I think Im gonna make a program which can convert csv tables into HTML tables.
it pains me, but I think I'll do it in C# (mono)
[QUOTE=proboardslol;47773865]I think Im gonna make a program which can convert csv tables into HTML tables.
it pains me, but I think I'll do it in C# (mono)[/QUOTE]
[url=https://tburette.github.io/blog/2014/05/25/so-you-want-to-write-your-own-CSV-code/]Doesn't seem so difficult.[/url]
[QUOTE=geel9;47773880][url=https://tburette.github.io/blog/2014/05/25/so-you-want-to-write-your-own-CSV-code/]Doesn't seem so difficult.[/url][/QUOTE]
Oh the CSV part is easy. That was like, most of my CSC 201 assignments, was a lexographical engine for CSV files.
The hard part is pulling myself away from C. I've done work in Java in school, and even that makes me uncomfortable. I don't know why but I just feel so at home with C.
[QUOTE=proboardslol;47773893]Oh the CSV part is easy. That was like, most of my CSC 201 assignments, was a lexographical engine for CSV files.
The hard part is pulling myself away from C. I've done work in Java in school, and even that makes me uncomfortable. I don't know why but I just feel so at home with C.[/QUOTE]
I feel the same way. The strangest things happen when you also feel home at the shell though, and those two just don't cooperate at all, unless you write some fancy shell library.
tcc really made my life simple and easy though. That, and tup. Just recompile infinitely on every single change with little performance hit. Just changed that 4k line C file? 0.2s recompilation. Added SQLite3 source and header files? ~2s on my netbook. Shit is some fine stuff. Not as optimizing, but worth billions during development.
Completely rewrote the code for the thing that I posted here half a year ago. Now it actually produces proper triangles and the code is much easier to read. Sadly the performance is pretty much the same (0.2 secs for 10k vertices, 2.5 for 50k).
[vid]http://a.pomf.se/yjuzqp.mp4[/vid]
Now I have to replace the top-down sorting algorithm with something faster and fix a duplicate quad problem that sometimes happens when splitting the polygon into monotone polygons. After that, turn it into a Unity plugin and put it on github or something.
[QUOTE=proboardslol;47773893]Oh the CSV part is easy. That was like, most of my CSC 201 assignments, was a lexographical engine for CSV files.
The hard part is pulling myself away from C. I've done work in Java in school, and even that makes me uncomfortable. I don't know why but I just feel so at home with C.[/QUOTE]
school assignments for a csv library and a csv library designed to be able to read [b]all[/b] "valid" csv files is p different
not to say that it's really hard either way, just a bitch.
[url]http://tools.ietf.org/html/rfc4180[/url]
[editline]21st May 2015[/editline]
p good read
[editline]21st May 2015[/editline]
Huh, my indexes aren't being created... let's see what's up.
[code]{
"createdCollectionAutomatically" : false,
"numIndexesBefore" : 2,
"errmsg" : "exception: Can't extract geo keys: { snip } can't project geometry into spherical CRS: [ snip, snip ]",
"code" : 16755,
"ok" : 0
}
[/code]
[I]expression_keys_private.cpp[/I]
[code] // Project the geometry into spherical space
if (!geoContainer.supportsProject(SPHERE)) {
return Status(ErrorCodes::BadValue,
str::stream() << "can't project geometry into spherical CRS: "
<< element.toString(false));
}
[/code]
[B]FUCK[/B]
[img]http://bbsimg.ngfiles.com/1/23944000/ngbbs4fa6e62c897f5.jpg[/img]
god dammit MongoDB accept my stupid geo SPHERICAL DATA
[editline]21st May 2015[/editline]
[B]IT'S SPHERICAL[/B]
[QUOTE=Saccn;47774124]Completely rewrote the code for the thing that I posted here half a year ago. Now it actually produces proper triangles and the code is much easier to read. Sadly the performance is pretty much the same (0.2 secs for 10k vertices, 2.5 for 50k).
[vid]http://a.pomf.se/yjuzqp.mp4[/vid]
Now I have to replace the top-down sorting algorithm with something faster and fix a duplicate quad problem that sometimes happens when splitting the polygon into monotone polygons. After that, turn it into a Unity plugin and put it on github or something.[/QUOTE]
Maybe try kd tree?
more like mongdb
i ended up using a `2d` geospatial index over a `2dsphere` one which in my case probably isnt a big deal, but it was really irritating to basically figure out that for whatever reason GeoJSON indexing was basically silently failing with mongoose
[editline]21st May 2015[/editline]
[QUOTE=Bumrang;47774544]more like mongdb[/QUOTE]
basically this, it was so stupid having to reiterate commands back to the mongo cli to figure out what was going on
At some point I'll finish something.
I just started a 2D(?) RPG, I got basic tile rendering and chunk handling.
[IMG]http://i.imgur.com/RsomtDy.png?1[/IMG]
Speaking of MongoDB, I have heard in the past about how bad it is - is it still bad? I was just about to learn how to use NoSQL stuff so if there's a much better alternative then please do share
Not really sure where I'm going with this.
[vid]http://a.pomf.se/aqjrmc.mp4[/vid]
[B]*Edit* Tweaked snow a bit.[/B]
[vid]http://a.pomf.se/mcvmsv.mp4[/vid]
MongoDB is excellent for lazy people, and people who actually need document stores
the former is why its so successful
this is good news because I'm making a site for myself and my housemates to log complaints to eachother, thereby avoiding having to physically walk to another room and tell them "stop using MongoDB" or some other such trivial grievance
[QUOTE=andrewmcwatters;47774618]MongoDB is excellent for lazy people, and people who actually need document stores
the former is why its so successful[/QUOTE]
It's just hyped and that's why many people use it. People use it for the wrong reasons and use it to replace their relation databases because ~new~ and ~everyone uses it~
[QUOTE=Trumple;47774607]Speaking of MongoDB, I have heard in the past about how bad it is - is it still bad? I was just about to learn how to use NoSQL stuff so if there's a much better alternative then please do share[/QUOTE]
I've used it for small scale stuff and I quite like it, although I haven't used it in production or for large data sets.
