[QUOTE=G4MB!T;40150511]fuck... why did i open that[/QUOTE]
Because I'm an evil bastard and I hate myself for creating that batch file. I didn't even want to test it myself, so if it doesn't work, the kid is lucky.
[QUOTE=NightmareX91;40150693]Because I'm an evil bastard and I hate myself for creating that batch file. I didn't even want to test it myself, so if it doesn't work, the kid is lucky.[/QUOTE]
haha i just opened the picture
I want to make a game with LOLCODE
[QUOTE=NightmareX91;40150693]Because I'm an evil bastard and I hate myself for creating that batch file. I didn't even want to test it myself, so if it doesn't work, the kid is lucky.[/QUOTE]
sweet jesus man why did I open that
I can hear my heart and I'm shaking
[QUOTE=Zach0769;40136333]u made cod 12? in batch? if so show me it or give me a download[/QUOTE]
He's just trolling you. In fact, most of the people posting here are trolling you. The ones who aren't trolling you are telling you that it's not possible. Obviously, simply telling you that you can't do it won't convince you, so I'm gonna explain to you [i]why[/i] you can't do it.
[b]Programming a game in batch isn't entirely impossible, but it's [i]very[/i] impractical.[/b]
Most games need to do the following things:
- Draw stuff to the screen
- Take realtime player input
- Send network packets (in the event of online multiplayer)
- Use complex data structures (like arrays)
Batch is unable to do these things. Here's what it CAN do:
- Use a limited set of internal commands (such as 'echo')
- Use some of the control structures that appear in most programming languages
- Store strings into named variables
- Limited interaction with the filesystem
- Run external programs
The only way you could write a game that is not a text adventure in Batch, is if you were to extend the language, and the only facility for doing that in Batch is running external programs. Since nobody in their right mind makes games in Batch, the external programs you would need to do this simply don't exist. You would have to write them yourself using a [i]real[/i] programming language (like C, C++, C#, Lua, or Python). And if you were to do that, it would defeat the entire purpose of making the game in Batch (being more comfortable with it). Additionally, even if these programs existed, the overhead of launching a program for every little thing would slow it down drastically.
In short, if you want to make a game, pick a different language, or try something like [url=http://www.yoyogames.com/gamemaker/studio]Gamemaker[/url], [url=http://www.clickteam.com/website/world/multimedia-fusion-2]Multimedia Fusion[/url], or [url=https://www.scirra.com/construct2]Construct[/url].
[QUOTE=Jcw87;40152293]He's just trolling you. In fact, most of the people posting here are trolling you. The ones who aren't trolling you are telling you that it's not possible. Obviously, simply telling you that you can't do it won't convince you, so I'm gonna explain to you [i]why[/i] you can't do it.
[b]Programming a game in batch isn't entirely impossible, but it's [i]very[/i] impractical.[/b]
Most games need to do the following things:
- Draw stuff to the screen
- Take realtime player input
- Send network packets (in the event of online multiplayer)
- Use complex data structures (like arrays)
Batch is unable to do these things. Here's what it CAN do:
- Use a limited set of internal commands (such as 'echo')
- Use some of the control structures that appear in most programming languages
- Store strings into named variables
- Limited interaction with the filesystem
- Run external programs
The only way you could write a game that is not a text adventure in Batch, is if you were to extend the language, and the only facility for doing that in Batch is running external programs. Since nobody in their right mind makes games in Batch, the external programs you would need to do this simply don't exist. You would have to write them yourself using a [i]real[/i] programming language (like C, C++, C#, Lua, or Python). And if you were to do that, it would defeat the entire purpose of making the game in Batch (being more comfortable with it). Additionally, even if these programs existed, the overhead of launching a program for every little thing would slow it down drastically.
In short, if you want to make a game, pick a different language, or try something like [url=http://www.yoyogames.com/gamemaker/studio]Gamemaker[/url], [url=http://www.clickteam.com/website/world/multimedia-fusion-2]Multimedia Fusion[/url], or [url=https://www.scirra.com/construct2]Construct[/url].[/QUOTE]
i don't think he cares
[QUOTE=Jcw87;40152293]He's just trolling you. In fact, most of the people posting here are trolling you. The ones who aren't trolling you are telling you that it's not possible. Obviously, simply telling you that you can't do it won't convince you, so I'm gonna explain to you [i]why[/i] you can't do it.
[b]Programming a game in batch isn't entirely impossible, but it's [i]very[/i] impractical.[/b]
Most games need to do the following things:
- Draw stuff to the screen
- Take realtime player input
- Send network packets (in the event of online multiplayer)
- Use complex data structures (like arrays)
Batch is unable to do these things. Here's what it CAN do:
- Use a limited set of internal commands (such as 'echo')
- Use some of the control structures that appear in most programming languages
- Store strings into named variables
- Limited interaction with the filesystem
- Run external programs
The only way you could write a game that is not a text adventure in Batch, is if you were to extend the language, and the only facility for doing that in Batch is running external programs. Since nobody in their right mind makes games in Batch, the external programs you would need to do this simply don't exist. You would have to write them yourself using a [i]real[/i] programming language (like C, C++, C#, Lua, or Python). And if you were to do that, it would defeat the entire purpose of making the game in Batch (being more comfortable with it). Additionally, even if these programs existed, the overhead of launching a program for every little thing would slow it down drastically.
