[QUOTE=Dlaor-guy;39989126]Is the background moving or am I tripping balls? I swear I can see some animated noise in there.[/QUOTE]
Your monitor has a lower bit-depth than what is needed to display that particular shade of grey, so it uses temporal dithering to approximate the colour.
My laptop only has static dithering, I see a dotted pattern instead.
[QUOTE=Mega1mpact;39991546]I always wondered why they never do it. Maybe because it removes the whole rambo feeling when you have to conserve ammo, check your magazine manually, reload manually etc...[/QUOTE]
SOme of the ghost recon series had it, however you couldnt keep the mag, whenever you reloaded whatever hadnt been fired was lost. Was quite cool, added an element of depth to the whole do I reload now and lose half a mag or do I risk it? Certainly stopped me reloading like mad like I do in css.
[QUOTE=Robber;39982869]text about ar drone[/QUOTE]
What happens if
A: You drop out of cellphone signal
B: You crash
C: The app crashes
[QUOTE=jamie1130;39992073]What happens if
A: You drop out of cellphone signal
B: You crash
C: The app crashes[/QUOTE]
A: If I didn't handle it correctly it would just fly to the next waypoint and hover there and if I handed it correctly it would fly back to the last waypoint or land or something I guess.
B: Crash as in the drone crashes into the ground? The drone shuts down and does nothing until my app sends it a signal that everything is okay again (for instance after I went there physically and made sure everything is okay)
C: The drone would start hovering on the spot.
Scenario D is much worse than these three: There is a non-crashing bug in my app and the drone flys away :v:
[QUOTE=Robber;39992107]A: If I didn't handle it correctly it would just fly to the next waypoint and hover there and if I handed it correctly it would fly back to the last waypoint or land or something I guess.
B: Crash as in the drone crashes into the ground? The drone shuts down and does nothing until my app sends it a signal that everything is okay again (for instance after I went there physically and made sure everything is okay)
C: The drone would start hovering on the spot.
Scenario D is much worse than these three: There is a non-crashing bug in my app and the drone flys away :v:[/QUOTE]
What happens if the energy runs out? Does the drone just drop out of the sky or does it try to land?
I don't know why but I've always liked bloom.
A fairly simple effect but it can still add quite a lot to the final image.
So here is some bloom! A bit too much bloom.
[img]http://oi47.tinypic.com/6z0eh5.jpg[/img]
Looks better if you don't overuse the effect but this example also looks "colder" if you compare it to the previous pic.
[img]http://oi47.tinypic.com/2r6h8jm.jpg[/img]
Firearms for Half-Life used to have realistic magazine handling. It also took into account bullets in the chamber, as well as associated reload animations.
It was fun, there was a key to mix and match magazines so you're not stuck with 4 5-rnd mags.
1000 posts in this topic already?
[img]http://puu.sh/2lxUt[/img]
I've finished learning brainfuck. Here I manually print 'Alex'.
[QUOTE=Sakarias88;39992742]I don't know why but I've always liked bloom.
A fairly simple effect but it can still add quite a lot to the final image.
So here is some bloom! A bit too much bloom.
[img]http://oi47.tinypic.com/6z0eh5.jpg[/img]
Looks better if you don't overuse the effect but this example also looks "colder" if you compare it to the previous pic.
[img]http://oi47.tinypic.com/2r6h8jm.jpg[/img][/QUOTE]
Bloom looks fine when it's used as a subtle effect. But there was a time when it was considered that it makes your game look really high graphics if it had loads of bloom, thankfully we've left that era now. One of the worse ones was in Serious Sam 2, and some white walls looked like the sun was directly shining into your face
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