• What Are You Working On? May 2015
    1,601 replies, posted
[QUOTE=TrafficMan;47820778]That could probably pass as a Mount and Blade screenshot[/QUOTE] Thank.. You? :v:
[QUOTE=Rocket;47820310]They're anime race. Meaning white european with pointier chins. [editline]27th May 2015[/editline] Anime was based off of Western cartoons which is why anime is so palatable to Americans.[/QUOTE] A very interesting video on this subject. It's shitty quality and the narration is entirely through subtitles, but it's still worth a watch. [media]http://www.youtube.com/watch?v=loAsiEUy7og[/media]
Spent whole day remaking selection system, in hopes of doing group transformations instead of single object transformations, also to get group transformations in my undo/redo system as apposed to multiple singular entries. Turns out moving more than 2 objects drastically drops frame rate, and anything above 5 is absolutely crippling. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-suicide.gif[/IMG] I have proper group translation - that is easy, somehow group scaling is fucking up, and I don't even want to try group rotation yet
[QUOTE=TrafficMan;47820778]That could probably pass as a Mount and Blade screenshot[/QUOTE] Took me a good minute to realise that it wasn't Mount & Blade. About the same level as Layla's source clone.
[QUOTE=chimitos;47819533]Gary's famous. [media]http://www.youtube.com/watch?v=eh1zfdUTqBY[/media] Gary, did you do this on purpose? I feel like they're reading too far into it, but I'd like to hear your input[/QUOTE] In my experience all it did was have people scream "niggers" the day the update came out. Then it went back to indiscriminately murdering naked men with rocks.
[QUOTE=chimitos;47819533]Gary's famous. Gary, did you do this on purpose? I feel like they're reading too far into it, but I'd like to hear your input[/QUOTE] My mistake was buying the game just because Garry/Garry's team made it. Gave it a go, wasn't really any fun.
Some random content from a few weeks ago on my game, player color customization. [vid]http://a.pomf.se/hzhfes.mp4[/vid] [snip] I have to fix a few bugs then I'll post the link again
[QUOTE=andrewmcwatters;47820055]i usually enjoy games more when they dont go out of the way to push some petty agenda on me i don't play rust but it's more annoying than enlightening why you'd be forced into a race purely for the sake of artificial race diversity and nothing more you could even just say you're given a random character and there's no reason for it but it's stupid when it becomes a design decision for political reasons[/QUOTE] I don't think garry had an agenda. It's more of a "for the sake of realism, lets randomize features of players and they'll deal with the hand they're dealt with just like they would in real life" kind of situation. Social implications definitely exists as a result but it was most likely an secondary, afterthought-ish thing. These effects are likely considered prior and despite the potential backslash, the feature is still implemented not because he wanted SJW bucks but it was determined to be not a big deal.
Sometimes you have to make bugs to fix them. [img]http://i.imgur.com/eKjU0Cy.png[/img] The 'walls' almost look like some sort of desert biome. [img]http://i.imgur.com/1coEgXe.png[/img][img]http://i.imgur.com/D9l9KGY.png[/img] But hey my generate code is 192 iterations per chunk faster now. (Not a noticeable difference.)
[QUOTE=NicDasomeone;47820827]Is it just me or is it only the first maze that has a real solution? In your last two pictures, it's crossing through walls diagonally, or is this intended? If it was intended, there are much faster ways of traversing maze #1 :)[/QUOTE] Yes, cellular automata with nothing else on top do not guarantee an interesting or solvable maze, only a maze-like structure And I've made it so moving diagonally through walls has a massive movement cost, only used if there is absolutely no other way
[QUOTE=proboardslol;47820562]I made a program (in C, but I'm going to redo it in Ruby!) that converts escape characters into HTML and formats it that way. this way, I can take notes in math class without having to remember the unicode number for epsilon or delta. instead, I type \e for epsilon, \d for delta, \i for infinity, \p for pi, and some other formatting (i'm adding more). So, for example, this is the input: [url]http://proboardslol.neocities.org/5-26-15.txt[/url] and after running it through the program, it comes out with a little bit of formatting, and when combined with a style sheet, I get: [url]http://proboardslol.neocities.org/notes.html[/url] so that I can take notes more quickly in math class without worrying about typing in HTML, or without having to spend 30 minutes after class formatting my notes for later; now I can just run it through this program and upload it to my neocities[/QUOTE] Any chance you'll release the C source code? That is one hell of a cool thing to have done. It's a pretty neat markup language too.
