• What Are You Working On? July 2015
    1,392 replies, posted
[QUOTE=Tamschi;48195222]I'm (almost) certain this came up when we were working on that game :v: [editline]13th July 2015[/editline] Add one randomised item to the end of the options, and make it actually do what it says.[/QUOTE] "Shutdown Windows"
[QUOTE=Berkin;48196465]"Shutdown Windows"[/QUOTE] - Eject Disc Opens a random disc drive currently closed. - Read Floppy Tries to find a floppy drive and reads from it. - Turn off Screen [URL="http://cocoa.ninja/posts/Turn-of-your-monitor-in-Csharp/"]Turns off the monitor.[/URL] Turning it back on must be done manually by the user. They probably need to be contextual. I suggest opening an issue for suggestions on that GitHub repository.
[QUOTE=Tamschi;48197016] - Turn off Screen [URL="http://cocoa.ninja/posts/Turn-of-your-monitor-in-Csharp/"]Turns off the monitor.[/URL][/QUOTE] I cannot believe this [URL="https://github.com/Spanfile/MonitorTurnOffer"]actually worked[/URL] :v: [editline]13th July 2015[/editline] Note: it doesn't "turn off" in the same sense as pushing the power button. It's the same as your monitor "turning off" when you haven't done anything for a while and it goes black and you have to shake your mouse or hit a button to have it "turn on" again.
[QUOTE=Rocket;48197187]Can't use P/Invoke through Unity. But what would this do if you ran it on a laptop?[/QUOTE] I'm fairly sure you can do it with a native module, in the Pro version at least. Really turning off the screen is likely only possible on a laptop, with device-specific software.
[QUOTE=Cyberuben;48195609]So what Geel is doing is against Steam ToS?[/QUOTE] No, raffling is misappropriated in the Steam universe; at least on Scrap.TF, raffles are free to enter and are more synonymous with giveaways. We chose the name raffles because that's what everyone in TF2 was familiar with.
Trying to make my background repeat, but without success. I have tried wrap the texture, but the result isn't good for me. [img]http://i.imgur.com/xzyoQZC.png[/img] Any suggestion? I'm using libgdx [i]Just showing my work, feel free to answere too[/i]
[QUOTE=Rocket;48198415]AFAIK that's allowed. Unless the house takes a cut, that is, which is what many sites (and, I assume, the site Sensation was planning) do. [editline]13th July 2015[/editline] May be illegal if they have to pay anything to get into the game.[/QUOTE] So what is [url]https://csgojackpot.com/?[/url]
illegal
[QUOTE=Ott;48198540]So what is [url]https://csgojackpot.com/?[/url][/QUOTE] [URL="https://archive.is/rPIg5#selection-813.0-813.230"]Probably legal in Portugal.[/URL] I just glanced over the news but it seems they very recently made online gambling legal (taxing the cut). Of a recent 717.99$ gamble I checked, 682.10$ in items appear to have been released to the winner. From that I assume the cut they take is 5% rounded down to the next value they can hit with the item prices. (The exact cut here is (about) 4.998676861794732517165977242023%.) Whoever's running the site must be swimming in money by now. As an aside: [URL="https://archive.is/ebOIM#selection-257.1-257.32"]They use MD5 to sign their rounds [/URL], [URL="https://archive.is/DbpsK"]and you can watch people deposit live[/URL] with most likely continuous ticket numbers in order. I'm not entirely up to speed on how broken MD5 currently is, but that seems [I]kind of[/I] insecure. [editline]edit[/editline] The rounds probably complete fast enough to not allow any attacks right now.
[QUOTE=Tamschi;48198895][URL="https://archive.is/rPIg5#selection-813.0-813.230"]Probably legal in Portugal.[/URL] I just glanced over the news but it seems they very recently made online gambling legal (taxing the cut). Of a recent 717.99$ gamble I checked, 682.10$ in items appear to have been released to the winner. From that I assume the cut they take is 5% rounded down to the next value they can hit with the item prices. (The exact cut here is (about) 4.998676861794732517165977242023%.) Whoever's running the site must be swimming in money by now. As an aside: [URL="https://archive.is/ebOIM#selection-257.1-257.32"]They use MD5 to sign their rounds [/URL], [URL="https://archive.is/DbpsK"]and you can watch people deposit live[/URL] with most likely continuous ticket numbers in order. I'm not entirely up to speed on how broken MD5 currently is, but that seems [I]kind of[/I] insecure. [editline]edit[/editline] The rounds probably complete fast enough to not allow any attacks right now.[/QUOTE] MD5 is vulnerable to collision attacks. [URL="https://en.wikipedia.org/wiki/MD5#Collision_vulnerabilities"]The most successful attack can break MD5 collision resistance in less than a second.[/URL]
[QUOTE=Berkin;48199354]MD5 is prone to collision attacks. [URL="https://en.wikipedia.org/wiki/MD5#Collision_vulnerabilities"]The most successful attack can break MD5 collision resistance in less than a second.[/URL][/QUOTE] That's not enough here though. You'd have to actually (mostly) reverse the hash to cheat effectively.
[QUOTE=Bumrang;48198753]illegal[/QUOTE] Potentially not. It's a grey area -- the items don't necessarily have real monetary value (it's impossible to legally convert them to real money and the site itself / valve do not provide a way to do so).
[QUOTE=Rocket;48199538]The law where I am prohibits merchandise of [b]any[/b] value - and Steam wallet cash still counts as a value anyways. I don't think it's illegal to participate in CS:GO Jackpot, but it's illegal to operate it in places where raffles are illegal. Which does not include Portugal. [B]IANAL[/B].[/QUOTE] I know this means "I Am Not A Lawyer", but I still giggled.
