• Programming - WAYWO - V.37
    1,000 replies, posted
Apparently wittol is an obsolete word for [url=http://en.wikipedia.org/wiki/Wheatear]these fellows[/url] so wittpie could be a bird
[QUOTE=Richy19;40109743][QUOTE=ShaunOfTheLive;40100817]I use CppUnit, but it's LGPL.[/QUOTE] I ended up using libunittest, its relativelly new but its a header only library that doesnt use macro's or anything like that and its mit license so all is cool[/QUOTE] There's nothing wrong with the LGPL. If it were the GPL, sure, you don't want your application to be GPL due to a library, but the LGPL means that if you used shared linking with the library, you don't have to worry about licensing. However, statically linking combines it with your program, making your program LGPL too.
[QUOTE=DrLuckyLuke;40109098]Sportcut is the only word that makes sense[/QUOTE] Curital is a place in Colombia
Been playing around with perlin terrain generation again. Also figured out a colour scheme and noise effect that looks really pretty (imo). [t]http://kirk.by/s/20130331232645899.png[/t] EDIT: is it going too far to add vignetting? [t]http://kirk.by/s/20130401001858427.png[/t]
[QUOTE=Jookia;40110112]There's nothing wrong with the LGPL. If it were the GPL, sure, you don't want your application to be GPL due to a library, but the LGPL means that if you used shared linking with the library, you don't have to worry about licensing. However, statically linking combines it with your program, making your program LGPL too.[/QUOTE] I did think of that after, and considering I wouldnt usualy be sharing the test code it would be even more acceptable to use. but having a header only, mit license code makes it easier to just integrate it into my build system without having to fuss about with cmake/...
[QUOTE=Richy19;40110732]without having to fuss about with cmake/...[/QUOTE] CMake is awesome. By the way, I don't do a lot of unit testing so I'm confused... why do you need a library to do unit testing?
Don't know where to post this but, If you have an android developer account there's a new april fools feature, they let you "Add new awesome application" And the options in the boxes are hilarious, like the ability to ask them to make your app support microwave ovens...
[QUOTE=Canary;40111001]Don't know where to post this but, If you have an android developer account there's a new april fools feature, they let you "Add new awesome application" And the options in the boxes are hilarious, like the ability to ask them to make your app support microwave ovens...[/QUOTE] Google just love their April fools.
[QUOTE=origamiguy;40110374]Been playing around with perlin terrain generation again. Also figured out a colour scheme and noise effect that looks really pretty (imo). [t]http://kirk.by/s/20130331232645899.png[/t] EDIT: is it going too far to add vignetting? [t]http://kirk.by/s/20130401001858427.png[/t][/QUOTE] Looks a lot like darwinia/multiwinia
[IMG_THUMB]http://i.minus.com/i1KlEvMNa2myz.png[/IMG_THUMB] Adding more bindings, now the shared entity binding is complete and I also have a method to get all entities, on the server in this case. Cvars and concommands still work, events too. I've also made my life a lot easier by writing a utility that can take a header file generated from my C wrappers by makeheaders ([url]http://www.hwaci.com/sw/mkhdr/[/url]) and give me a basic C# wrapper, though it's parsing is limited, and makes several assumptions both about my coding style, and also about the macros I use for the C bindings. I've also written a utility to generate server and client variations of my class libraries using Mono.Cecil, on the server the P/Invokes have to be server_xyz whereas on the client they must be client_xyz so I use it to modify the entry points. I didn't notice this issue until recently, but having the events on the server as well as client made me realize that the server and client functions were indistinguishable as I was calling the wrong ones, causing some rather major errors. [editline]1st April 2013[/editline] Woops, I meant client.
[b]Bottom to top[/b] [img_thumb]http://img6.imageshack.us/img6/8752/funnyandroiddev.png[/img_thumb]
Today I ditched about a few thousand lines of code, third party libraries and other i18n facilities. I've thought long and hard about it, and I've decided that it'd be better if I aim my program towards English audiences. It'll also massively simplify my code structure and maintaining different translations as now I can just write things in to the source code.
[QUOTE=Canary;40112460][b]Bottom to top[/b] [img_thumb]http://img6.imageshack.us/img6/8752/funnyandroiddev.png[/img_thumb][/QUOTE] It has begun.
