• What Are You Working On? July 2015
    1,392 replies, posted
[QUOTE=MadPro119;48152462]obama?[/QUOTE] MakeHuman says he's 90 years old and 7' 9". So I doubt it.
[QUOTE=Winner;48152498]til lots of waywo programmers enjoy acid[/QUOTE] Or drugs in general. [editline]8th July 2015[/editline] WAYWO the new DDT.
[vid]http://webm.host/fa712/vid.webm[/vid]
Do you guys think perfectly flat walls look good enough to be used somewhere in the game? [t]http://i.imgur.com/Ma78YcJ.png[/t]
So I'm back at this project! I now have fully functioning inventory (not really shown), and some pretty workable terrain generation! I was [I]really[/I] expecting terrain generation to take me a [I]long[/I] time, but this only took a few hours, most of which was planning, and re-working some other things to make it work better. [video=youtube;hEtCQjWJ5Ck]http://www.youtube.com/watch?v=hEtCQjWJ5Ck[/video] For anybody having trouble coming up with some code for terrain generation, let me give some pointers! :) I did mine in steps... The first step was to place some jagged solid material at the very bottom of the world (IE: Bedrock). I added 3 layers of this material. The lowest layer is 100% filled, the second is 50% filled, and the third is 25% filled. (whatever is not filled with the solid material becomes filled with stone instead.) The second step was to fill everything with boring old filler material; in my case, it is stone. The next step was hills/mounds/mountains! I created a variable which would be the chance of a mountain being placed in the world (between 250 to 400 - Decreased by 0 to 35 every time a mountain is created) When a mountain is created, a single block is placed randomly on the surface. This block has a chance between 100 and 2000 to have blocks placed beside it. These block will keep this chance minus 75 to 100. So, let's pretend the chance is 400... The first 'seed' of the mountain is placed, and there is a 100% (well, 400%) chance to place blocks to every side of it. Then the chance is decreased by 90%, and there is now a 310% chance that blocks will be placed beside [B]those[/B] blocks... And so on and so forth. After that, we still have some super flat terrain, so lets simulate some acid rain, as I like to call it. We look at the top-most block of every X position (this will happen 1 to 4 times) and then there is a 33% chance that this block will be removed. Now, let's rain down some dirt! There is a 10/12 chance that there will be 4 layers of dirt, and a 2/12 chance that there will be up to 7 layers. Finally some less aggressive acid rain to touch up that. (same as before, just different numbers) We look at the top-most block of every X position (this will happen 0 to 2 times) and then there is a 66% chance that this block will be removed. Last but not least... Shower everything with grass! Now you are free to add your trees, caves, ores and whatever else your heart desires, I hope this helps somebody!
[t]http://i.imgur.com/7x0jlXu.png[/t] it's time to party
[img]http://i.imgur.com/qPL6DPd.png[/img] So apparently (2 + 4) * 3 = NaN :v: Scripting languages are hard to make.
[QUOTE=Naelstrom;48151732]It's more about describing common typography problems and solutions. I never really realized that you can't manipulate rasterized text without making it look like shit until I read that article. Knowing it will change how you design text renderers.[/QUOTE] So what should you do when you want to render text on a 3D object? I suppose it's not as essential that it looks good so you could just do the "bad" raster then transform thing.
[QUOTE=fewes;48152200]Clearly I should have been an animator instead: [img]http://puu.sh/iS91I.gif[/img] Coming to an engine near you soonish[/QUOTE] is this spriter? [editline]9th July 2015[/editline] [QUOTE=Berkin;48152983][vid]http://webm.host/fa712/vid.webm[/vid][/QUOTE] imo this text is good for things like quest updates and area names, but speech text should be down the bottom so the character's face is visible.
[QUOTE=Winner;48151388]i have 4 tabs of rather strong acid i've been holding onto for a while, now's the time[/QUOTE] spaces of acid are better than tabs of acid
[QUOTE=Pat.Lithium;48154199]is this spriter? [editline]9th July 2015[/editline] imo this text is good for things like quest updates and area names, but speech text should be down the bottom so the character's face is visible.[/QUOTE] I agree, and I've adjusted the HUD elements and camera offset accordingly.
[QUOTE=Winner;48154372]got the vgg image model working so it doesn't take like eight minutes to generate a single frame -snip-[/QUOTE] What did you train that with... fish and lips?
I worked on a subtitle system for the game today and Killowatt decided to give me some sample data to test it with. I got much more than I expected. [vid]http://webm.host/5fed5/vid.webm[/vid]
Got my final TripleByte interview in 18 hours. Hopefully I do as well on this one as I did the previous one.
[QUOTE=geel9;48155317]Got my final TripleByte interview in 18 hours. Hopefully I do as well on this one as I did the previous one.[/QUOTE] Whats happening with scrap.tf?