[img]http://i.gyazo.com/f94024cc54f7e79e2d8b54125266887c.png[/img] Words cant describe my joy.
Started a game for the IGM contest. [video=youtube;sECukp0hSoM]https://www.youtube.com/watch?v=sECukp0hSoM[/video] BTW making animations inside of Unity is a PITA, but it allows you to call scripts from an animation witch is cool.
I was randomly using a hex editor to look through some of the tracks from that royalty-free 90s sound CD and discovered that each of the cryptically-named WAV files has metadata with a full name and description. [img]http://i.imgur.com/XgyxCmN.png[/img] This data doesn't show up in the "Details" tab of the file properties, so for the 10+ years I've had this CD, I hadn't found out about this until just now. I am tempted to rename every single file to its title now.
[QUOTE=Berkin;48200286]I was randomly using a hex editor to look through some of the tracks from that royalty-free 90s sound CD and discovered that each of the cryptically-named WAV files has metadata with a full name and description. [img]http://i.imgur.com/XgyxCmN.png[/img] This data doesn't show up in the "Details" tab of the file properties, so for the 10+ years I've had this CD, I hadn't found out about this until just now. I am tempted to rename every single file to its title now.[/QUOTE] Would make looking through them all a lot easier since right now it's pretty cryptic.
[QUOTE=Guzbone;48200525]Would make looking through them all a lot easier since right now it's pretty cryptic.[/QUOTE] I'm writing a program to read the RIFF chunks now, but the length fields appear to sometimes be a byte off for some reason... I'll figure this out. Edit: Oh I'm an idiot, it uses a padding byte if the final offset is odd. [editline]14th July 2015[/editline] [img]http://i.imgur.com/CMwd3h0.png[/img] Did it. [editline]14th July 2015[/editline] Renaming all the fonts now.
[QUOTE=Isaac96;48200108][img]http://i.gyazo.com/f94024cc54f7e79e2d8b54125266887c.png[/img] Words cant describe my joy.[/QUOTE] Greetings, fellow Kentuckian.
[QUOTE=Killowatt;48201509]Greetings, fellow Kentuckian.[/QUOTE] Louisville to be more specific :v:
Added Joe the baddie to give off different facial emotes based on what you do. Rudimentary obstacle where the vehicle veers off the road. [vid]http://my.mixtape.moe/iqekgp.webm[/vid]
[QUOTE=Berkin;48200549]I'm writing a program to read the RIFF chunks now, but the length fields appear to sometimes be a byte off for some reason... I'll figure this out. Edit: Oh I'm an idiot, it uses a padding byte if the final offset is odd. [editline]14th July 2015[/editline] [img]http://i.imgur.com/CMwd3h0.png[/img] Did it. [editline]14th July 2015[/editline] Renaming all the fonts now.[/QUOTE] can you maybe upload the tracks somewhere? im curious
[QUOTE=Winner;48198852]i'm using a 32-core amazon ec2 instance for work and [I]oh my god it's so fast[/I][/QUOTE] That actually sucks, where are the days when you clicked "compile" or "render", and you could make yourself a nice cup of coffee? Those were the days. Today? Break? NO! Keep on working you filthhy developers muhahahah
[QUOTE=Tamschi;48198895] As an aside: [URL="https://archive.is/ebOIM#selection-257.1-257.32"]They use MD5 to sign their rounds [/URL], [URL="https://archive.is/DbpsK"]and you can watch people deposit live[/URL] with most likely continuous ticket numbers in order. I'm not entirely up to speed on how broken MD5 currently is, but that seems [I]kind of[/I] insecure. [editline]edit[/editline] The rounds probably complete fast enough to not allow any attacks right now.[/QUOTE] From my understanding it doesn't matter at all if you can come up with a collision. All they're doing is making a hash of [roundSecret]-[winningPercentage] and releasing that so you can verify afterwards they didn't change winningPercentage. I'm not sure how this actually prevents them from cheating because in theory they could still manipulate the number of tickets sold and that way know which ticket is going to win beforehand
[QUOTE=Fourier;48201906]That actually sucks, where are the days when you clicked "compile" or "render", and you could make yourself a nice cup of coffee? Those were the days. Today? Break? NO! Keep on working you filthhy developers muhahahah[/QUOTE] And then you have to set up virtual machines on a few of these suckers with custom configurations and no nifty scripts to handle shit for you. Plenty of coffee breaks!
But then they implement Virtualization Technology :( oops nevermind, it's actually doable
edit: removed wall of text [video]https://youtu.be/_8SNf_rfC-Y[/video] do you think this is a good way of animating level transitions or is it too distracting?
[QUOTE=Hentie;48202334] do you think this is a good way of animating level transitions or is it too distracting?[/QUOTE] The current level should drop off the bottom of the screen as the new one falls in also slow it down a little
[QUOTE=wizard`;48202588]The current level should drop off the bottom of the screen as the new one falls in[/QUOTE] I'll probably try to add that in later. I added tweening but am still deciding between bouncing and exponential: [video]https://youtu.be/3vZmPTmmmo0[/video] The second half of the video shows the blocks falling in using exponential tweening. [img]http://www.facepunch.com/fp/ratings/tick.png[/img] bouncing [img]http://www.facepunch.com/fp/ratings/cross.png[/img] exponential I don't know if I'll slow down the level transition, but I'll test out different speeds to see how annoying it can get.
It's hard to tell right now, they're both too fast.
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