[QUOTE=proboardslol;47820562]I made a program (in C, but I'm going to redo it in Ruby!) that converts escape characters into HTML and formats it that way. this way, I can take notes in math class without having to remember the unicode number for epsilon or delta. instead, I type \e for epsilon, \d for delta, \i for infinity, \p for pi, and some other formatting (i'm adding more). So, for example, this is the input: [url]http://proboardslol.neocities.org/5-26-15.txt[/url] and after running it through the program, it comes out with a little bit of formatting, and when combined with a style sheet, I get: [url]http://proboardslol.neocities.org/notes.html[/url] so that I can take notes more quickly in math class without worrying about typing in HTML, or without having to spend 30 minutes after class formatting my notes for later; now I can just run it through this program and upload it to my neocities[/QUOTE] Neat idea! Reminds me of when I used to use markdown to take notes during lecture.
[QUOTE=Rocket;47819971]I'm not a cyborg but I somehow still managed to get immersed into Deus Ex.[/QUOTE] *something about not asking for it*
[QUOTE=Te Great Skeeve;47820091]I can't believe people who say they are going to buy the game now just because of this feature.[/QUOTE] I kinda want to buy it now because I'm curious about what character my Steam ID generates. [editline]28th May 2015[/editline] Page king screenshot [url=http://i.imgur.com/egaHfFY.png][img]http://i.imgur.com/egaHfFYl.jpg[/img][/url]
Presented without comment: [t]http://kirk.by/s/14d993968cc[/t]
Did a bit more work on that game I posted about last week. I added Helicopters, Tanks, Bazooka infantry, super sprinting (a speed boost that explodes infantry on contact), a slow-mo button and some random changes. [video=youtube;iQRWsbKwqvs]http://www.youtube.com/watch?v=iQRWsbKwqvs[/video]
I really hate making art assets. Take forever and look terrible. Took me like 3 hours to make a 3 frame walk cycle and 4 weapons that look very similar. [vid]http://a.pomf.se/vbgedp.mp4[/vid]
[QUOTE=andrewmcwatters;47820055]i usually enjoy games more when they dont go out of the way to push some petty agenda on me[/QUOTE] Sorry I'm late to replying to this but I feel like its not trying to push any agenda on you but simply exposing you to a reality that [I]real people[/I] face every day. Its like it is asking you what you think about it in some bullshit questionnaire it simply exposes a sad fact about the world we live in. Intentional or not this a good thing.
[QUOTE=chimitos;47819533]Gary's famous. Gary, did you do this on purpose? I feel like they're reading too far into it, but I'd like to hear your input[/QUOTE] This is fucking retarded. They praise Rust for ~pushing the boundaries of what games are and getting them closer to "art" by making people feel uncomfortable~ while a few weeks ago they bashed Hatred with some retarded reasoning. They should at least be consistent about it.
[QUOTE=wizard`;47823017]Sorry I'm late to replying to this but I feel like its not trying to push any agenda on you but simply exposing you to a reality that [I]real people[/I] face every day. Its like it is asking you what you think about it in some bullshit questionnaire it simply exposes a sad fact about the world we live in. Intentional or not this a good thing.[/QUOTE] I would argue that's pushing an agenda, forcing players to play a certain a way to express a message as "feel what 'real' people face every day" is an agenda like any other. I mean, there's no way to change it and what even defines what 'real' people face everyday, am I not a 'real' person? It's pushing an agenda, however, you are free to feel that as a good thing or not.
