[QUOTE=mastersrp;45426475]I'm not sure why they would go out of business for that, considering that a lot of ISPs seem to deliver this already. But I'd like to know why that would be, so I can make a more informed decision.
I do realize that Afterburst does not offer unlimited bandwidth, but their cheapest service is better than most services I could otherwise pay to get in "this area" (which is to say closer to Denmark). I know for a fact that a service such as Meebox would provide the same for more than triple the price, with a fixed bandwidth tag that isn't very high.[/QUOTE]
Bandwidth isn't free. Your ISP can do it (wild guess) only because it operates the lines, meaning it doesn't have to pay anyone else for bandwidth. If you're a hosting provider, you have to pay your datacenter, who pays the ISP, who possibly pays other ISPs depending on the line usage. The more you use, the more the datacenter uses, the more the ISP charges the datacenter, and the more the datacenter charges the hosting company.
[QUOTE=AndrewPH;45360143][url=http://hypertext.ml/collect/]The first prototype of this thing I'm working on[/url]
It's been described as "addictive", even now.
(Drag the thing, if it's not obvious)[/QUOTE]
A game about collecting stars, and you use the song 'All star' by Smash Mouth. Genius.
Recoding my website which was previously running on Drupal. I have nearly finished the site I just need to add some minor stuff now.
Current/live/drupal site: [URL="http://www.jonathanmaby.co.uk/jon/"]here[/URL]
Site I'm working on: [URL="http://development.jonathanmaby.co.uk/"]here[/URL]
[QUOTE=ENG.jonny;45437827]Recoding my website which was previously running on Drupal. I have nearly finished the site I just need to add some minor stuff now.
Current/live/drupal site: [URL="http://www.jonathanmaby.co.uk/jon/"]here[/URL]
Site I'm working on: [URL="http://development.jonathanmaby.co.uk/"]here[/URL][/QUOTE]
Old one is way better, at least from a design standpoint.
Okay so, I made some small changes. TrinityX still did most of the CSS / HTML, but I updated it a lot, made the playercount in the fake browser actually be the player count on the server (so it's not static text anymore). The button will show "The server is full" once the server is full and become disabled and "Connect to test server" if it is not offline and not full.
[t]http://ss.rubensrv.nl/i/1239Q3.png[/t]
The about page still needs some work. Currently I think there is a too big wall of text, and this isn't really interesting for the average user. I might change "About" to a FAQ and create a new page called "/docs/packet/" for the information that is shown on this page. Either way, here it is:
[t]http://ss.rubensrv.nl/i/1238bT.png[/t]
I'd like feedback and such. This is my first NodeJS app / website ever, and I must say, I'm quite happy with the result. I'm open to suggestions and I'd love to hear what you / your friends think of it. I'm going to work on registration soon and as soon as that is done work on the ability for people to actually run their own "chat server" on my VPS. Also, the text is subject to change, but I really don't know how I can make my service look "appealing" to people. Someone who can give me tips on that?
Changes will be live tomorrow on [url]http://sourcechatjs.com[/url] once I am sure I can just merge it with my master branch. I'm not that pro with branches yet.
[QUOTE=josm;45429828]I'm sure people do, but my boss told me about [URL]http://toggl.com[/URL]
Does anyone else use it?[/QUOTE]
I use toggl exclusively. Great tool
[editline]19th July 2014[/editline]
Pretty cool features for a local truck body company.
[video=youtube;VYx9bdUHERk]http://www.youtube.com/watch?v=VYx9bdUHERk[/video]
It's the little things that matter
[video=youtube;GD7eJpu4fAo]http://www.youtube.com/watch?v=GD7eJpu4fAo[/video]
Pre Theme, but cool concept.
[video=youtube;0cqDMIoxDSs]http://www.youtube.com/watch?v=0cqDMIoxDSs[/video]
[QUOTE=Cyberuben;45442439]<long post>[/QUOTE]
looks like sv_logsecret needs to start with any number except for 0 in order to be used: "if ( sv_logsecret.GetInt() != 0 ) [send as logstring2] else [send as logstring]"
[QUOTE=Gran PC;45444965]looks like sv_logsecret needs to start with any number except for 0 in order to be used: "if ( sv_logsecret.GetInt() != 0 ) [send as logstring2] else [send as logstring]"[/QUOTE]
Yeah, sorry, I didn't edit that yet. I already had the updated information, and it seems like it ALWAYS sends with a number up front, no matter how large the number is or if the first digit is a 0. It works with 0 afaik.