[QUOTE=Cyberuben;47774669]It's just hyped and that's why many people use it. People use it for the wrong reasons and use it to replace their relation databases because ~new~ and ~everyone uses it~[/QUOTE]
if someone could just make relational dbs as easy to use as document stores then you'd really have something big on your hands
a mongo killer
[QUOTE=geel9;47774181]school assignments for a csv library and a csv library designed to be able to read [b]all[/b] "valid" csv files is p different
not to say that it's really hard either way, just a bitch.[/QUOTE]
entering in the settings manually would be trivial though.
[QUOTE=nomad1;47773224]How difficult would it be to increase the volume that the camera can stay inside?[/QUOTE]
¯\_(ツ)_/¯ depends how they've done it. Could probably tweak it with cheatengine, but I'm not too experienced in that and couldn't say for sure.
In related news, I think I found the face bones:
[t]https://i.imgur.com/1LOIQAV.jpg[/t]
[B]Oh man I'm lovin this..[/B]
[I]
Sound warning.[/I]
[vid]http://a.pomf.se/cttvze.mp4[/vid]
So I finished a month and 1/2 long overhaul of the AI at my job today. I ended up rewriting the AI from a simple system that used range and small algorithms to determine what to use when attacking, to creating an AI system that utilized a state-machine tree combined with a little invention of mine where when entering combat or deciding an idle state, the AI builds a list of states that it could engage in, each with a labeled weight system of values that are modified based on the capacity and the environment that the NPC is in.
In other words, I wrote an AI that [I]literally weighs out[/I] situations depending of certain things. For example, if an AI has a ranged attack, it will weigh out to more likely cast a spell then attack melee. If it's health is low, it has more of a chance of retreating. I even got it so that NPC's mock the player when they run away from the fight. I can't post what project I'm working on or how long till it's out, because I'm still under an NDA, and we're still technically in pre-alpha. But once I do, I'll definitely post screenshots.
[QUOTE=sarge997;47775255][B]Oh man I'm lovin this..[/B]
[I]
Sound warning.[/I]
[vid]http://a.pomf.se/cttvze.mp4[/vid][/QUOTE]
The Long Dark II: Noodles?
[QUOTE=sarge997;47775255][B]Oh man I'm lovin this..[/B]
[I]
Sound warning.[/I]
[vid]http://a.pomf.se/cttvze.mp4[/vid][/QUOTE]
Your videos used to work for me, but now they don't. );
The last one that worked was where all the noodles spawn at the same point and explode out of each other.
Grid and VA stuff tonight, bugfixes probably, playing with Ryan's nametags, too. [url]http://www.twitch.tv/andrewmcwatters[/url]
[QUOTE=Winner;47775975]this is pretty great looking but i burst out laughing when i saw the axe animation[/QUOTE]
boy you betta not be talkin shit about my pro animating skills
Im working with the leadwerks indie edition game engine, I barely have any free time but when I do I spend it on coding for gmod or screwing around in different game engines. This is my first time that I have every attempt to do some procedural generation. I know its nothing, but to me its something, because in the future I could use prefab type rooms and stuff...
[IMG]http://i.gyazo.com/4501fc3cf7186a8fd565c0b0f57cc899.gif[/IMG]
[url=https://github.com/Planimeter/grid-sdk/releases]Grid v1.1.1[/url] is out, back to a stable build! :)
World domination is one step closer.
Server to compute Minesweeper solutions have been brought online:
[T]http://i.imgur.com/W0rhx4f.jpg[/T]
[T]http://i.imgur.com/3WgXzxb.png[/T]
Next up:
[B][I][U]Tea.[/U][/I][/B]
Edit: Explanation:
For those of you wondering what it's REALLY being used for, it's one of a few Dell servers that I will be using for my ESXi cluster.
They're for use in my homelab, as well as providing VPSs and game-servers for my housemates and a few friends. I study Computer Security, so having the ability to just spin up an entire virtual network is invaluable. Moreover, I tend to break things incredibly easily, so having it virtual is going to be amazing.
Will probably also be used as a backend for a few projects if my remote webhost can't handle it (It's based in the US, I'm in the UK)
This particular one is the most powerful, and enough talk aside, you want to see specs, so here they are:
R410 #1:
[B]CPUs[/B]: 2x Intel XEON E5540. 4 cores @ 2.53GHz. HT Enabled (16 total logical threads)
[B]RAM[/B]: 8x 8GB ECC RDIMMS @ ~1.1GHz (64GB Total)
[B]HDD[/B]: 2x Seagate 250GB SATA (Will be replaced by either SSDs or WD Velociraptors)
But, I have two of them, though the second hasn't been upgraded to the same degree (yet..)
R410 #2:
[B]CPUs[/B]: 2x Intel XEON E5520. 4 cores @ 2.26GHz. HT Enabled (16 total logical threads) (Will be upgraded to E5540s as soon as I get some more thermal paste, literally just ran out.)
[B]RAM[/B]: 4x 2GB ECC RDIMMS @ ~1.1GHz (8GB Total)
[B]HDD[/B]: 2x Seagate 250GB SATA
R200:
[B]CPUs[/B]: Some dualcore intel CPU. Not entirely sure anymore
[B]RAM[/B]: 4x 1GB ECC RDIMMS @ ~1.1GHz (4GB Total)
[B]HDD[/B]: 2x Seagate 250GB SATA
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