Been working on an online Fire Emblem clone.
[media]https://www.youtube.com/watch?v=y2OQ76csHEU&feature=youtu.be[/media]
Working on an Evil Genius type of game, Rock generation... done!
I'm calling it Lab Boss Tycoon because I don't know any other name for it.
[IMG]http://i.imgur.com/Dni9lLA.png[/IMG]
Now for creating some outdoor areas around it...
[QUOTE=riekelt;47806427]Working on an Evil Genius type of game, Rock generation... done!
I'm calling it Lab Boss Tycoon because I don't know any other name for it.
[IMG]http://i.imgur.com/Dni9lLA.png[/IMG]
Now for creating some outdoor areas around it...[/QUOTE]
Rock generation done...? It's just a plane?
Learning elixir.
I do not think it follows best practices however:
[CODE]
defmodule Best do
# High level and low level
defstruct high: "High level is only choice", low: "Low level is only choice"
defmodule Choice do
def is do
best = %Best{}
case {best.high, best.low} do
{"High level is only choice"} ->
"Well it is >;)"
{"Low level is only choice"} ->
"I for one do not fear the C menance"
_ ->
"Stalin not care, he vant sandvich. Both stay in same level in gulag."
end
end
end
end
IO.puts Best.Choice.is
[/CODE]
[QUOTE=Cyberuben;47806653]Rock generation done...? It's just a plane?[/QUOTE]
Nope. It's generated runtime out of cubes, so that I can remove them on runtime for base layout.
[QUOTE=Gmod4ever;47806080][...]
I actually saw the problem, due to Facepunch's syntax highlighting. It appears that batch reads [b]\"[/b] as an escape string, which is why it sometimes worked and sometimes didn't. I changed those to [b]\""[/b], and it works properly now. That was a nightmarish headache. :v:[/QUOTE]
Just use /.
[URL="http://www.robvanderwoude.com/escapechars.php"]The proper escape sequence for \ is \\.[/URL]
If you use \"" you get extra " in your arguments (which probably partition your parameters in some weird way that just happens to work here).
50 new posts - 80% is drama.
I'm working on a Valve Keyvalue file parser
Input
[code]"root1"
{
"key1" "value1"
}[/code]
Output:
[code]root1: 1/8
[/code]
[i]How in the fuck?[/i] I'm not good with Perl
Looks and feels a bit more like the old game.
[vid]http://a.pomf.se/skuqer.webm[/vid]
[QUOTE=MadPro119;47807004]Looks and feels a bit more like the old game. [/QUOTE]
I can't help but think grabbing the poles that are off the screen by the time the rope gets there must be kind of awkward, like the FOV is too low or the camera is too close or something
[QUOTE=aurum481;47806997]50 new posts - 80% is drama.
I'm working on a Valve Keyvalue file parser
Input
[code]"root1"
{
"key1" "value1"
}[/code]
Output:
[code]root1: 1/8
[/code]
[i]How in the fuck?[/i] I'm not good with Perl[/QUOTE]
you bring shame to the family
Been working on a couple of things, never took them very far though mostly because I've been busy as hell with uni work but also because I didn't have any inspiration.
First I wanted to clone the online colour picking game that has been going around recently, where you have to pick the box that is a slightly different tone than the rest. I actually wanted to improve the game by reducing the randomness (the online version does get more difficult, but some colours are so hard to differentiate that they are almost impossible even in lower difficulties, I wanted to reduce that happening). I'll probably pick it up and work on it soon-ish. I also have to add a timer, which should be trivial.
[img]http://i.imgur.com/VMu4DDx.png[/img]
[img]http://i.imgur.com/LDUxhCU.png[/img]
The second was a picture to ASCII converter. It is as barebones as it gets, outputs a txt and shows a colourised version of the same on screen. It can use whatever character range you want it to use and it can (in theory) use any font. I don't really know what else to do with it or if there is anything more to add.
[img]http://i.imgur.com/F5IuzNA.png[/img]
[img]http://i.imgur.com/tWk8Ep3.png[/img]
That pic-to-ASCII converter is magickal.
Any links that we can use?
[QUOTE=hakimhakim;47807453]That pic-to-ASCII converter is magickal.
Any links that we can use?[/QUOTE]
Algorithm-wise I basically followed [url]http://mattmik.com/articles/ascii/ascii.html[/url].
I abuse SFML to get individual character brightness levels. The program types every character in the range you've specified on a render texture, which is then used to create an image that I can access individual pixels of so I can get the overall brightness of the character.
If you mean a working version though, I can upload the source and the executable tonight or tomorrow the latest as soon as I get back to my laptop.
-this isn't the help thread!-
[QUOTE=Fetret;47807727]Algorithm-wise I basically followed [url]http://mattmik.com/articles/ascii/ascii.html[/url].
I abuse SFML to get individual character brightness levels. The program types every character in the range you've specified on a render texture, which is then used to create an image that I can access individual pixels of so I can get the overall brightness of the character.
If you mean a working version though, I can upload the source and the executable tonight or tomorrow the latest as soon as I get back to my laptop.[/QUOTE]
I did a similar thing once in perl. But I just used a 256 color terminal and abused the block character █ and gave it the correct color. Turned the dancing thing(monkey?) that hexxehh uses as his avatar into a file that can be shown as an animation in the terminal. It was a neat little project.
[QUOTE=geel9;47794648]I don't feel as if web design belongs in a programming WAYWO.[/QUOTE]
I agree for the most part. Documentation—and how it's formatted—does have a place here; things that fall under web development, but not web design, do too.