Either way, it doesn't send as logstring if you don't start sv_logsecret with a number, it'll send a packet like this:
0x53FFFFFFFF<no secret><message>. The secret is then just 0 bytes, but the packet identifies itself as 0x53...
thats not what i see in the source code. maybe the game you're looking at had that behaviour changed though.
i don't think it'll work if the number is just 0.
[QUOTE=Gran PC;45445271]thats not what i see in the source code. maybe the game you're looking at had that behaviour changed though.
i don't think it'll work if the number is just 0.[/QUOTE]
So you DO have access to the source code? Me and Jackwildson tried to find it on GitHub but couldn't find anything related to UDP logging in the Source sourcecode...
I'm testing on Garry's Mod. If possible, can you add me on Steam so we can debug this? I want the correct behavior, obviously, as I'm making a service relying on it.
yeah you're really not going to find it on github. it's part of the engine.
i dont use steam anymore. you can email me at [email]gran.pc@gmail.com[/email] or IRC me at freenode (username granpc or granpc_. can easily find out by joining channel ##testingshit)
what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE]
I wanted to do that myself, but there wasn't a TLD that would fit with my name (or they were already taken).
It's probably more professional to just have a .co.uk, or popular TLD though.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE]
If it's not some really weird TLD then it doesn't seem weird at all, so if you like it you should just go for it.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE]
We moved [url]http://status.steamdb.info/[/url] to [url]http://steamstat.us/[/url] a while back and it helped a lot. Looks better and it's way easier to remember.
You could use a site like [url]http://domai.nr[/url] to find a URL that you want. You could use this for short links.
For example, if you have a blog, you could send out the url [url]http://loft.us/blog_id[/url] and it redirects to [url]http://loftus.co.uk/blog/blog_id[/url].
But I can only really see this being helpful on social media sites. [url]http://loft.us[/url] could redirect to loftus.co.uk as some people might remember that easier. Depends though.
-snip- meant to be in Questions thread...
I've just made a [url=https://gist.github.com/MattJeanes/86a41923ad5c5959143d/raw/de098e89d79a4f58d9bea9fe4c7c4ab0e6f24312/linkfilter_bypass.user.js]quick userscript[/url] that bypasses the steam linkfilter - because it's slow and annoying as hell. It's not perfect but I think it's as good as it can be.
[QUOTE=MattJeanes;45460868]I've just made a [url=https://gist.github.com/MattJeanes/86a41923ad5c5959143d/raw/de098e89d79a4f58d9bea9fe4c7c4ab0e6f24312/linkfilter_bypass.user.js]quick userscript[/url] that bypasses the steam linkfilter - because it's slow and annoying as hell. It's not perfect but I think it's as good as it can be.[/QUOTE]
does yours keep the hashtag?
[url=https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk]Why keep making userscripts?[/url] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.
[QUOTE=Banana Lord.;45462358]does yours keep the hashtag?[/QUOTE]
Should do, it just finds ?url= and then just redirects the user to everything that's after that. Probably some potential for error but seems to work well from my testing.
[QUOTE=Cyberuben;45462431][url=https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk]Why keep making userscripts?[/url] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.[/QUOTE]
This script uses @run-at document_start, but a native extension like that probably is faster. Doesn't matter too much though, I just got fed up with it so I wrote a quick script and thought I'd share it here incase anyone found it useful.
[QUOTE=Cyberuben;45462431][URL="https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk"]Why keep making userscripts?[/URL] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.[/QUOTE]
[t]http://i.imgur.com/GYInTKj.png[/t]
:v:
[QUOTE=Coment;45464556][t]http://i.imgur.com/GYInTKj.png[/t]
:v:[/QUOTE]
Burn in hell :v:
[QUOTE=Coment;45464556][t]http://i.imgur.com/GYInTKj.png[/t]
:v:[/QUOTE]
I made an add-on for Firefox: [url]https://addons.mozilla.org/en-US/firefox/addon/steam-linkfilter-bypass/[/url]
A friend of mine ported it over to Chrome but couldn't be arsed to pay the $5 Chrome store fee so I guess nobody uses that version.
