• Web Development - WAYWO - #8
    5,514 replies, posted
Could touch and as you slide your thumb in farther it highlights different items. I kind of like it but I bet people would be confused by it
[QUOTE=KmartSqrl;46536757]Could touch and as you slide your thumb in farther it highlights different items. I kind of like it but I bet people would be confused by it[/QUOTE] Yup, exactly. I probably should have made that a bit clearer.
[QUOTE=BeatAlex;46531884]You can't see time stamps of posts on that theme.[/QUOTE] It's not finished yet. Lots of stuff I haven't fixed yet like the color of time stamps. [QUOTE=Cuel]I Can barely read the posts[/QUOTE] The post text does look a bit dim on my other screen. I will make a version with brighter text.
[IMG]http://i.imgur.com/LXW9TJ6.png[/IMG] [URL="http://jbw.ddns.net/durak/"]http://jbw.ddns.net/durak/[/URL] I made this durak card game in js. You can't win yet, the game just kind of goes on
with all the csgo vacbans, today was a good day for me. I'm also expecting more later very soon :v: [img]http://i.imgur.com/9vxamNF.png[/img] + got 100 new registrations on my website [url]https://vacstat.us/[/url] edit [t]http://i.imgur.com/2EdCYK8.png[/t]
Small project I've been working on this week, just a draft so far but it's essentially a website that indexes a tone of fighting/knockout videos (from Facebook, Worldstar Hiphop, Liveleak). It's NSFW and brutal, so open it with caution. It's almost indexed around 250 videos with more that can be harvested from YouTube. The website's also a test for a real simple template framework that I wrote up earlier this week. Even though it's really barebone, any feedback/suggestions would be appreciated. [url]http://nlan.org/fndr/[/url]
Fixing breakage issues with my theme.
[QUOTE=jung3o;46538290]with all the csgo vacbans, today was a good day for me. I'm also expecting more later very soon :v: [img]http://i.imgur.com/9vxamNF.png[/img] + got 100 new registrations on my website [url]https://vacstat.us/[/url][/QUOTE] Didn't you close that site due to you not having the time to maintain it or something?
[QUOTE=Moofy;46539718]Didn't you close that site due to you not having the time to maintain it or something?[/QUOTE] I just stopped playing csgo for 2 weeks and worked on it :v:
[url]http://llllll.co[/url] work in progress but not a lot to show yet anyway. shameless self-plug but hmu w/ ur ideas that need some sick minimal design work done and a handful of money and lets make something awesome together :)
[QUOTE=ifaux;46540087][url]http://llllll.co[/url] work in progress but not a lot to show yet anyway. shameless self-plug but hmu w/ ur ideas that need some sick minimal design work done and a handful of money and lets make something awesome together :)[/QUOTE] What does the six l's stand for?
[QUOTE=Moofy;46540150]What does the six l's stand for?[/QUOTE] "llllll(mao you bought this domain at 7am with no sleep because this seemed like a good idea you're a dumbass)" [editline]21st November 2014[/editline] but in reality nothing really - i kind of actually like the name. worst case scenario i ditch it and rename it "lines co" bam now i have a wicked creative domain too
[QUOTE=ifaux;46540183]"llllll(mao you bought this domain at 7am with no sleep because this seemed like a good idea you're a dumbass)" [editline]21st November 2014[/editline] but in reality nothing really - i kind of actually like the name. worst case scenario i ditch it and rename it "lines co" bam now i have a wicked creative domain too[/QUOTE] lines.co is taken though :v:
Six Lines(™) Inc.
~snip~
[QUOTE=Moofy;46540264]lines.co is taken though :v:[/QUOTE] yes but an l looks like a line and six of them = lines so llllll they are lines llllll.co lines co [editline]21st November 2014[/editline] hey here's a fun one: [img]http://cl.ly/image/2F1B1i0e2C2i/Messages%20Image(1812703346).png[/img] the "llllll" is 3.750em the tagline is 1.125em the "co" is 1.250em
[QUOTE=Miljaker;46510832]what do you guys think of this menu. Ignore the bad 5 minute phoshop job and focus on just the usability of it. It would be either tap on menu and then tap on menu item or tap on menu and swype towards the menu item (or both). [IMG]http://i.imgur.com/eNkExUs.png[/IMG][IMG]http://i.imgur.com/l3azr0y.png[/IMG][/QUOTE] Sorry if a little late, but I just had an idea: [IMG]http://i.imgur.com/IFvEDWs.png[/IMG] basically when you press on (without releasing) the menu button, the red circle morphs into a spehre and expands to the required size, while changing from red to white, then the text appears, and the menu item you're pressed on becomes darker, you can then select the item without releasing your finger, and release when selected
[QUOTE=tW4r;46540659]Sorry if a little late, but I just had an idea: [IMG]http://i.imgur.com/IFvEDWs.png[/IMG] basically when you press on (without releasing) the menu button, the red circle morphs into a spehre and expands to the required size, while changing from red to white, then the text appears, and the menu item you're pressed on becomes darker, you can then select the item without releasing your finger, and release when selected[/QUOTE] I had a similar idea above. I think both of ours have a visibility problem, though - you don't know your options, or even that you have options, until you select the menu.
[QUOTE=jmazouri;46541467]I had a similar idea above. I think both of ours have a visibility problem, though - you don't know your options, or even that you have options, until you select the menu.[/QUOTE] But you have that problem with pretty much every mobile menu nowadays.
