• What Are You Working On? May 2015
    1,601 replies, posted
[QUOTE=Ac!dL3ak;47692463]How did you get that color shift effect?[/QUOTE] This is how I do my fake chromatic aberration, probably a dumb way to do it but it works. [lua] vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) { color = Texel(tex, tc); color.r = Texel(tex, tc - vec2(0.002, 0)).r; color.b = Texel(tex, tc + vec2(0.002, 0)).b; return color; } [/lua]
[QUOTE=andrewmcwatters;47691516]Planimeter just brought on [url=http://www.andrewmcwatters.com/planimeter/]two new volunteer developers recently,[/url] if you're interested in [url=https://github.com/Planimeter/grid-sdk]game dev stuff.[/url] The contributions they made brought Grid to v1.0.0-beta just this weekend.[/QUOTE] Would it be worth the effort if I created a pull request for a lightweight convenience messenger/event system for Grid? [editline]10th May 2015[/editline] Oh looks like LÖVE already has one
So this isn't directly a waywo, but it is relevant and related. The company I work for has Visual Studio 2015 Ultimate RC in its subscription, and our employer had us move over from 2013 Professional. Vs2015 ultimate is really freaking cool. It gives you realtime histograms of cpu and memory usage, and when you breakpoint in, it gives you line-by-line time profiles, of how long each line takes to finish, in ms. This is for C#, by the way. I don't know if the free version of 2015 does this, but you guys should totally check it out if you haven't already, and you like working in Visual Studio.
[QUOTE=Gmod3ever;47692805]So this isn't directly a waywo, but it is relevant and related. The company I work for has Visual Studio 2015 Ultimate RC in its subscription, and our employer had us move over from 2013 Professional. Vs2015 ultimate is really freaking cool. It gives you realtime histograms of cpu and memory usage, and when you breakpoint in, it gives you line-by-line time profiles, of how long each line takes to finish, in ms. This is for C#, by the way. I don't know if the free version of 2015 does this, but you guys should totally check it out if you haven't already, and you like working in Visual Studio.[/QUOTE] The diagnostic tools are [I]fucking amazing[/I]. I have been able to find so many performance bottlenecks in my code thanks to that glorious piece of technological ingenuity.
Apparently I'm not so good at this planning ahead thing. Today I had to rewrite my selection logic [I]again[/I]. The more I worked on it the more I realized that resizing objects would essentially be a more complicated form of vertex manipulation, so I had to switch gears and work on some of that first. Right now, I can automatically generate a bounding mesh or a bounding box, depending which mode is currently set. Unfortunately, I don't have any way to create a complex mesh [I]yet, [/I]so I can only test with primitives. This doesn't look impressive yet, but I know first hand that I will need proper selection and manipulation tools for level creation. [vid]https://dl.dropboxusercontent.com/s/rgwqqdsig4ith91/2015-05-09_17-47-33.mp4[/vid] Next up, to finally re-re-re-implement dragging of points, and finish this. On a different note, is there a way to embed smaller videos, similar to thumbing a picture?
[QUOTE=Karmah;47692870]Apparently I'm not so good at this planning ahead thing. Today I had to rewrite my selection logic [I]again[/I]. The more I worked on it the more I realized that resizing objects would essentially be a more complicated form of vertex manipulation, so I had to switch gears and work on some of that first. Right now, I can automatically generate a bounding mesh or a bounding box, depending which mode is currently set. Unfortunately, I don't have any way to create a complex mesh [I]yet, [/I]so I can only test with primitives. This doesn't look impressive yet, but I know first hand that I will need proper selection and manipulation tools for level creation. [vid]https://dl.dropboxusercontent.com/s/rgwqqdsig4ith91/2015-05-09_17-47-33.mp4[/vid] Next up, to finally re-re-re-implement dragging of points, and finish this.[/QUOTE] I'll race ya! [vid]http://puu.sh/hHAW6.webm[/vid] (also shown in this video: working translation and scaling for the screenspace lighting finally)
My dream is to wear a labcoat to work. What field should I get involved with?
[QUOTE=proboardslol;47693206]My dream is to wear a labcoat to work. What field should I get involved with?[/QUOTE] Biology/Chemistry/Medical? Or alternatively create a race of sentient robots in which programmers can operate on so that computer scientists could formally wear lab coats.
[QUOTE=Karmah;47693219]Biology/Chemistry/Medical?[/QUOTE] No I mean in CS. Ill never NEED a labcoat, but chances are ill work somewhere with other people who DO. So the idea is to be a scientist of some sort
[QUOTE=fewes;47693089]I'll race ya![/QUOTE] Got point selection working again. [vid]https://dl.dropboxusercontent.com/s/ogez9ehsjsmlprj/2015-05-09_19-50-29.mp4[/vid] Now onto the [B]last step[/B], actually dragging the underlying vertices. Maybe at some point down the road I'll actually implement a 3D gizmo for all these things.
