[QUOTE=Lexic;39914637]Perl is great for taking some text and turning it into some different text. I wouldn't suggest using it for anything else though.[/QUOTE]
i can confirm this, because apparently E!'s site is built on perl, which therefore makes it the most complexly built site designed to turn celebrity news (normal bullshit) into subscribable bullshit
If you haven't seen my previous version...
[B]Before[/B]
[video=youtube;F1gO_V4GkGU]http://www.youtube.com/watch?v=F1gO_V4GkGU[/video]
[B]After[/B]
[video=youtube;kJVWCmt6-QE]http://www.youtube.com/watch?v=kJVWCmt6-QE&feature=youtu.be[/video]
As you can see there were some visual changes which imo, now it looks much better. As I said before now it works by player slots and not CPU usage, the servers still over heat and all that good stuff... Something I did forget to add was for the server to be downgraded / reset when it breaks.
So.. maybe...
[IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] For it to be downgraded 1 level.
[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] For it to be reset.
[QUOTE=Relaxation;39913974]Ok but how about perl v ruby v python? Personally i like python the most.[/QUOTE]
There's basically no reason to use Perl. Ruby and Python took the nice parts of Perl and generally do everything better. Choose Ruby if you really like OOP, choose Python if you really like functions.
[QUOTE=Larikang;39917008]There's basically no reason to use Perl. Ruby and Python took the nice parts of Perl and generally do everything better. Choose Ruby if you really like OOP, choose Python if you really like functions.[/QUOTE]
Couldn't disagree with you more, mainly because you're missing the one reason programming arguments are generally pointless: Use the language you want to. (So long as it's suitable)
I emailed a couple of valve's contact emails to ask about alien swarm and about using the models & such for an educatinal project and what I got back was this:
[quote]Please see our legal policies here:
[url]http://www.valvesoftware.com/legal.html[/url]
[url]http://www.valvesoftware.com/videopolicy.html[/url]
Good luck!
VALVE[/quote]
I dont understand, im not making a video :S does anyone know what this means?
I'm starting in on the netcode for my game. Possibly one of the most annoying parts of any project
[QUOTE=Richy19;39917152]I emailed a couple of valve's contact emails to ask about alien swarm and about using the models & such for an educatinal project and what I got back was this:
I dont understand, im not making a video :S does anyone know what this means?[/QUOTE]
Have you read those pages?
[QUOTE=Da'Jobat;39917150]Couldn't disagree with you more, mainly because you're missing the one reason programming arguments are generally pointless: Use the language you want to. (So long as it's suitable)[/QUOTE]
Indeed. Perl was and is one of the most powerful text-processing languages. If sed or awk can't handle something, I'd primarily go for perl.
Choosing Python or Ruby over perl can in some situations just be overengineering the solution. They're better at being general-purpose programming languages.
[QUOTE=T3hGamerDK;39916758]You seem to be starting Java with different -Xmx /-Xms parameters. In the first one you get a warning about it, but you don't in the second one.[/QUOTE]
Except the bottom one seems to be a .net remake, Notice how the font is bold in the top but not the bottom, Or at least darker. Then the font in the playersand the log is different and the Scroll bars, looks like the bottom one don't have the Windows 8 styles enabled like the top one. Also the icon but that's no fun :v:
[B]Edit:[/B]
[QUOTE=cartman300;39916265][IMG]http://filebeam.com/c66ffb7481b7f50711fe56f716219fc8.jpg[/IMG]
[IMG]http://filebeam.com/834dced6380264f3d21f4e1989d8eb51.jpg[/IMG]
I'm actually surprised .NET failed me this time...
I mean... look at memory usage...[/QUOTE]
I'm not expert on this but it seems the .net server is running at a [B][I]much[/I][/B] higher tick rate then the java one. Perhaps adding a fake limit might improve the memory usage. Also could you post a comparison of the .net and java server running in just a console.
[B]Edit2:[/B]
Wait damnit it seems I misread it and the .net server is ticking slower then the java one. Do you have the gui and server running on the same thread or am I just up to late to be posting... :suicide:
[QUOTE=Richy19;39917152]I emailed a couple of valve's contact emails to ask about alien swarm and about using the models & such for an educatinal project and what I got back was this:
I dont understand, im not making a video :S does anyone know what this means?[/QUOTE]
Almost everything for educational projects falls under fair use.
[QUOTE=Da'Jobat;39917150]Use the language you want to. (So long as it's suitable)[/QUOTE]
Absolutely. I'm not saying that if you know Perl you should drop whatever you're doing and learn Python or Ruby instead. However, for people just starting out (and with no preference) I would never recommend Perl over either of the other two.
For what it's worth, Ruby is excellent at text processing as well - mainly because it stole a bunch of ideas from Perl.
