[QUOTE=benjojo;40011850]Never go full NoSQL[/QUOTE]
Why?
[QUOTE=T3hGamerDK;40012042]Why?[/QUOTE]
T'was a joke
Although MongoDB has in the past done some pretty sneaky things that risk data corruptions to win benchmarks.
[QUOTE=T3hGamerDK;40012042]Why?[/QUOTE]
Allegations of botched benchmarks aside, there are some situations where the relational databases just win in terms of interface complexity and data modelling, there's only so far you can take the document model.
my game is complete.
[media]http://www.youtube.com/watch?v=Ge_JMRlzI3U[/media]
[QUOTE=DarkCybo7;40012233]my game is complete.
[media]http://www.youtube.com/watch?v=Ge_JMRlzI3U[/media][/QUOTE]
Eli! What you doing out of HL2? You going turbo? Naughty naughty!
For a micro blogging project: Document based database over RDBMS any day.
[img]http://puu.sh/2mAn6[/img]
Finally completed dynamic shadows on main menu UI, it was pain in the ass to use matrices in XNA.
Made some minor changes as far as the graphics go (new node texture, font) but the most important change was/is structuring the code (also a pain in the ass - should've done it earlier but old habbits die hard).
[vid]http://dl.dropbox.com/u/34571219/GraphIt_02.webm[/vid]
Still just skimming the surface of SFML and learning oop as I go along.
THIS SHIT IS EXCITING
[QUOTE=cartman300;40012819][img]http://puu.sh/2mAn6[/img]
Finally completed dynamic shadows on main menu UI, it was pain in the ass to use matrices in XNA.[/QUOTE]
needs viewport color correction (make everything brown-tinted), bloom on the panel, and chromatic aberration on the lettering for full throttle, modern, next-gen'ified, photorealistic ui
b++ for effort, though
I made some progress with my drone project today even though I bought AC3 in the recent sale and it finally finished downloading yesterday.
The drone is now maintaining a set height and turns in the direction of the target coordinates using the controlling phone's GPS and the drone's magnetometer. Obviously this only makes sense if you run next to the drone or when I duct-tape my phone to the drone (as is my plan for when I progress further).
Theoretically it should move towards the target and stop a few meters before, but for some reason it just ignores the movement commands I'm sending.
Sorry for all the video and photoless updates. Soon there will be videos. I promise!
[QUOTE=acpm;40014161]needs viewport color correction (make everything brown-tinted), bloom on the panel, and chromatic aberration on the lettering for full throttle, modern, next-gen'ified, photorealistic ui
b++ for effort, though[/QUOTE]
needs more pong
[editline]23rd March 2013[/editline]
[img]http://dl.dropbox.com/u/5062494/junk/nextgen1.jpg[/img]
[QUOTE=Gran PC;40014408]needs more pong
[editline]23rd March 2013[/editline]
[img]http://dl.dropbox.com/u/5062494/junk/nextgen1.jpg[/img][/QUOTE]
oh god I remember this
[QUOTE=Gran PC;40014408]needs more pong
[editline]23rd March 2013[/editline]
[img]http://dl.dropbox.com/u/5062494/junk/nextgen1.jpg[/img][/QUOTE]
plz master gran not again dont do this to waywo
[IMG]http://i120.photobucket.com/albums/o181/SamPerson12345/LogicProgram.png[/IMG]
There we go, now my logic homework will be marginally less difficult. Right now the only errors I've been able to find are from not typing it in correctly, and they should be fairly easy to fix.
I just tried to compile a C++11 project I was building on my mac last year.
Turns out VC11 doesn't support a bunch of things I've used (what a surprise) and Debian haven't bothered to update past GCC 4.4.
Worst of all, I've not touched the code for so long that "what idiot wrote this?" syndrome has set in. It's gonna be a looong uphill struggle to make this bugger work.
[IMG]http://puu.sh/2mOsJ[/IMG]
Created my own entity system, entities can have physics and shadows (they can also emit light)
The game is running with 60 FPS capped.
I'm waiting for my artist to complete the player so i can actually start doing something.
Game states are done, so there is no problem when adding new menus and all that crap i usually don't do.
are you making mario with dynamic shadows
modern mario: mushroomfield ops iii
Actually it should be a side scrolling alien invasion/adventure/shooter/coop game when it's done.