[IMG]http://www.mediafire.com/convkey/82dc/3y3knaws7l2nh33fg.jpg?size_id=6[/IMG]
[IMG]http://www.mediafire.com/convkey/32a9/d5adf1wpv3yxu0ofg.jpg?size_id=6[/IMG]
[+] [B]Randomizer 2.0[/B]
|--[+] Advanced Advertisements
|--[+] Continuous Song Playback
|--[+] Customizable Song Data
==|--[+] Updating Song Data Upon Song Change
[+] [B]Custom Map Description[/B]
[+] [B]Steam ID Identifier[/B]
|--[+] Username Identifier
|--[+] Profile Avatar Identifier
|--[+] XSS Security
==|--[+] Server Ranks
[+] [B]Configuration Page[/B]
|--[+] [BETA] In-Game Personal Customization
[QUOTE=Potatofactory;45474013][IMG]http://www.mediafire.com/convkey/82dc/3y3knaws7l2nh33fg.jpg?size_id=6[/IMG]
[IMG]http://www.mediafire.com/convkey/32a9/d5adf1wpv3yxu0ofg.jpg?size_id=6[/IMG]
[+] [B]Randomizer 2.0[/B]
|--[+] Advanced Advertisements
|--[+] Continuous Song Playback
|--[+] Customizable Song Data
==|--[+] Updating Song Data Upon Song Change
[+] [B]Custom Map Description[/B]
[+] [B]Steam ID Identifier[/B]
|--[+] Username Identifier
|--[+] Profile Avatar Identifier
|--[+] XSS Security
==|--[+] Server Ranks
[+] [B]Configuration Page[/B]
|--[+] [BETA] In-Game Personal Customization[/QUOTE]
"XSS security". What more can there happen than someone entering a fake SteamID / random string? As far as I know that is just SQL injection you prevented there, but I don't see how that is "a feature" really, it'd be more reasonable to write that if you DIDN'T have it.
-edit-
Your alignment is wrong. It looked off a bit in your pictures, photoshop confirms.
[t]http://ss.rubensrv.nl/i/1264OG.png[/t]
I saw some guy in programming WAYWO [url=http://facepunch.com/showthread.php?t=1405898&p=45455690&viewfull=1#post45455690]working on an application[/url] that syncs a movie and streams it to a friend so you can watch it at the same time. I've spent the last few days trying to make the same idea but built into the browser, it's come along alright so far.
[t]http://up.nlan.org/R.jpg[/t]
[url]http://nlan.org/testing/[/url]
That being the code behind it is shit and piss, from what I've tested so far it's working as planned. I think there's some lag issues due to the bad code behind the video, but I'm slowly refining it. It uses (somewhat) p2p to stream mp4's to multiple connected clients upon someone who acts as a "host". The audio is streamed through as standard audio media, but I was not too sure on how to process the video tag as a stream that wouldn't affect the player controls. So it paints to a canvas which is bad in many ways, but it's pulling it off through jpeg to speed it up.
[QUOTE=Potatofactory;45474013]loading screen[/QUOTE]
Please, for the love of god, remove the music from the loading screen. It's the most annoying thing on the planet.
I don't want to hear whatever music you want to play, I want to listen to my classic rock. I don't want to have that start blasting at full volume, I want to hear my friends on Teamspeak. Just please, no. There's very little in the game that's more irritating than forcing players to listen to [i]your[/i] music at an uncontrollable volume until they have finished connecting.
[QUOTE=Cyberuben;45474499]"XSS security". What more can there happen than someone entering a fake SteamID / random string? As far as I know that is just SQL injection you prevented there, but I don't see how that is "a feature" really, it'd be more reasonable to write that if you DIDN'T have it.
-edit-
Your alignment is wrong. It looked off a bit in your pictures, photoshop confirms.[/QUOTE]
1) The XSS security is basically a filter to where your current steam username will be filtered of any code and just make it a plain string.
2) When you join the server only your Steam ID is required and needed, it isn't possible to put a fake Steam ID into the $_GET variable because I use a method uses your Steam ID in the process of getting player data. If your Steam ID is invalid the data will return null.
3) These blocks are made in CSS and HTML. The only reason I don't make these things perfect is because no one actually goes in and inspects every little bit of the webpage. [URL="http://pastebin.com/854h1ebj"]Here's the code structure in HTML.[/URL]
[editline]23rd July 2014[/editline]
[QUOTE=Banana Lord.;45475663]Remove the music from the loading screen[/QUOTE]
I've been working on and In-Game or Online loading screen user customization page.
as said here:
[QUOTE]
[+] [B]Configuration Page[/B]
|--[+] [BETA] In-Game Personal Customization
[/QUOTE]
[QUOTE=Potatofactory;45477386]I've been working on and In-Game or Online loading screen user customization page.
as said here:[/QUOTE]
Don't even make music an option.
Sorry, you need to Log In to post a reply to this thread.