models a go. I haven't implemented material support yet, but that will be shortly afterwards.
The conversion code is [url=https://github.com/inkadnb/rupture/tree/master/RuptureCOLLADA]here[/url], although it's pretty ugly right now.
[editline]11th March 2013[/editline]
[QUOTE=Sakarias88;39865934]Worked some more on my SSAO and obj reading this weekend.
Before my obj parser just had some basic functionality. I know the obj format already is a very basic format but imagine my parser then.
Didn't have support for groups and such. So I gave myself a challenge which was to load the sponza model. It wasn't
that hard, it just took time since I had to rearrange a lot of stuff but it was worth it in the end.[/QUOTE]
Looking good! Is [url=http://graphics.cs.williams.edu/data/meshes.xml]this[/url] where you got the Sponza model? I might use this to test.
[QUOTE=Darwin226;39875037]I don't want to question your aerodynamics but I used to make model planes out of balsa wood and I'm pretty sure that yours doesn't have the requirements to fly straight if the control surfaces are in the default position.[/QUOTE]
You'd be surprised - I've made a few like that years ago and they flew great. Differently to "standard" plane shapes, but still very nicely. They're super forgiving too (and who cares if they get destroyed, they're simple to make/fix).
[QUOTE=Bladezor;39875813]
Looking good! Is [url=http://graphics.cs.williams.edu/data/meshes.xml]this[/url] where you got the Sponza model? I might use this to test.[/QUOTE]
You can get the model from various places but I got mine [url=http://www.crytek.com/cryengine/cryengine3/downloads]here[/url].
It's probably the same one as the "Crytek Sponza" in your link.
[QUOTE=Darwin226;39873538]I'll be hugely surprised if she turns out air worthy.[/QUOTE]
You'd be surprised what can fly
[media]http://www.youtube.com/watch?v=Ywf3LS1yWl8[/media]
[QUOTE=BMCHa;39878253]You'd be surprised what can fly
[media]http://www.youtube.com/watch?v=Ywf3LS1yWl8[/media][/QUOTE]
It doesn't look very balanced
But it's so light that it just flies like a damn helicopter anyway :v:
[QUOTE=esalaka;39878295]It doesn't look very balanced
But it's so light that it just flies like a damn helicopter anyway :v:[/QUOTE]
except a little wind would destroy it
[QUOTE=BMCHa;39878253]You'd be surprised what can fly
[media]http://www.youtube.com/watch?v=Ywf3LS1yWl8[/media][/QUOTE]
I guess I'm wrong. Still, this is to flying what a brute force algorithm is to a problem.
[QUOTE=BMCHa;39878253]You'd be surprised what can fly
[media]http://www.youtube.com/watch?v=Ywf3LS1yWl8[/media][/QUOTE]
I would put a camera on this thing, and stream everything down to a laptop where you could control the plane like in most of the FPS games using WASD.
Real life Manhack Arcade anyone?
Did some interesting changes to scopes in my language.
This code
[csharp]repeatN = function [Number n, CodeBlock block]
{
for {i = 0}{i < n}{i = i + 1} block;
};
repeat5 = repeatN 5;
repeat5 { printLine i; };
printLine i;[/csharp]
prints
[code]1
2
3
4
5[/code]
but this code
[csharp]repeatN = function [Number n, CodeBlock block]
{
for {i = 0}{i < n}{i = i + 1} block;
};
i = 1;
repeat5 = repeatN 5;
repeat5 { printLine i; };
printLine i;[/csharp]
prints
[code]1
1
1
1
1
5[/code]
The difference is where i is declared. In the first example, i doesn't exist when the CodeBlock is made (and CodeBlocks bind on creation instead of on execution now) so when the items IN the CodeBlock get parsed, i remains null. This means that it will have to get looked up again when the CodeBlock executes. This happens then the CodeBlock executes inside the functions scope, which does have i declared via the for loop.
In the second example, i is declared on the root scope so when the CodeBlock is made it stores it. Since numbers are passed by value instead of by reference, the i stored is the one that has the value of 1. Later, the i gets modified by the for loop since the root scope is a parent of the functions scope so the last print outputs 5.
I was wondering if anybody here knows about the ABET accreditation. Well my college offers 2 different Computer Science courses, one is "Alternative" and another is "Honors". The Honors course is ABET accredited. I'm not exactly sure what that even is. In the real world is there an advantage to having that ABET accredited course under your belt compared to the same course without the accreditation? Thanks.
[QUOTE=cody8295;39880940]I was wondering if anybody here knows about the ABET accreditation. Well my college offers 2 different Computer Science courses, one is "Alternative" and another is "Honors". The Honors course is ABET accredited. I'm not exactly sure what that even is. In the real world is there an advantage to having that ABET accredited course under your belt compared to the same course without the accreditation? Thanks.[/QUOTE]
[url]http://en.wikipedia.org/wiki/ABET[/url]
This plane talk is making me wish I had the money to make a drone or something. Does anyone know where to start with that kind of thing?
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