[QUOTE=Richy19;39917152]I emailed a couple of valve's contact emails to ask about alien swarm and about using the models & such for an educatinal project and what I got back was this:
I dont understand, im not making a video :S does anyone know what this means?[/QUOTE]
Did joo read it? In other words, YES, you can, as long as it's non profit.
In other news, whoever made MultiPart needs to die a horrible death.
[editline]14th March 2013[/editline]
In additional news, my webserver will never support multipart.
[QUOTE=Map in a box;39918127]Did joo read it? In other words, YES, you can, as long as it's non profit.
In other news, whoever made MultiPart needs to die a horrible death.
[editline]14th March 2013[/editline]
In additional news, my webserver will never support multipart.[/QUOTE]
Are you talking about multipart/form-data or something else?
After 6 hours of fussing around watching stupid tutorials by TheNewBoston (he calls PNG files "ping files" and he won't explain why they should be used for Slick2D just that "you should do it because its cool"... fucking moron), I finally managed to try and get something simple in Slick2D to work. Trying to make some kind of Visual Novel Engine thing cause a few friends are getting together and attempting to maybe make something of it. Instead of using Ren'Py, I figured I'd try and do something in Java just for shits and giggles (since it's the only language I know right now other than C (ish))
[IMG]http://i.imgur.com/53tci6M.png[/IMG]
Yay, progress. It's something, but nothing compared to the amazing things in the OP. You guys look like you're doing awesome, keep up the good work! :)
[QUOTE=danharibo;39918165]Are you talking about multipart/form-data or something else?[/QUOTE]
yes multipart/form-data
[editline]14th March 2013[/editline]
[QUOTE=RoflKawpter;39918266]After 6 hours of fussing around watching stupid tutorials by TheNewBoston, I finally managed to try and get something simple in Slick2D to work. Trying to make some kind of Visual Novel Engine thing cause a few friends are getting together and attempting to maybe make something of it. Instead of using Ren'Py, I figured I'd try and do something in Java just for shits and giggles (since it's the only language I know right now other than C (ish))
[IMG]http://i.imgur.com/53tci6M.png[/IMG]
Yay, progress. It's something, but nothing compared to the amazing things in the OP. You guys look like you're doing awesome, keep up the good work! :)[/QUOTE]
I use slick2d a lot, post any questions here and I'll help you.
[QUOTE=Map in a box;39918288]yes multipart/form-data
[editline]14th March 2013[/editline]
I use slick2d a lot, post any questions here and I'll help you.[/QUOTE]
Thank you! :)
Mind if I PM you? I might throw some source code in if that's alright.
Sure
[editline]14th March 2013[/editline]
[img]http://i.imgur.com/JBYN9DO.png[/img]
Still need to fix clipping to make lists, but woo new project.
Hey... ! I'm not on the menu!
[img]http://i.imgur.com/IbAZU1X.png[/img]
[QUOTE=danharibo;39917208]Have you read those pages?[/QUOTE]
I had done but: A) I wasnt creating a video, I was making agame and B) My project may be later distributed to employers for them to test so it might I wasnt sure if this might break some rules.
[QUOTE=ECrownofFire;39917699]Almost everything for educational projects falls under fair use.[/QUOTE]
I know this applies in america, but can I still use this when im from the UK? I thought UK/EU copyright laws said differently
[QUOTE=Map in a box;39918127]Did joo read it? In other words, YES, you can, as long as it's non profit.
[/QUOTE]
Sweet :)
Thanks for all your input guys :)
[QUOTE=Relaxation;39912281]Opinions on perl language?[/QUOTE]
Too many regular expressions
[QUOTE=Lexic;39922209][IMG]http://i.imgur.com/MzC1RrJ.png[/IMG]
[img]http://i.imgur.com/MmlUZ.gif[/img][/QUOTE]
Oh god not again
please
What's up with that indentation
-2 space indentation
it's the future
Rewrote the Stargates, top "line" indicates which gates are dialling another and the "center" is which are connected and open:
[media]http://www.youtube.com/watch?v=xiizOd7tOAA[/media]
Are you intending to make the chevrons move?
[QUOTE=esalaka;39923559]Are you intending to make the chevrons move?[/QUOTE]Should be no problem when I get around to that. :smile:
[QUOTE=Em See;39923319]-2 space indentation
it's the future[/QUOTE]
the future is here
[cpp]
#include <iostream>
int main()
{
for (int i = 0; i < 300; ++i)
{
if (i%2 == 0)
std::cout << "i: " << i << std::endl;
}
}
[/cpp]
its
its beautiful
Anyone got any idea on where to get started if I want to program applications for Androids?
Last time I tried that it was horribly complex. I might have downloaded the wrong program for my PC.
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