• What Are You Working On? May 2015
    1,601 replies, posted
[QUOTE=proboardslol;47651841]I don't mean to imply that the people HERE are ten year olds. But facepunch was made for... [url=http://media.moddb.com/images/articles/1/36/35089/auto/image3tv7.png]well...[/url][/QUOTE] Sure it was, ten years ago.
[QUOTE=Ott;47651924]Sure it was, ten years ago.[/QUOTE] My god I just realized. I'm 20. I was 10, 10 years ago. All the 10 years olds have grown up
[QUOTE=proboardslol;47651931]My god I just realized. I'm 20. I was 10, 10 years ago. All the 10 years olds have grown up[/QUOTE] I promise you there are new 10 year olds :v: have you looked at the gmod server list recently?
Alright, so, I'm messing around with shaders in love, and I have no idea what I'm doing. Anyone wanna help?
[QUOTE=polkm;47651985]I promise you there are new 10 year olds :v: have you looked at the gmod server list recently?[/QUOTE] People still play gmod? I thought facepunch was a gasmask enthusiast/programming/2nd amendment discussion forum
Facepunch is the motherland of pseudointellectuals of the internet.
Facepunch represents sanity and sane people.
[QUOTE=Ac!dL3ak;47651986]Alright, so, I'm messing around with shaders in love, and I have no idea what I'm doing. Anyone wanna help?[/QUOTE] I just wrote this so please excuse any mistakes or anything like that. [url]https://gist.github.com/Polkm/6fa5c263efb6cbab9018[/url] Sorry if it goes too much or too little into detail. I didn't want to bog it down with a ton of GLSL examples.
Facepunch is where the Matts and the Andrews of the world convene
Dat feel when you spend 2 hours debugging something only to realize that you used += instead of + :suicide:
I think I got to stay outside this competition. My school ends in 13th June, but I'll have only 3 weeks of free time split between a two-week vacation and a month-long intern work as an IT-support guy in the office department (where they do the paperwork) in a heavy industry complex, finally the new school year starting in August. If any of you wonder about the facility's area of specialty, they work with foresting. A major industry in where I live.
[QUOTE=Fourier;47652183]Facepunch represents sanity and sane people.[/QUOTE] nah
I've been lurking in here for years, so I guess it's time to actually make something other than uni related work and contribute. [vid]https://a.pomf.se/qldqhn.mp4[/vid] This is all rendered using Console.WriteLine's using C# which is pretty wonky.
.NET IRC sucks...
[QUOTE=Zee!;47652563]I've been lurking in here for years, so I guess it's time to actually make something other than uni related work and contribute. [vid]https://a.pomf.se/qldqhn.mp4[/vid] This is all rendered using Console.WriteLine's using C# which is pretty wonky.[/QUOTE] You should consider parsing arrow keys for movement. Typing repeatedly will probably get really annoying after 5 minutes.
[QUOTE=Skipcast;47652575]You should consider parsing arrow keys for movement. Typing repeatedly will probably get really annoying after 5 minutes.[/QUOTE] Will probably add that sooner rather than later, but I wanted to build the foundation for all kinds of different mobs first. : )
Converted my monolithic main() to a finite state machine with generics, worked on the first try! successbaby.jpg
Nice! Why is that good for? Does it works like a "restart" state? [editline]4th May 2015[/editline] [QUOTE=elevate;47652561]nah[/QUOTE] If Facepunch feels sane then I must be insane according to everyone here
[QUOTE=hakimhakim;47650516]Since I've been able to rip Final Fantasy XII stuff with intact animations and all, I thought maybe I'll just make a clone of FF12 :v: Doesn't matter if it's not finished though, at least I'tll be a fun learning. Thinking of making it fight like Dark Souls (yeah its a long shot but still) For now I'll just make it and endless procedurally generated dungeon, with infinite depth. Would be fun if it's multiplayer, just to see how the players will survive the depths [IMG]http://i.imgur.com/oPYyjIk.png[/IMG] The Hell Wyrm. I remembered fighting this guy for 4 hrs straight with his 30-layer HP bar :v: [IMG]http://i.imgur.com/cvMzlJc.png[/IMG][/QUOTE] Damn, DarkBASIC, haven't seen that in a while. I think that's the language I started 3D stuff in
This is the first thing that worked properly: [url]https://github.com/JahTheDev/irc-fs[/url] Pretty great considering that it's also natively meant for F#.
Why do you need IRC? Botnet? Also that feel when game is 99% done and you just need to puuuuuuush
[QUOTE=Fourier;47653678]Why do you need IRC? Botnet? Also that feel when game is 99% done and you just need to puuuuuuush[/QUOTE] Integration with a chat service.
Thanks to Cartman300 in WDYNHW and people on stackoverflow, I'm finally able to create world geometry with repeating textures! (One of these days I'll stop using these ugly dev-textures) [vid]http://i.imgur.com/AzCA941.webm[/vid] (it's a single object, I should have switched to wireframe at the end to show that) Next up, implementing resizing with the mouse in my 2D viewports.
[QUOTE=Fourier;47653187]Nice! Why is that good for? Does it works like a "restart" state?[/QUOTE] Usually when I design games I go for a "component" style structure, however I felt that a FSM more closely resembles the flow of control in a game. For example, say I have three states: MainMenuState, IngameState, and PauseState. MainMenu can transition to Ingame, Ingame can transition to Pause, and Pause can Transition to Ingame or MainMenu. Plus then it's all modular and really easy to extend. Still a lot of work to do, but so far it's working for me :)
[QUOTE=fewes;47650426]Also here's some SSAO because why not: [vid]http://puu.sh/hzRct.webm[/vid][/QUOTE] Could you spare a tip or two how you did it ?
[t]https://dl.dropboxusercontent.com/u/9580892/why.png[/t] now i got two model loaders that don't work correctly (in two different ways!)
[QUOTE=polkm;47652258]I just wrote this so please excuse any mistakes or anything like that. [url]https://gist.github.com/Polkm/6fa5c263efb6cbab9018[/url] Sorry if it goes too much or too little into detail. I didn't want to bog it down with a ton of GLSL examples.[/QUOTE] Thanks, I got the shaders working in love, but now I need to learn about GLSL because I don't know wtf is going on in those
I am out of work for a month. I've got my classmates to trade food for debugging their code. In other news, why the fuck is there no byref/byval keyword in java like there is in c#? a lot of times when my classmates are having some kind of problem with their code it's because they don't understand the difference between the two and it's because java is like, 99% byref
[img]http://i.imgur.com/z9vcRwb.gif[/img] just spent like two hours making sure these two identical platforms never fall out of sync, worth it edit: [img]http://i.imgur.com/VCkU2qP.gif[/img]
More cVision stuff This time aim lines big thanks to [B]Tamschi[/B] for the math angle help. Basically will draw the enemies viewangles when they are using snipers so you can see the exact angle they are holding. [sp]BOTS SEE THROUGH WALLS[/sp] [video=youtube_share;LpWT_v26UnQ]http://www.youtube.com/watch?v=LpWT_v26UnQ[/video]
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