[QUOTE=sarge997;47848068]Networking with a buddy.
-video-[/QUOTE]
Watching your progress on this just makes me exceptionally sad that I can't remember the name of the original author of Gmod Winter Survival. I think it was Night-Eagle.
What makes it worse is we used to be best friends. I don't even know what became of him, or why we stopped talking.
:(.
Quickly made a small ghetto-ish Pushjet application before going to bed. All it does is pump any notification it gets to the Gnome notification manager. Gonna wrap some GTk goodness around it and clean it up a bit tomorrow.
[t]http://i.imgur.com/LOmn6vX.png[/t]
[url]https://github.com/Mechazawa/Pushjet-Gnome-Ghetto/tree/master[/url]
Is anyone working on highlights?
[QUOTE=Gmod4ever;47848647]Watching your progress on this just makes me exceptionally sad that I can't remember the name of the original author of Gmod Winter Survival. I think it was Night-Eagle.
What makes it worse is we used to be best friends. I don't even know what became of him, or why we stopped talking.
:(.[/QUOTE]
You were best friends with a guy who's name you can't remember?
Animations take sooooo long to make.
[img]http://i.imgur.com/fhfmuml.gif[/img]
I drew some new art to further test my animation/attachment stuff.
[IMG]http://puu.sh/i86ov/b49f443774.gif[/IMG]
(featuring full auto tests yay, also excuse the weird artifacting)
I touched up the attachment system. This gun is made up of 13 parts (bolt, bolt cover, charging handle, receiver, barrel, handguard, front sight post, carry handle, stock, grip, trigger, flash hider, and optionally a magazine).
Eventually when I get an inventory going you'll be able to swap out all sorts of stuff, or take off stuff you don't want.
I also cleaned up a lot of code. I had a pretty funny situation where a bullet could be fired when the bolt was pushing a new round into the chamber, causing it to *click* on the next shot because the chamber would be empty. Incidentally, this lets ya spray hella bullets now (provided your gun can keep up).
Working on making my own rendering backend for my game, ditching JSFML completely.
Got point lights to work!
[vid]http://a.pomf.se/nphjcm.mp4[/vid]
[QUOTE=Darwin226;47850543]You were best friends with a guy who's name you can't remember?[/QUOTE]
What matters is love.
Seriously, I remember kissing girl(s) when I was drunk without knowing her name. It was actually awkward at end because I needed to craft my sentences without using her name and I think she picked up the clue that I don't have idea who she was.
Having fun with text generation (berkin pls do not kil thx)
Now I can do
[cpp] fragment_string base;
base.add(fragment_t::PARTICULATE);
base.add(fragment_t::OBJECT_NAME);
base.add("module was");
base.add(fragment_t::ACTION, false); ///false means no trailing space, necessary for ", then" to work afterwards
fragment_string first_of_day;
first_of_day.add("today");
first_of_day.append(base);
fragment_string cont;
cont.add(", then");
cont.add(fragment_t::ACTION);
fragment_string cont_peon;
cont_peon.append(cont);
cont_peon.add("by");
cont_peon.add(fragment_t::PEON_NAME);
[/cpp]
Then hand a fragment_string an event which contains the information required (such as PEON_NAME, and ACTION) and itll generate a nice string for you! Its like a sexy printf or something
Eg, the first fragment_string (base) handed an event saying a battery object was destroyed will generate the string "A battery module was destroyed", whereas a different repair event can generate "An O2 module was repaired"
String fragments can also be chained together conveniently, and so first_of_day will simply have "Today" stuck to the beginning of any string fragment. Capitalisation is auto handled by the text rendering which is nice too
The good thing about this is that its very extensible and means that I can easily generate a large variety of sentences, and then mash them together easily. This is vastly better than the last system I was using where everything was hardcoded
[QUOTE=Icedshot;47850932]Having fun with text generation (berkin pls do not kil thx)
Now I can do
[cpp] fragment_string base;
base.add(fragment_t::PARTICULATE);
base.add(fragment_t::OBJECT_NAME);
base.add("module was");
base.add(fragment_t::ACTION, false); ///false means no trailing space, necessary for ", then" to work afterwards
fragment_string first_of_day;
first_of_day.add("today");
first_of_day.append(base);
fragment_string cont;
cont.add(", then");
cont.add(fragment_t::ACTION);
fragment_string cont_peon;
cont_peon.append(cont);
cont_peon.add("by");
cont_peon.add(fragment_t::PEON_NAME);
[/cpp]
Then hand a fragment_string an event which contains the information required (such as PEON_NAME, and ACTION) and itll generate a nice string for you! Its like a sexy printf or something
Eg, the first fragment_string (base) handed an event saying a battery object was destroyed will generate the string "A battery module was destroyed", whereas a different repair event can generate "An O2 module was repaired"
String fragments can also be chained together conveniently, and so first_of_day will simply have "Today" stuck to the beginning of any string fragment. Capitalisation is auto handled by the text rendering which is nice too
The good thing about this is that its very extensible and means that I can easily generate a large variety of sentences, and then mash them together easily. This is vastly better than the last system I was using where everything was hardcoded[/QUOTE]
Serves Berkin right for not porting Rant to GLSL.