In short, if you want to make a game, pick a different language, or try something like [url=http://www.yoyogames.com/gamemaker/studio]Gamemaker[/url], [url=http://www.clickteam.com/website/world/multimedia-fusion-2]Multimedia Fusion[/url], or [url=https://www.scirra.com/construct2]Construct[/url].[/QUOTE]
He just wants to render a 3D image in ASCII so he can jack off to 3D ASCII soldiers having a threesome.
i dont care if you day NO MAKE C++ GAME
I am making a game in batch
[QUOTE=Zach0769;40161257]i dont care if you day NO MAKE C++ GAME
I am making a game in batch[/QUOTE]
k have fun
[QUOTE=Zach0769;40161257]i dont care if you day NO MAKE C++ GAME
I am making a game in batch[/QUOTE]
Then you are a retard as we've already stated many times.
[highlight][b][u]IT CAN'T BE DONE[/u][/b][/highlight]
This guy is trolling all of you so hard.
[QUOTE=Zach0769;40161257]i dont care if you day NO MAKE C++ GAME
I am making a game in batch[/QUOTE]
While I'm not all entirely sure whether this is okay by the forum rules, I would like you to download the following [url=http://www.scribd.com/doc/127032700/Python-for-Kids]PDF[/url]. It's a copy of the book "Python for Kids" by the author Jason R. Briggs. To get around Scribd asking you to sign up, just enter some random crap into the sign up form. Anything goes, you don't need to enter a valid e-mail address, or ever remember what username and password you entered. Or just sign up with Facebook.
I know the title might sound belittling, but this is really quite a great book for learning how to program in Python, and as the book says, it's not just for kids, but for adults, too. It's easy to understand, tells you how to set up everything you need (which isn't much!) and introduces you to real programming from the ground up. I know you're insisting on doing it in Batch, but believe what people say here: Programming a game in Batch is practically impossible. In fact, it isn't even really a programming language. It was invented to allow people to run a sequence of programs automatically, and maybe let them allow to configure what's run if they want to. It wasn't made as general purpose programming language, one that you can use to create all kinds of applications from web browsers (Chrome, Firefox...) to a great variety of games.
You also have to keep in mind that making games like most big games you know and even smaller, deceivingly simple looking games like Adventure Quest take quite a huge amount of work to make. Usually, all the effort's split up onto a team of developers, artists and other people. If we'd live in a world where programming was a secret black magic and there'd only be one programmer working on every game, you'd have to wait a few decades for each sequel to come out. But if you keep practicing coding in proper languages like Python, and later on C++ or something similar, you might one day end up talented enough to work in your favorite game development studio. And if you're really talented, you might end up making a game on your own that's quite a huge success, but as I said, don't underestimate the effort that goes into making a good game.
Also: Before you think the book's really boring and not worth reading, well... about half of it is about making games! So take a look at it, it's really neat.
[SUB][SUP][SUB]Why did I write this? Talk about channeling creative urges into the wrong places... *sigh*[/SUB][/SUP][/SUB]
[QUOTE=NightmareX91;40150693]Because I'm an evil bastard and I hate myself for creating that batch file. I didn't even want to test it myself, so if it doesn't work, the kid is lucky.[/QUOTE]
I only opened the image, and I just looked at what the code actually is.
You are satan
The only game you're realistically going to make is a text based game. If you want to get into game development, do yourself a favor and just learn a programming language.
I think it's time to close this topic. My opinion :)
[QUOTE=NightmareX91;40150693]I am making a game called gay pony life :D[/QUOTE]
ok.... good for u i guess.....
[QUOTE=Zach0769;40174776]ok.... good for u i guess.....[/QUOTE]
I'd make it.
IN FACT, [URL="https://dl.dropbox.com/u/23280705/code/GAYPONYLIFE.html"]HERE IT IS[/URL] (WIP)!!!
made in batch 100%
[QUOTE=supersnail11;40179178]I'd make it.
IN FACT, [URL="https://dl.dropbox.com/u/23280705/code/GAYPONYLIFE.html"]HERE IT IS[/URL] (WIP)!!!
made in batch 100%[/QUOTE]
can u pls upload to github? thanks
GOTY 2013, I can tell already.
[QUOTE=ief014;40179470]can u pls upload to github? thanks[/QUOTE]
[url]https://gist.github.com/CommunistPancake/5327030[/url]
Comedy gold right here
[url]http://screwthelotofyou.webs.com/files/[/url] hi
C'mon guys, if you really want to make a game use pure, hard as fuck... ASSEMBLY!
Assembly - Now worse than batch at making games™
[QUOTE=stesm311;40192885]C'mon guys, if you really want to make a game use pure, hard as fuck... ASSEMBLY!
Assembly - Now worse than batch at making games™[/QUOTE]
No it's not
[QUOTE=stesm311;40192885]C'mon guys, if you really want to make a game use pure, hard as fuck... ASSEMBLY!
Assembly - Now worse than batch at making games™[/QUOTE]
RollerCoaster Tycoon was written in assembly, suck it batch
[url=http://www.minecraftforum.net/topic/1575716-145-100-vanilla-minecraft-server-whitelist/page__st__120#entry19422165]Zach0769 is also 9 or 10[/url], if anybody wants to know.
[QUOTE=Alternative Account;40206745][url=http://www.minecraftforum.net/topic/1575716-145-100-vanilla-minecraft-server-whitelist/page__st__120#entry19422165]Zach0769 is also 9 or 10[/url], if anybody wants to know.[/QUOTE]
9 and he is still coding batch? I started when I was 5 and stopped when I was 6.
[QUOTE=NightmareX91;40206956]9 and he is still coding batch? I started when I was 5 and stopped when I was 6.[/QUOTE]
Well then, OP learn a more powerful high-level language if you want to make a real game. The Source engine didn't get anywhere in a .bat file
[QUOTE=stesm311;40206982]Well then, OP learn a more powerful high-level language if you want to make a real game. The Source engine didn't get anywhere in a .bat file[/QUOTE]
Batch wouldn't be bad for writing a script to move the source engine
Sorry, you need to Log In to post a reply to this thread.