[QUOTE=redx475;40113123]It has begun.[/QUOTE] I had nearly forgotten about the internet-wide april-fools day thing.
[QUOTE=Canary;40112460][b]Bottom to top[/b] [img_thumb]http://img6.imageshack.us/img6/8752/funnyandroiddev.png[/img_thumb][/QUOTE] I like the ASCII Art only part for the description :v:
Search for Google I/O. Apparently it has a smell to it. EDIT: Make sure you leave the slash in, or else it doesn't work.
I dunno if you guys are interested, but I found this website [url]http://method.ac/[/url] it's supposed to teach programmers about design I think, it's in closed beta but you can play the games and look at the challenges, it looks like it'll be pretty cool when it's finished
[QUOTE=Jookia;40113115]Today I ditched about a few thousand lines of code, third party libraries and other i18n facilities. I've thought long and hard about it, and I've decided that it'd be better if I aim my program towards English audiences. It'll also massively simplify my code structure and maintaining different translations as now I can just write things in to the source code.[/QUOTE] I had a similar revelation today on the theme of speeding up development; I found that I was wasting far too much time switching between files and typing long method and variable names. Now that the project is all in one file, and each name is at most three characters long, I'm spending a lot less time typing. However, I then discovered that I would spend a lot of time scrolling vertically between bits of code. Moving it all to be on one line fixed that.
[QUOTE=Ziks;40116251]I had a similar revelation today on the theme of speeding up development; I found that I was wasting far too much time switching between files and typing long method and variable names. Now that the project is all in one file, and each name is at most three characters long, I'm spending a lot less time typing. However, I then discovered that I would spend a lot of time scrolling vertically between bits of code. Moving it all to be on one line fixed that.[/QUOTE] Incredible! I should also mention (and I know this is going to get a bit too much praise, which is why I kind of kept it silent in the previous post) that I'm shifting my project from iterative development, to the waterfall model. I'm also hiring a partner to plan concepts, logos, set up wikis, manage the project and in general give me ideas.
[QUOTE=Jookia;40116882]Incredible! I should also mention (and I know this is going to get a bit too much praise, which is why I kind of kept it silent in the previous post) that I'm shifting my project from iterative development, to the waterfall model. I'm also hiring a partner to plan concepts, logos, set up wikis, manage the project and in general give me ideas.[/QUOTE] I could be your ideas guy. I always have great ideas. This post is one of many examples.
I've decided to give up programming and become a painter.
I'm pregnant.
This is the last WAYWO thread I will be allowing on this subforum - you guys just keep it offtopic all the time.
[QUOTE=Gran PC;40117746]This is the last WAYWO thread I will be allowing on this subforum - you guys just keep it offtopic all the time.[/QUOTE] I believe you. [sp]This is an april fools, I hope[/sp]
ban erryone.
[QUOTE=Gran PC;40117746]This is the last WAYWO thread I will be allowing on this subforum - you guys just keep it offtopic all the time.[/QUOTE] Cya on reddit! xD
Hey guys I finally finished one of my projects for once in my life and didn't move to another and it actually works and is useful. [sp]April fools :suicide:[/sp] [editline]1st April 2013[/editline] What a shitty 200th post. :v:
[video=youtube;Ibc_FkMjH0Y]http://www.youtube.com/watch?feature=player_embedded&v=Ibc_FkMjH0Y[/video] :v:
Started playing around with libgdx and Android over easter. Here is the result: [video=youtube;ggndMzkJJHg]http://www.youtube.com/watch?v=ggndMzkJJHg[/video]
Hey guys. I'm an artist, not a programmer, but I've been working with one (Rayboy- he posts here occasionally, you might have heard of him) to make small 2D games for the past 2 and a half years. I have an idea for what i think would be a great game, but he doesn't like it. I drew this up to illustrate it, because it's hard to explain with words. Sort of a Mirror's Edge meets Time Crisis meets Metal Slug sort of thing. [img]http://i.imgur.com/ZRvIyqN.png[/img] If you like this idea, I would do all the textures, animations, and GUI. PM me or find me on Skype/Steam if you're interested.
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