[QUOTE=proboardslol;47693206]My dream is to wear a labcoat to work. What field should I get involved with?[/QUOTE] The obvious has been mentioned, but if [I]wearing[/I] a labcoat is enough, you can just go to a startup hip enough to think it makes you look really cool. Probably won't be doing a lot of the science thing though.
Did some more GUI work for RIDE. [img]http://i.imgur.com/eL1pJ6D.png[/img] Can you tell what my inspiration was? :v:
[QUOTE=proboardslol;47693228]No I mean in CS. Ill never NEED a labcoat, but chances are ill work somewhere with other people who DO. So the idea is to be a scientist of some sort[/QUOTE] biomedical engineering maybe?
Working on an Agar.io client... [IMG]http://i.imgur.com/i4YkF5k.png[/IMG]
[QUOTE=Rocket;47694102]Are you going to support all the custom names? I don't know what I'll do if I can't swim around as tsarist russia.[/QUOTE] i've been playing as "Adolf Hiter" lately. it's weird how people avoid me so i can get enormous and destroy everyone until "USSR" kicks my ass fuckin history
[QUOTE=Rocket;47694102]Are you going to support all the custom names? I don't know what I'll do if I can't swim around as tsarist russia.[/QUOTE] Yep :) its also fully [URL="https://github.com/Snowl/Petri"]open source[/URL]
[QUOTE=proboardslol;47693228]No I mean in CS. Ill never NEED a labcoat, but chances are ill work somewhere with other people who DO. So the idea is to be a scientist of some sort[/QUOTE] Be warned: if you're working in a field where people are expected to wear labcoats, chances are at some point you'll also be forced to wear a full-body condom. And that isn't so glorious anymore.
[QUOTE=ThePuska;47695247]Be warned: if you're working in a field where people are expected to wear labcoats, chances are at some point you'll also be forced to wear a full-body condom. And that isn't so glorious anymore.[/QUOTE] Reverse engineering dangerous malware.
[QUOTE=Fourier;47695322]Reverse engineering dangerous malware.[/QUOTE] [t]http://cdn.c.photoshelter.com/img-get2/I0000bLdErHsbzF0/fit=1000x750/Doctors-Office-Medical-060.jpg[/t] [sp]wow there are a lot of stock photos of people wearing lab coats on computers[/sp]
[QUOTE=Snickerdoodle;47695497][t]http://cdn.c.photoshelter.com/img-get2/I0000bLdErHsbzF0/fit=1000x750/Doctors-Office-Medical-060.jpg[/t] [sp]wow there are a lot of stock photos of people wearing lab coats on computers[/sp][/QUOTE] oh god that site is pure cancer
Along with completely redoing my project from scratch because when I first started it, I was lazy and put all my files in one folder. I also remade the long noodle rig, from 19 bones to 11 each, it's obviously not quite as flexible and floppy, but it allows for a shit-ton more noodles. [img_thumb]http://i.imgur.com/nqb5Uqp.jpg[/img_thumb] [B]Getting anywhere from 66 to 71 fps in the pic above, with about 45 noodles in the bowl.[/B]
maximum noodles [editline]10th May 2015[/editline] i want a phở extension pack chicken pls
Well I'll give you an idea of one of the levels thats going to come into play. Me and my mates thought of a level, where you must prepare a bowl of ramen noodles.. While a baby sitting across from you is crying and slamming his arms onto the table making absurd "table slamming noises™" and making the noodles and supplies fly around everywhere.
Alrighty, got my shader to handle complex values so it displays the complex phase with a color map (it goes nuts with branch points/singularities though), I want the 3D height to be the amplitude, although I'd have to implement 3D mouse view stuff first, which I've never done before. [img_thumb]http://i.imgur.com/DwqKlA3.png[/img_thumb] Once I have that I can finally begin to add in the actual reconstruction of digital holograms (which you can visualize by looking at the complex data) [Editline]May 10th[/Editline] Actually I think I better map the height to the colormap for now, although I'd have to find a way to quickly normalize my data before sending it to the shader because the colormap requires inputs between 0 and 1, that or just use an arctangent...
[img]http://puu.sh/hIis4/5a36102c9a.gif[/img] I probably need to find a better way than drawing my own art for this (because it's ugly and takes a long time). Any suggestions?
get better at making art or pay someone to do art for you
I like it.
Just thinking about how to add undo states to this gives me nightmares [vid]http://puu.sh/hIkhr.webm[/vid]
[QUOTE=fewes;47696445]Just thinking about how to add undo states to this gives me nightmares [vid]http://puu.sh/hIkhr.webm[/vid][/QUOTE] I guess all you have to do is make action object/interface, then inherit from it. Every action/modification then gets recorded and when you press CTRL Z it just steps back.
[QUOTE=fewes;47696445]Just thinking about how to add undo states to this gives me nightmares [vid]http://puu.sh/hIkhr.webm[/vid][/QUOTE] [url=http://gameprogrammingpatterns.com/command.html#undo-and-redo]Undo and Redo[/url]
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