These property names are just getting silly 'results.Results.Results'. I should work 'developers.Developers.Developers' somewhere into the project.
A software rasterizer;
[img]http://i.imgur.com/VgwQFBs.png[/img]
I'm going to ask this like I do in every thread. Would anyone be up for another programming contest? Either game or app dev?
As long as the theme isn't awful then sure
Not really directly programming, but I'm making a tiny monospace font:
[IMG]https://dl.dropbox.com/u/5013896/forum/Facepunch/Programming%20WAYWO/4.2013/Really%20Tiny%20Font%20WIP.png[/IMG]
So far I've completed most of the basic latin chars and basic chars with accents and umlauts (îäöü and so on, no extended latin), some special chars and currency symbols and the parentheses and operators.
Someone suggest some themes, I can't think of any good ones :v:
[QUOTE=supersnail11;40211498]Someone suggest some themes, I can't think of any good ones :v:[/QUOTE]
First world problems, apps to solve minor annoyances.
I'd be willing to help out where I can.
[QUOTE=supersnail11;40211498]Someone suggest some themes, I can't think of any good ones :v:[/QUOTE]
How about "The COD effect"? You take an existing popular game like pong or pacman and add explosions, lens flare, loud and annoying announcers, post processing, kill streaks, flare, perks, hats, day one DLC etc etc
[QUOTE=Natrox;40210724]A software rasterizer;
[img]http://i.imgur.com/VgwQFBs.png[/img][/QUOTE]
What impresses me most about that picture is that you get higher FPS than my laptop gets with everything lowest on the real Minecraft, and that laptop can play DotA 2 on high...
Also, since people like content in here, I've started setting up Travis configurations for some of my github projects.
[img]http://i.imgur.com/98J5Brt.png[/img]
What is the most annoying is figuring out what packages to install for the build, I don't have any debian systems on hand for testing that part locally.
[QUOTE=Lexic;40211586]How about "The COD effect"? You take an existing popular game like pong or pacman and add explosions, lens flare, loud and annoying announcers, post processing, kill streaks, flare, perks, hats, day one DLC etc etc[/QUOTE]
I like to call this "juicing". How many of you have [url="http://www.youtube.com/watch?v=Fy0aCDmgnxg"]seen this talk[/url]?
[QUOTE=Lexic;40211586]How about "The COD effect"? You take an existing popular game like pong or pacman and add explosions, lens flare, loud and annoying announcers, post processing, kill streaks, flare, perks, hats, day one DLC etc etc[/QUOTE]
yes
perfect
[QUOTE=Dlaor-guy;40210039]I like how the dust is colored depending on the color of the surface it came from.[/QUOTE]
source does the exact same thing, down to the specific part of the texture
layla is there something you're not willing to admit hmmmmmm
[editline]8th April 2013[/editline]
i keed
who won the demake competition (the most recent one)?
[QUOTE=Hypershadsy;40211760]I like to call this "juicing". How many of you have [url="http://www.youtube.com/watch?v=Fy0aCDmgnxg"]seen this talk[/url]?[/QUOTE]
That's actually a pretty informative talk, the beginning/end difference was crazy
[url]http://facepunch.com/showthread.php?t=1259964[/url]
go compete or something
YAY! Finally my Matlab book arrived! Can't wait to start to read! :D
[IMG]http://img515.imageshack.us/img515/5027/201348fps.png[/IMG]
I've added this handy little graph of the last 3 or so seconds to my FPS gauge.
Also, the displayed FPS is now the average of the last 1/4 second, meaning it now provides much more useful information.
It's the little things like this make me happy.
Decided to learn how to make Sourcemod plugins, made a small plugin which allows people to needle jump. Somewhat like rocket jumping but with needles, it basically just pushes them forward. It was pretty fun making this, definitely going to continue making plugins.
Video:
[video=youtube;CreZ9S5qecs]http://www.youtube.com/watch?v=CreZ9S5qecs[/video]
cvars:
[B]sm_njump (default "1")[/B] - enables/disables needle jump (1 = enable, 0 = disable).
[B]sm_njump_type (default "1")[/B] - chooses the mode of the needle jump. The first mode ("1") can be seen in the first part of the video, the second mode ("2") can be seen in the second part.
Download it [url=http://67.161.77.101/NeedleJump.smx]here.[/url]
[IMG_THUMB]http://i.minus.com/ib0VwhIYh0yznx.png[/IMG_THUMB]
More functions! Player.GetByName is all managed implementation:
[CODE]public static Player GetByName(string name)
{
for (var i = 0; i < Engine.MaxClients; i++)
{
var player = Player.GetByUserID(i);
if(name == player.PlayerName)
return player;
}
throw new PlayerNotFoundException();
}[/CODE]
Lighting in software 3d using palette swaps, because why not;
[img]http://i.imgur.com/Rp0AzJT.png[/img]
So, I've found out that GCC 4.4.3 doesn't produce the issue with lcov, while the bleeding edge git version of GCC produces the issue. After checking out a 1GB git repo,
I'm now bisecting through 15300 commits. It's going to be a long night.
I spent the weekend writing a program to convert Doom maps to meshes. Today, I had it split up the meshes into groups of 32 materials so that studiomdl wouldn't bitch at it, and I perfected the texture alignment.
[img]http://img14.imageshack.us/img14/1175/doome4m6mesh.png[/img]
There's some minor problems here and there (tiny gaps in the floors) but it's good enough for my purposes.
[QUOTE=Amiga OS;40217251][img]http://i.imgur.com/yskso6K.png[/img][/QUOTE]
Maybe it's capped or maybe it fluctuates a lot?
[QUOTE=esalaka;40217322]Maybe it's capped or maybe it fluctuates a lot?[/QUOTE]
I get like 27 max and 18 min.
[QUOTE=Jookia;40217246]So, I've found out that GCC 4.4.3 doesn't produce the issue with lcov, while the bleeding edge git version of GCC produces the issue. After checking out a 1GB git repo,
I'm now bisecting through 15300 commits. It's going to be a long night.[/QUOTE]
I might be pretty dumb about this but you're looking for the commit that started having that bug, right?
If so, can't you just binary search them?
Even if the first commit had the ability to do what you want and you have to go throught all of them, if should take about, what, 14 tries?
[QUOTE=Darwin226;40210087]I need a recommendation for a decent Ruby on Rails tutorial. I want something that I can read and then be able to make basic applications that I can work on and improve. Like a foothold. I have next to zero web dev experience except for one site in Joomla.
I've read the official getting started thing but it was pretty bland, used a ton of premade stuff, didn't really explain much and left me with a lot of questions.
I'm thinking about starting to go through this: [URL]http://ruby.railstutorial.org/ruby-on-rails-tutorial-book#sec-introduction[/URL]
but it's kind of long. I'm sure there's a more efficient way of getting started.[/QUOTE]
Make sure you know about MVC first, for example.
[QUOTE=Natrox;40217866](guess who's back)
[img]http://i.imgur.com/KxzS1Kg.png[/img][/QUOTE]
That's pretty fucking decent performance. Tell us more about the renderer.
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