• Web Development - WAYWO - #8
    5,514 replies, posted
Why didn't you use CSS3 and a custom font to make it look a bit pretty, looks like you had function over form :v:
I've always thought it a bit underhanded to describe programs written in functional languages as "functional programs", because it might be confused with the assertion that your programs work as intended (which is an odd thing to state explicitly, at least to my way of thinking) and the implication that those of others typically do not :v:
[QUOTE=KmartSqrl;44114078]Functionality [B][I][U]IS[/U][/I][/B] design. This is something a lot of people don't seem to understand. Design is not making things look pretty. Design is making things accomplish, or help people accomplish, a specific goal in the best way possible. Looks play a part, but they are absolutely not the core of what design is. Design solves problems.[/QUOTE] I apologize for that mistake. (I'm not sure why I made that mistake, but yeah.) What I meant to say is there's a lot of times when I'm using a website and I want to find something simple, like a download or something, and it gets buried behind fancy graphics and JQuery animations. Things like that irritate me, and when I try to make sites for people I want people to get where they need to in as few clicks as possible while also being logically organized. In his scenario, he's got a menu button, when really he could just show the links instead. It's not the biggest problem or anything, but I was just trying to explain something that I felt was a good thing to keep in mind.
[QUOTE=KmartSqrl;44113647]There's absolutely no reason for you to have your menu hidden, that's really bad UX. I'd add "menu" next to the hamburger icon as well because there's lots of usability tests going around right now showing that that icon is ineffective and not as universally recognized as people would like it to be.z It looks decent, but it feels very "follow the trends follow the trends!" to me.[/QUOTE] Thanks. I was thinking of having the links up top, and was really just working on optimization for mobile first. [QUOTE=wauterboi;44112645]It's kind of hard to read that text against the background. (Or at least a bit unpleasant.)[/QUOTE] The pictures are placeholders. Too much light for the white text.
[QUOTE=djjkxbox360;44116195]Why didn't you use CSS3 and a custom font to make it look a bit pretty, looks like you had function over form :v:[/QUOTE] Literally did it in an hour; as I have to idea how to properly animate this like the Android version I prefered to stick to things I know.
[QUOTE=saming;44115811]So I found [URL="https://play.google.com/store/apps/details?id=com.veewo.a1024"]this game[/URL] on Android and Apple devices: [t]http://i.imgur.com/6psndCk.png[/t] So I wanted to play on my PC but there isn't a PC counterpart as far as I searched (page 3 of Google, m'kay?). So I made a clone. [IMG]http://i.imgur.com/lhkZaU7.png[/IMG] [URL="http://saming.fr/p/2048/"]You can find it here.[/URL] Addiction level: reprograms the game to play on other platforms.[/QUOTE] So I zoomed out a bit [t]http://i.imgur.com/7rL3Lue.png[/t]
[QUOTE=gokiyono;44124369]So I zoomed out a bit [t]http://i.imgur.com/7rL3Lue.png[/t][/QUOTE] Hardcore mode
Reading the AngularJS source is somewhat soothing. I don't know why.
Really clean and well written code is awesome to read.
[quote]The programming language many love to hate is experiencing a renaissance. This is not your parents’ PHP. The new PHP is a more mature language with community standards, a growing affinity for interoperable components, and a passionate movement to improve performance. If you have bypassed PHP for alternative languages, or if you are a PHP veteran unaware of recent changes, you owe it to yourself to give PHP a second look.[/quote] [url]http://programming.oreilly.com/2014/03/the-new-php.html[/url]
I wish PHP standard libraries took advantage of namespaces and objects; I mean, why is the new [url=http://php.net/manual/en/ref.password.php]password hashing API[/url] just a list of free functions with the password_* prefix? Why not a \php\password namespace? Useful features are added to the language, but old APIs are not deprecated in favor of new ones which exploit these.
[QUOTE=Rayjingstorm;44126114]I wish PHP standard libraries took advantage of namespaces and objects; I mean, why is the new [url=http://php.net/manual/en/ref.password.php]password hashing API[/url] just a list of free functions with the password_* prefix? Why not a \php\password namespace? Useful features are added to the language, but old APIs are not deprecated in favor of new ones which exploit these.[/QUOTE] Shit like this is why I don't like PHP.
[QUOTE=gokiyono;44124369]So I zoomed out a bit [t]http://i.imgur.com/7rL3Lue.png[/t][/QUOTE] [QUOTE=djjkxbox360;44116195]Why didn't you use CSS3 and a custom font to make it look a bit pretty, looks like you had function over form :v:[/QUOTE] [IMG]http://i.imgur.com/P2VZdCX.png?1[/IMG] [URL="http://saming.fr/p/2048/"]Updated UI[/URL] and added social entropy nonsense.
Now that's what I'm talking about!
[img]http://i.imgur.com/Ayw7VFD.png[/img] woop
[QUOTE=KmartSqrl;44125296]Really clean and well written code is awesome to read.[/QUOTE] It's part of what makes it hard for me to keep going. I have a hard time refactoring my code since my first pass of code always loos like it has been flicked together.