[editline]26th May 2015[/editline]
[QUOTE=proboardslol;47803700]I didn't "decide I don't like web development"; I try learning it, and it's boring. Web development just seems vapid to me. I'm not saying I'll never learn it; I'm saying that I don't like it. Is it now a crime to not like something? To have a preference?
You're really taking this shit personally and I don't know why. I'm not AFRAID of C#; I just don't see the point. I read the books, and they were fine, it's just that the subject matter is just so goddamned BORING to me. It's just who I am; I don't like these things, and I do like other things.
I'm not scared of databases, I just think that theyre totally fucking boring. Just like I'm not AFRAID of classical russian literature, I just think it's totally unrelateable and boring.
I'm still trying to learn this shit. I don't get why you're attack me for what amounts 100% to a personal preference. I don't get why WAYWO, once again, is getting all pissy about things that have absolutely nothing to do with them[/QUOTE]
I don't like web development either, but I also don't find it boring. It's not the programming in web development I dislike, but rather the aspect of taking a program that runs on my computer where I can control every aspect of it, over to someone else's server where someone else controls and runs it. I then become dependant upon someone else whom may become more restrictive, employ costs, or take it down all together. Things on the web today may not be there tomorrow, and you can't rely upon that. You are also subject to the design choices of author.
Those are the reasons why I dislike how everyone is making "web apps", especially ones that are centralized. That's not to say you can't have a web-app in conjunction too (like Dropbox for example).
I don't know how many of you agree, but I think a backend based library (along with its minimal dependencies) should be provided with virtually all applications, on which the GUI or CLI can be built (like Git). This way, it doesn't matter what OS you're using. A frontend website can then be built on top of that backend, or a GTK frontend, or a WinForms front, or—well, I'm sure you get the point.
i like everything
challenge everyth-
wait no, no no
Finally having some content to show - Recently worked on the inventory system for my game. Its almost complete, functionality-wise (Looks horrible, though) - just some tiny graphical things to iron out before continuing to the next milestone. Sorry for the potato quality:
[vid]http://a.pomf.se/rockqz.webm[/vid]
By the way, the bars on the no-sprite items are durability and the number on the top right of them is the amount of them stacked. Maximum stack size is implemented, just not shown here.
There are slots on the person sprite (Head, hands, legs, feet, belt etc.). Some items can only be placed on specific parts, and there are 'active' body parts.
If you place the axe in one of the hands it enters the hotbar, otherwise you can just pull it out of your bag mid-fight. If you were to place it on your feet (You can't, but theoretically) it won't appear that and you won't be able to use it. You can add more active slots - I can easily code a sheath, a belt item you can draw from even though the item isn't in your hand.
So, what do you think?
I've been working on stairs and elevators for Arcade.
The lighting isn't final or anything yet and needs tweaking a lot, I was just messing around with reflection probes and thought this screenshot was kinda nice.
[img]http://files.facepunch.com/layla/2015/May/26/2015-05-26_17-20-18.png[/img]
[QUOTE=layla;47808462]I've been working on stairs and elevators for Arcade.
The lighting isn't final or anything yet and needs tweaking a lot, I was just messing around with reflection probes and thought this screenshot was kinda nice.
[img]http://files.facepunch.com/layla/2015/May/26/2015-05-26_17-20-18.png[/img][/QUOTE]
Is that still Unity3D? :quagmire:
Yeah although one weekend I'm going to implement elevators in UE4 because this model Dan made is amazing and would look so much better rendered in UE4.
fuck everything except utf-8
Would be pretty cool if you popped into the server through the elevator.
I've thought of that too, either have an entrance elevator or entrance door and that's where you come in through when you join the room. I'm also thinking some elevators could take you to a completely different server, that way you could link your room to a friends room.
[QUOTE=DarKSunrise;47808699]fuck everything except utf-8[/QUOTE]
The one thing I wished UTF-8 done instead is to add an additional bit at the end of a byte to represent another byte appended to the end of the current code-point. That way, it would be almost impossible to have an invalid Unicode string.
Another method of formatting I've thought about is to have the last bit set an offset (specified by the next bytes until the last bit of the byte is 0). That way you can represent *ANY* code-point with the same size as ASCII (assuming the charset is spaced within a 255 block).
Both of these methods would keep the no-null-byte behavior, and are backwards compatible with ASCII.
Remaking Battlezone for school
[vid]http://a.pomf.se/dvpzxg.mp4[/vid]
[url=https://github.com/Mechazawa/amon3-pushjet-notifications]Patched Pushjet support[/url] into [url=http://amon.cx]Amon[/url]. Works like a charm
[t]http://i.imgur.com/cUVi88Y.jpg[/t]
Hoorah, I just finished implementing basic object creation/deletion with my Undo/Redo system.
The only difference in this gif from the last one is that it goes a step further - it will despawn and respawn the object.
[t]http://i.imgur.com/hRUCZIU.gif[/t]
Not very interesting to look at I'm sure, but I'm happy about it, plus its extra content for the thread.
I just have to do a little editing to push the object back onto the selection stack.
[QUOTE=layla;47808744]I've thought of that too, either have an entrance elevator or entrance door and that's where you come in through when you join the room. I'm also thinking some elevators could take you to a completely different server, that way you could link your room to a friends room.[/QUOTE]
Ohhhh yeah! Elevator loadings! It's like Mass Effect all over again :v:
[QUOTE=Deseteral;47810428]Ohhhh yeah! Elevator loadings! It's like Mass Effect all over again :v:[/QUOTE]
[URL="https://www.youtube.com/watch?v=5tCw3LsMdps"]Related[/URL].
On-topic: I have a summer internship teaching computer classes, but I won't be able to work on my personal projects. :( Unfortunately, after I spend some time away from a project I loose interest and focus. Any tips for helping me get back into projects that have been backshelved for a while?
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