• Programming Competition #8: Calla Dootify the Classics
    129 replies, posted
[QUOTE=Duskling;40282510]What is the song?[/QUOTE] Custom tune by me that'll come with the game :)
[QUOTE=Borsty;40283207]Custom tune by me that'll come with the game :)[/QUOTE] Awhhhh shucks :(
Count me in.
I'll donate one copy of Bloody Good Time and one copy of Don't Starve.
slightly late to the party. i'm in.
[media]http://www.youtube.com/watch?v=JV9xvEysnE0&feature=youtu.be[/media] i made some zombie noises and stuff i also made the background music in FL studio, with the pitch transposed because i thought it sounded kind of cooler but it kind of sucks and i made it in like 5 minutes also the video is out of sync which is a major pisser offer
I'm in [editline]15th April 2013[/editline] Does the artwork etc have to be original?
Got a PM from icemaz: [quote]So I do stuff for this museum and charity in the UK called The Centre for Computing History, and in about a month we're going to a retro game event called revival ( [url]http://revivalretroevents.com/[/url] ), and today while I was testing some stuff we're bringing I got round to using our Atari 5200 + Missile Command and remembered about the thread. Thought it would be a cool idea to show at this event the codified missile command next to the original so people can get some contrast and the dev can get some exposure (we'll give credit to everything, with custom links to whatever the entrants want). But basically I think we could offer this to everyone who manages to get their entry in. So the guy doing qbert, we could set that up next to the original so people can okay both. I dunno I thought it was a neat idea, and it could be a cool prize to those who successfully enter and I cleared it all with the museum owner and he says it sounds great.[/quote] Sounds like a good idea to me, but obviously you guys will have the final say in whether your projects go on display or not. I also expect icemaz will post in this thread when he gets back online.
Just so I know if I have to change games or not, but the arcade vector graphics star wars game DOES count for retro right?
[QUOTE=nomad1;40296395]Just so I know if I have to change games or not, but the arcade vector graphics star wars game DOES count for retro right?[/QUOTE] pretty much the max is around the early 90s. if you've hit doom, you've gone too far.
[QUOTE=supersnail11;40296732]pretty much the max is around the early 90s. if you've hit doom, you've gone too far.[/QUOTE] Phew, the vector game was made in 1983.
[QUOTE=supersnail11;40294436]Got a PM from icemaz: Sounds like a good idea to me, but obviously you guys will have the final say in whether your projects go on display or not. I also expect icemaz will post in this thread when he gets back online.[/QUOTE] Well it's all pretty much in the PM, but it'll basically be if you manage to get your entry in and you want to have your game displayed, we're gonna set up at least one PC running the games amongst the old stuff and we'll get the originals set up too. Just figured its a good bit of motivation too, and we'd offer links and stuff to all of your websites so people can see your other work if you want. It could be cool, and it'd be a bit different from all the retro stuff there. Its only a smaller event, but if you live in the UK and are able to come down and make a successful entry, we may be able to sort out a free ticket for you as well so you can see it on display.
Ill enter this one since I missed the last two and that made me sad
[QUOTE=supersnail11;40296732]pretty much the max is around the early 90s. if you've hit doom, you've gone too far.[/QUOTE] I think that's a bit too late
[QUOTE=supersnail11;40296732]pretty much the max is around the early 90s. if you've hit doom, you've gone too far.[/QUOTE] How about Megaman II? [editline]16th April 2013[/editline] [quote]Release date(s) December 24, 1988[/quote] :dance:
Sign me up
[QUOTE=Map in a box;40306500]I think that's a bit too late[/QUOTE] Retro is a really broad term. Many SNES games are retro, but the SNES was released in 1990.
How is the judging working? Is it by panel or by public poll as it was before?
[QUOTE=Katamari_Jr;40309211]How is the judging working? Is it by panel or by public poll as it was before?[/QUOTE] GGD thread like the previous few times.
Menu with some bouncy balls [img_thumb]http://puu.sh/2BHQW[/img_thumb] And the incomplete options menu [img_thumb]http://puu.sh/2BHRY[/img_thumb]
[t]http://puu.sh/2BOjT[/t] There is no ripping off of Black Ops 2 menu here, move along.
[QUOTE=NinjaWilko;40314666][t]http://puu.sh/2BOjT[/t] There is no ripping off of Black Ops 2 menu here, move along.[/QUOTE] Is this made in unity?
[QUOTE=NinjaWilko;40314666][t]http://puu.sh/2BOjT[/t] There is no ripping off of Black Ops 2 menu here, move along.[/QUOTE] I don't steal idea.
If I make an entry it'll be Tempest 6: Poli-Biased Agenda 2
Star Wars: Future Warfare [IMG]http://i.imgur.com/J0NXhss.png[/IMG] -RGBA-Channel separation effect when hit by enemy -screen shake when hit -recharging shields.
Chess. Also Chess: Zombies, the most challenging zombie game ever.
[video=youtube;_zxF1Gxy2AY]http://www.youtube.com/watch?v=_zxF1Gxy2AY[/video] Made me think of you~
[QUOTE=NinjaWilko;40314666][t]http://puu.sh/2BOjT[/t] There is no ripping off of Black Ops 2 menu here, move along.[/QUOTE] I saw your video in the other thread.. what GUI system are you using? If any? How are you animating your text and stuff?
[QUOTE=garry;40398134]I saw your video in the other thread.. what GUI system are you using? If any? How are you animating your text and stuff?[/QUOTE] I'm not using any proper GUI system, just a crappy 10-minute job one I made. I'm using TextMeshes though to render the text so its nice and smooth. Each mesh has a box collider so that I can detect if the mouse is over it, and then call a function on a controller object when it gets clicked. [t]http://puu.sh/2G5rB.png[/t] The pre-wave text is are text meshes too, except I'm using two sets of one text for the "text" and one for the "number", and then just changing the text before the next animation using that text starts. The end of wave results thing does the same thing, it just reuses some of the text meshes. The "incoming" text though is just one mesh that I copy-pasted a bunch of times for that effect. Its not the best system but it gets the job done.
That's pretty kewl though! Are you animating it via code or unity's built in animation editor?
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