[QUOTE=adnzzzzZ;47823121]This is fucking retarded. They praise Rust for ~pushing the boundaries of what games are and getting them closer to "art" by making people feel uncomfortable~ while a few weeks ago they bashed Hatred with some retarded reasoning. They should at least be consistent about it.[/QUOTE] Paul Graham's writing on moral fashion comes to mind :v: for the uninitiated: [url]http://www.paulgraham.com/say.html[/url]
[QUOTE=mastersrp;47822426]Any chance you'll release the C source code? That is one hell of a cool thing to have done. It's a pretty neat markup language too.[/QUOTE] I will (reluctantly; it's ugly and I threw it together. I'll fix it.) upload to my github soon.
[QUOTE=MatheusMCardoso;47819870]The dumb shower it is getting in the videos section though. I personally found the analysis interesting, even if Garry didn't intend for it to be that deep.[/QUOTE] It [I]may[/I] have something to do with Portnow slandering TotalBiscuit and doubling down using the official Extra Credits account (and never apologising for it). A lot of people have a very low opinion of the series since then, especially when they try to prescribe anything relating to social justice (as they do here in that slightly offhand comment about implementing diversity). That said, this video is fairly on-mark again, and Garry actually did comment on the feature a while ago saying much of what is highlighted here is intentional (and I have no problem with that. There was no misrepresentation and no marketing ploy, and the reaction in the game's community hub on Steam was entertaining). It's however pretty hypocritical if you contrast it with their video on Hatred (where they also completely invented context for the game to denounce it more than justifiable by their usual political message. If I'm not mistaken they even attacked that game for some things they praised this one for). My impression is that there was quite a slump in quality in the last year of Extra Credits episodes, but that it's slowly (and unsteadily) going up again. However it's fairly evident that the author doesn't care much about scientific workflow, so while the show is very useful for getting ideas you probably should roughly cross-verify everything you get from there to make sure it's not just made up or representing some idealised state that has little to do with how people usually approach content. I. e.: Definitely treat these as opinion pieces only, because if enough people repeat them verbatim we may end up with [I]a[/I] literal "Extra History".
FUCK MY LIFE this is what was causing my bug [t]http://i.imgur.com/z1DT96R.png[/t]
[QUOTE=eirexe;47823684]FUCK MY LIFE this is what was causing my bug [t]http://i.imgur.com/z1DT96R.png[/t][/QUOTE] [code]using System.IO;[/code] I don't see the error
[QUOTE=WillKirkby;47822826]Presented without comment: [t]http://kirk.by/s/14d993968cc[/t][/QUOTE] Whenever I see a section like that I really wonder what the people did for the game, just out of curiosity. I can imagine for a few and a few are obvious, but for others I have no idea at all. (Maybe it's just me but I'd probably just credit people for what they did or thank them less unspecifically e.g. for spreading the word in a significant way or contributing some content. I feel it's easier to do their contributions justice that way.)
Okay here's the code. criticism welcome. github.com/proboardslol/notesparser
[QUOTE=eirexe;47823684]FUCK MY LIFE this is what was causing my bug [t]http://i.imgur.com/z1DT96R.png[/t][/QUOTE] Can't see the error? But check out Path.Combine: [url]https://msdn.microsoft.com/en-us/library/system.io.path.combine%28v=vs.110%29.aspx?f=255&MSPPError=-2147217396[/url]
[QUOTE=Mega1mpact;47823747][code]using System.IO;[/code] I don't see the error[/QUOTE] if you look closely you can see that I accidentally copied the same file to different folders
[QUOTE=eirexe;47823684]FUCK MY LIFE this is what was causing my bug [t]http://i.imgur.com/z1DT96R.png[/t][/QUOTE] Use [I]/[/I] instead of [I]\[/I], no [I]/[/I] at the start of a relative path and [I]Path.Combine[/I] to attach relative paths to their base directories. Otherwise your code is far too error-prone across different operating systems and common input strings. Also use [I]using System.IO;[/I] of course, as Mega1mpact already remarked, or [I]using File = System.IO.File;[/I] (and/or similar) if there's a collision.
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