[QUOTE=Richy19;48155331]Whats happening with scrap.tf?[/QUOTE] Not actually looking for a job -- just getting interview experience :v: They know I'm not actively looking for a position so I'm not wasting anyone's time or anything. They want more data on the interview process. [editline]9th July 2015[/editline] TF2 4 lief
[QUOTE=geel9;48155336]Not actually looking for a job -- just getting interview experience :v: They know I'm not actively looking for a position so I'm not wasting anyone's time or anything. They want more data on the interview process. [editline]9th July 2015[/editline] TF2 4 lief[/QUOTE] Ohh wow, thats pretty sweet then! And never know, having a startup of your own they might want to keep you on the phone list as a consultant or something :D
[QUOTE=Pat.Lithium;48154199]is this spriter? [/QUOTE] Na, it's [url=http://esotericsoftware.com/]Spine[/url]. [editline]Edited:[/editline] Whabams [img]http://puu.sh/iSKOL.gif[/img] Recovery is a little wonky but I like the timing of the attack and hopefully it will turn into a combo anyway.
[QUOTE=fewes;48155924]Na, it's [url=http://esotericsoftware.com/]Spine[/url]. [editline]Edited:[/editline] Whabams [img]http://puu.sh/iSKOL.gif[/img] Recovery is a little wonky but I like the timing of the attack and hopefully it will turn into a combo anyway.[/QUOTE] why are you hitting yourself
Guess what this does [code] code :: [Op] code = [ Push 1 , Push 1 , Set , Push 0 , Get , Dup , Push 1 , Get , Mult , Push 1 , Set , Push 0 , Get , Push (-1) , Add , Push 0 , Set , Push 0 , Get , Push (-1) , Add , Push 5 , Cjmp ] [/code]
Amm emmm it pushes something [editline]9th July 2015[/editline] [QUOTE=Gamerman12;48153883][t]http://i.imgur.com/7x0jlXu.png[/t] it's time to party[/QUOTE] What game is that?
[QUOTE=DarKSunrise;48156519]why are you hitting yourself[/QUOTE] Had some real trouble deciding what to do with his right arm :v: Feel like I improved it now though: [img]http://puu.sh/iSRY2.gif[/img]
[QUOTE=fewes;48156611]Had some real trouble deciding what to do with his right arm :v: Feel like I improved it now though: [/QUOTE] Yeah, a swing like that really should be two-handed. One-handed is when you need more length than strength, like stabbing or fencing.
Eventually he's going to have a spell effect in the other hand but the problem was since it's in 2D it's tricky to move limbs sometimes without rotating a lot of stuff. I'm looking at some Smash Bros animations for inspiration but whenever they move the limbs in the third dimension I either have to come up with a different way to get similar movement or start scaling limbs to fake a 3D effect :v:
The sword shouldnt be so loose, it should be pretty firmly gripped and not move a whole lot
[QUOTE=Trumple;48144326]Oh I'm definitely looking forward to starting work. I just appreciate that this is the last time in my life I'll be able to wake up and do whatever I like for a few solid months, until I retire of course. It's a weird feeling, savouring the time off but also looking forward to the end of it[/QUOTE] That last summer for me was when I was 16. After that my dad made me get a summer job. It really cuts into my programming/learning time
I don't think I'll ever enjoy work. I love programming, I mean I taught myself and made loads of things, I'd get an idea and obsess over the development of it. But here's the thing, when you go to work you aren't making that thing you are temporarily obsessed with. You are making something that somebody else wants. You are creating somebody elses dream, not yours. When I'm not in a job I don't just sit there and play games. I'm programming my own projects, reading up on topics of interest both technical and otherwise, drawing / painting, doing photography. It bothers me so much when people say "I'd still have a job if I won the lottery" or "I'd get bored without a job". They lack creativity and have a peasant mind. If I won the lottery I'd be churning out personal projects like a factory.
[QUOTE=Jallen;48158452]They lack creativity and have a peasant mind. [/QUOTE] That's pretty narrow-minded. Not everyone is the same. Personally, I enjoy helping others more than I do helping myself. Also, people can enjoy going to work for other reasons than the actual work itself.
[QUOTE=Jallen;48158452]I don't think I'll ever enjoy work. I love programming, I mean I taught myself and made loads of things, I'd get an idea and obsess over the development of it. But here's the thing, when you go to work you aren't making that thing you are temporarily obsessed with. You are making something that somebody else wants. You are creating somebody elses dream, not yours. When I'm not in a job I don't just sit there and play games. I'm programming my own projects, reading up on topics of interest both technical and otherwise, drawing / painting, doing photography. It bothers me so much when people say "I'd still have a job if I won the lottery" or "I'd get bored without a job". They lack creativity and have a peasant mind. If I won the lottery I'd be churning out personal projects like a factory.[/QUOTE] There are programming jobs where you are told to do what you want. It's like doing what you enjoy most as a hobby but getting paid to do it. [URL="http://www.facepunchstudios.com/jobs/"]Such as this one.[/URL]
Made further improvements to the subtitle system to allow 3D sounds to only show subtitles within their max range, and also added support for multiple sources to override each other. [vid]http://webm.host/944a3/vid.webm[/vid]
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