[QUOTE=commander204;44130094]It's part of what makes it hard for me to keep going. I have a hard time refactoring my code since my first pass of code always loos like it has been flicked together.[/QUOTE] I actually struggle with that quite a lot too. I've found that slowing down when you're doing your first implementation and taking the time to REALLY think about the way the pieces you're adding will fit in with/change the existing app helps a lot. Slowing yourself down in general helps a lot I think, the more deliberate you can be, the better. it's really easy to get that rush of "gotta get this new thing made!" and get tunnel vision and then come out the other end realizing you didn't think enough about how parts x, y, and z were going to come together with the existing codebase.
[QUOTE=KmartSqrl;44130247]it's really easy to get that rush of "gotta get this new thing made!" and get tunnel vision and then come out the other end realizing you didn't think enough about how parts x, y, and z were going to come together with the existing codebase.[/QUOTE] I am pretty sure this is the number one reason why all my projects fail at some point. Although I do make outlines of what I want to achieve, I never get to the part of 'How' since often I tend to discover those on the go. I am currently trying to see if explaining it to another developer before actually writing it might help. Another pair of eyes sees more. And I tend to think better when explaining it to someone else than me. (The only problem I have so far is to find someone, as most of my classmates are pretty busy with work for University.)
[QUOTE=commander204;44130369]I am pretty sure this is the number one reason why all my projects fail at some point. Although I do make outlines of what I want to achieve, I never get to the part of 'How' since often I tend to discover those on the go. I am currently trying to see if explaining it to another developer before actually writing it might help. Another pair of eyes sees more. And I tend to think better when explaining it to someone else than me. (The only problem I have so far is to find someone, as most of my classmates are pretty busy with work for University.)[/QUOTE] If you can't find a specific person to talk to stuff about, write about it. The process of turning your ideas in to words will force you to think about them a little more critically I think. I've also had a lot of success with stopping to think about each class/little-collection-of-classes-that-interact-with-eachother as though it were an API that I was going to make public, and thinking about how I would want to interact with that API.
I recently started wanting to go back to web dev probably for like the 1000th time and actually started making something (again) [url]http://jung3o.com/vbanstatDesign/[/url] (this is only a design) I hope to finish it. [url]http://creatorhuddle.com/projects/15[/url]
[QUOTE=jung3o;44130563]I recently started wanting to go back to web dev probably for like the 1000th time and actually started making something (again) [url]http://jung3o.com/vbanstatDesign/[/url] (this is only a design) I hope to finish it. [url]http://creatorhuddle.com/projects/15[/url][/QUOTE] Looking good so far!
[QUOTE=KmartSqrl;44130528]If you can't find a specific person to talk to stuff about, write about it. The process of turning your ideas in to words will force you to think about them a little more critically I think. I've also had a lot of success with stopping to think about each class/little-collection-of-classes-that-interact-with-eachother as though it were an API that I was going to make public, and thinking about how I would want to interact with that API.[/QUOTE] Do you mean as in here, or just in a separate doc?
[QUOTE=commander204;44130723]Do you mean as in here, or just in a separate doc?[/QUOTE] Wherever, really. I am planning on adding a questions/answers thing to creatorhuddle soon so it could live there too ( shameless plug :) )
[QUOTE=KmartSqrl;44130759]I am planning on adding a questions/answers thing to creatorhuddle soon so it could live there too[/QUOTE] That's an interesting concept. I wonder how it will look like
[IMG]http://i60.tinypic.com/16hyli.png[/IMG] For fucks sake Saming your game is too addictive, I will not stop until I beat this. [editline]5th March 2014[/editline] Also note I know it's not "his" game- I just mean his browser version of it. [editline]5th March 2014[/editline] And with that said, I can now rest. [t]http://i60.tinypic.com/5dwchf.png[/t]
Isn't the point of the game tot get 1 tile to 2048? I have managed to get to close to 6000 points. But still have to get above 2x 512 tiles.
[QUOTE=Miljaker;44134227]Isn't the point of the game tot get 1 tile to 2048? I have managed to get to close to 6000 points. But still have to get above 2x 512 tiles.[/QUOTE] If that's true I'm so fucked. Aren't you just supposed to get over 2048 points?
[QUOTE=Moofy;44134335]If that's true I'm so fucked. Aren't you just supposed to get over 2048 points?[/QUOTE] wel the highest tile you can get is 2048. The game is just about getting the highest score.
[QUOTE=Moofy;44134089] For fucks sake Saming your game is too addictive, I will not stop until I beat this. [/QUOTE] And so I : [img]http://img15.hostingpics.net/pics/663494Sanstitre2.png[/img] I still wont stop before getting 5 000 pts.
Made a plug.dj export tool thingy: [video=youtube;2144QwAOdt8]http://www.youtube.com/watch?v=2144QwAOdt8[/video]
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