[vid]https://a.pomf.se/sjatzl.webm[/vid][vid]https://a.pomf.se/ljjvbt.webm[/vid][vid]https://a.pomf.se/dwdios.webm[/vid]
I'm having [I]way[/I] too much fun with this
edit:
[vid]https://a.pomf.se/kkiuvn.webm[/vid]
[QUOTE=Funley;47845637]I fired the previous driver and after hours of searching for a new one, I found a nice one who knows more about traffic laws than the previous guy. He's kinda bad at handling the car, he can barely keep it on the road when doing turns. Also the speed limit there is like 40 km/h and he's going way below that.
Again, sorry for the large video :)
VIDEOOOO[/QUOTE]
Watching that truck is giving me Transport Tycoon nostalgia.
[editline]1st June 2015[/editline]
[QUOTE=Fourier;47850924]What matters is love.
Seriously, I remember kissing girl(s) when I was drunk without knowing her name. It was actually awkward at end because I needed to craft my sentences without using her name and I think she picked up the clue that I don't have idea who she was.[/QUOTE]
[url]http://facepunch.com/member.php?u=2853[/url]
This guy? :v:
EDIT: Well shit.
[url]http://facepunch.com/showthread.php?t=578792&highlight=[/url]
[QUOTE=Zwolf11;47850572]Animations take sooooo long to make.
[img]http://i.imgur.com/fhfmuml.gif[/img][/QUOTE]
depends on what tools you use and what art style you go for
animations are the funnest part imo 8)
[img]http://i.imgur.com/v9LwTIH.gif[/img]
[img]http://i.imgur.com/e3WqAjT.gif[/img]
Is anyone working on the new thread? If not I suppose I could.
Please do
[QUOTE=sarge997;47852516]Is anyone working on the new thread? If not I suppose I could.[/QUOTE]
I'm rating this 'Agree' to signify that it would be cool if you made a new thread, [B]not [/B]that I'm working on a thread
[QUOTE=Hentie;47852343]depends on what tools you use and what art style you go for
animations are the funnest part imo 8)
[img]http://i.imgur.com/v9LwTIH.gif[/img]
[img]http://i.imgur.com/e3WqAjT.gif[/img][/QUOTE]
Which software would I use for making pixely animations?
[QUOTE=JohanGS;47853291]Which software would I use for making pixely animations?[/QUOTE]
[url]http://www.piskelapp.com/[/url]
Pretty good to be honest. There is an offline version as well.
[QUOTE=Hentie;47852343]depends on what tools you use and what art style you go for
animations are the funnest part imo 8)
[img]http://i.imgur.com/v9LwTIH.gif[/img]
[img]http://i.imgur.com/e3WqAjT.gif[/img][/QUOTE]
im looking for the best workflow for this, because i'd like to implement animations into grid soon
the best workflow i've seen thus far is photoshop, video groups for frames, export to pngs, convert to spritesheet, and use in engine
[QUOTE=Snickerdoodle;47695497][t]http://cdn.c.photoshelter.com/img-get2/I0000bLdErHsbzF0/fit=1000x750/Doctors-Office-Medical-060.jpg[/t]
[sp]wow there are a lot of stock photos of people wearing lab coats on computers[/sp][/QUOTE]
Hah that's hilarious.
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