But mario with dynamic shadows.... doesn't sound bad.
Added a "mem" library with versions of C's mem* functions. Lets me do things like this:
[cpp]function scrollscreen()
{
memcpy(screenbuffer, addPointer(screenbuffer, 20), 60);
memset(addPointer(screenbuffer, 60), ' ', 20);
}[/cpp]
Which will advance the screen by one line.
Written a test program which will scroll the screen and print a message every time you press a button:
[t]http://i.imgur.com/TxIJPnP.jpg[/t]
Coming together!
Also had some noise/stability issues with the processor at full speed (8MHz) but they all seem to be sorted now. Big compiler changes tomorrow!
I just got back from a 3 day robotics competition, where I had to deal with problems such as the cpu dying because it had grease/metal bits in it.
[img]http://i.imgur.com/ZjkaANA.png[/img]
New update on my game.
All art is temporary.
Pathfinding works as it should.
Walls and obstacles work as intended.
Interface expands depending on how many units you have under your control.
You can click on a mini portrait to select the unit.
[media]http://www.youtube.com/watch?v=hd6lAMzGeOA[/media]
Got depth sorting in. It says 70fps but that's from recording. It runs at 300 fps otherwise and I haven't optimized.
Poll time:
[IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] - you're an active hobby programmer. (in the last 2 weeks)
[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] - you would be, but school/work/life is sucking up all of your free time.
[IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] - you just read the thread?
Can it be a mix? I'm an active hobby programmer most of the time, but occasional I have to pause to complete a few courseworks.
Made the list a little more specific.
I'd say that you probably are.
I think programming is interesting but I can never get myself into it, no matter how I try, so I just read the thread.
[QUOTE=chimitos;40019885][IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] - you would be, but school/work/life is sucking up all of your free time.[/QUOTE]
I'm so incredibly frustrated by this right now, and it's actually part of why I can't contribute much to the thread. My one course I've taken this semester alongside a client project and yard work have taken up all of my time. I allocated my six months for one thing only, Vertex Adventure, and I was telling my father I've probably spent less than 24 hours of that time on my game.
So what exactly has eating up all of my time?
The projects I've been working on during my spring semester:
[IMG]http://boo1ean.de/images/logo.png[/IMG]
Draft sites for a German software company.
[IMG]http://i.imgur.com/ADQxpJ9.png[/IMG]
A Christian/Muslim lesson plan site.
[IMG]http://i.imgur.com/vVCOcMR.png[/IMG] Timelog
Which is the result of eventually getting so ticked off I developed my own web service to help me manage my time more wisely.
[TABLE="width: 535, align: left"]
[TR]
[TD][t]http://i.imgur.com/jGZjTnF.png[/t][/TD]
[TD][t]http://i.imgur.com/Irtnree.png[/t][/TD]
[/TR]
[/TABLE]
Unfortunately, people seemed to really love Timelog, and I got a number of requests to make the service public. There's no nice drop-in user account library for PHP (that doesn't suck), however. So you guessed it, I'm writing my own... I call it OpenUser.
[IMG]http://i.imgur.com/2jfnf2J.png[/IMG]
...and of course FINALLY when I do have time to work on my planned project, I work on:
[IMG]http://i.imgur.com/ADspf0O.png[/IMG]
I'd love to post more about what I'm doing, but over half of the stuff listed is proprietary or I'm not open sourcing it. :/ But looking back over the past three months, I guess I have been getting a little bit done...
[QUOTE=Lexic;40016060]I just tried to compile a C++11 project I was building on my mac last year.
Turns out VC11 doesn't support a bunch of things I've used (what a surprise) and Debian haven't bothered to update past GCC 4.4.
Worst of all, I've not touched the code for so long that "what idiot wrote this?" syndrome has set in. It's gonna be a looong uphill struggle to make this bugger work.[/QUOTE]
Can't you just install a newer version of GCC? (or run some VM with a newer OS)
[QUOTE=Mr_Razzums;40018939][img]http://i.imgur.com/ZjkaANA.png[/img]
New update on my game.
All art is temporary.
Pathfinding works as it should.
Walls and obstacles work as intended.
Interface expands depending on how many units you have under your control.
You can click on a mini portrait to select the unit.[/QUOTE]
I can't help but think... Ragnar the Red...
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