[QUOTE=tW4r;46540659]Sorry if a little late, but I just had an idea: [IMG]http://i.imgur.com/IFvEDWs.png[/IMG] basically when you press on (without releasing) the menu button, the red circle morphs into a spehre and expands to the required size, while changing from red to white, then the text appears, and the menu item you're pressed on becomes darker, you can then select the item without releasing your finger, and release when selected[/QUOTE] Did quick try here too, what would you think about this kind of menu? [t]http://img11.hostingpics.net/pics/392829menutest.gif[/t]
Been working on this for 16 hours straight. I have to take a break for a bit. [t]http://i.imgur.com/wLtSAK7.png[/t][t]http://i.imgur.com/GCcoufQ.png[/t][t]http://i.imgur.com/zLoiiCQ.png[/t] The code if you'd like to try it: [url]pastebin.com/fzvhs5uz[/url] *passes out
[QUOTE=Prolifica;46542663]Been working on this for 16 hours straight. I have to take a break for a bit. [t]http://i.imgur.com/wLtSAK7.png[/t] .. more pictures The code if you'd like to try it: [URL="http://pastebin.com/fzvhs5uz"]pastebin.com/fzvhs5uz[/URL] *passes out[/QUOTE] Consider making a Github repository instead of creating pastebins.
[QUOTE=Prolifica;46542663]Been working on this for 16 hours straight. I have to take a break for a bit. [t]http://i.imgur.com/wLtSAK7.png[/t][t]http://i.imgur.com/GCcoufQ.png[/t][t]http://i.imgur.com/zLoiiCQ.png[/t] The code if you'd like to try it: [url]pastebin.com/fzvhs5uz[/url] *passes out[/QUOTE] I wonder, does your editor not yell at you do something wrong in CSS? Mine usually does that, the [URL="http://jigsaw.w3.org/css-validator/"]CSS validator[/URL] also tells of a few insects in your code
we can add that under [url=https://github.com/fpWebdev]fpwebdev[/url] :v: I'd be up for helping out
[QUOTE=chimitos;46494494]Is there a better way to get the vertical lines to match the height of the text areas, without hardcoding pixel values? I'm a total noob with this web stuff, but I managed to hobble this together: [img]http://i.imgur.com/mjf6ZDp.png[/img] [url=http://pastebin.com/8ENM1CMa]Here's the pastebin[/url][/QUOTE] [img]http://i.imgur.com/nygDBih.png[/img] I'd say it's improved a lot!
I have a 4 month break right now, so I thought I'd get going on something, decided to try reboot kerbalnet, but decided maybe it's better to pack it up a generic mod site and release it to the public for anyone to allow to use for any game. This design is largely based on the old new-redesign that wizard was working on. [IMG]http://puu.sh/d0Gr5/4ebbd4019d.jpg[/IMG] Clicking on the image brings up a modal of that mod, for quick information and access to the mod page. [IMG]http://puu.sh/d0Gvu/16788c434d.jpg[/IMG] Guess time will tell whenever I can be bothered finishing it.
[QUOTE=Shoar;46547112]I have a 4 month break right now, so I thought I'd get going on something, decided to try reboot kerbalnet, but decided maybe it's better to pack it up a generic mod site and release it to the public for anyone to allow to use for any game. This design is largely based on the old new-redesign that wizard was working on. [IMG]http://puu.sh/d0Gr5/4ebbd4019d.jpg[/IMG] Clicking on the image brings up a modal of that mod, for quick information and access to the mod page. [IMG]http://puu.sh/d0Gvu/16788c434d.jpg[/IMG] Guess time will tell whenever I can be bothered finishing it.[/QUOTE] I never really understood why you decided to stop updating the first one. The new site does look nice though.
[QUOTE=gokiyono;46544553]I wonder, does your editor not yell at you do something wrong in CSS? Mine usually does that, the [URL="http://jigsaw.w3.org/css-validator/"]CSS validator[/URL] also tells of a few insects in your code[/QUOTE] I don't know much about css. Been making this by a long process of trial and error. I've been writing the code in the stylish editor and sublime text. Threads are breaking at the moment, been pressing f5 to fix em. Taking a day off then ill get back to it. Putting it on github in the meantime. [url]github.com/Prolifica/Facepunch-DeepDark[/url]
[QUOTE=Prolifica;46547668]I don't know much about css. Been making this by a long process of trial and error. I've been writing the code in the stylish editor and sublime text. Threads are breaking at the moment, been pressing f5 to fix em. Taking a day off then ill get back to it. Putting it on github in the meantime. [url]github.com/Prolifica/Facepunch-DeepDark[/url][/QUOTE] When we said post it on github, we meant put it in an actual CSS file. The README.md file is exclusively for providing information about the repository.
I'm making a game in [b]JS, CSS, and HTML[/b] Don't ask why, I got bored. You basically click random gifs that go across your screen, and the background changes every 100 clicks. Basically, a life wasting game. It's called Gif Clicker :3 Enjoy this ironic gif of the game. [url]http://gyazo.com/d25e9aae00a5f12d1e0b201147d601cf[/url] If you'd like to play it, [url]http://rainbowponyworld.byethost9.com/gifclickerdisplay.html[/url] Please Don't judge the code it's currently a big mess. Ps. Yes, I know the stretched tile texture is not nice looking.
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