Working on a proper asphalt material for the roads.
[img]http://i.imgur.com/3OX2gPr.png[/img]
[img]http://i.imgur.com/jOH1kav.jpg[/img]
Normal maps are delicious.
[QUOTE=Berkin;48312700]Working on a proper asphalt material for the roads.
[img]http://i.imgur.com/3OX2gPr.png[/img]
[img]http://i.imgur.com/jOH1kav.jpg[/img]
Normal maps are delicious.[/QUOTE]
Erectness?
[QUOTE=Umbra Fidelis;48312738]Erectness?[/QUOTE]
That wouldn't be the worst thing it's said.
that player model is the prettiest thing I have seen since 2003
Designing some characters for a platformer concept I'm thinking about. What do you guys think?
[img]http://i.imgur.com/RGt0WIj.png[/img]
[editline]28th July 2015[/editline]
Does the rightmost character (the cultist) look proper creepy?
At first I couldn't see what his face was supposed to look like, but it looks like he has a red beard and I suppose the black dot is his mouth?
I like the style.
[QUOTE=war_man333;48312964]At first I couldn't see what his face was supposed to look like, but it looks like he has a red beard and I suppose the black dot is his mouth?
I like the style.[/QUOTE]
Yea the black dot is his mouth and the red is supposed to be blood staining, but I might make it a bit more obvious. The style is crateboy's btw, but it's fun to design characters in that style
[QUOTE=ben1066;48304499]Certainly nothing worse with it. .NET 4.6 support[/QUOTE]
[url=http://nickcraver.com/blog/2015/07/27/why-you-should-wait-on-dotnet-46/]You might want to wait with that[/url]
[QUOTE=Goz3rr;48313012][url=http://nickcraver.com/blog/2015/07/27/why-you-should-wait-on-dotnet-46/]You might want to wait with that[/url][/QUOTE]
There's absolutely nothing stopping you to make a .NET 2.0 application in VS 2015.
[QUOTE=cartman300;48313094]There's absolutely nothing stopping you to make a .NET 2.0 application in VS 2015.[/QUOTE]
Oh no I didn't mean it like that, I meant targetting .NET 4.6
[vid]http://webm.host/15e63/vid.webm[/vid]
finished up talking to people and added emotions to npcs 👍
I got image drawing working, just need to work on simplifying image loading.
[IMG]http://i.imgur.com/AodHhaG.png[/IMG]
[QUOTE=Garb;48313496][vid]http://webm.host/15e63/vid.webm[/vid]
finished up talking to people and added emotions to npcs 👍[/QUOTE]
This is just my opinion but I'd make that text scrolling into view a lot shorter.
[QUOTE=Recurracy;48313972]This is just my opinion but I'd make that text scrolling into view a lot shorter.[/QUOTE]
imo the npc's scroll speed should be the same as the player's, or only a little slower. it seems the typing speed of it already starts happening before it appears on the screen. but man that art is beautiful.
Someone really needs to make a better webm host. webm.host is so fucking slow. Waiting for the video to buffer after watching for 2 seconds is so annoying.
[QUOTE=Skipcast;48314206]Someone really needs to make a better webm host. webm.host is so fucking slow. Waiting for the video to buffer after watching for 2 seconds is so annoying.[/QUOTE]
imgur?
author you scumbag changing rating :v:
[QUOTE=Asgard;48314221]imgur?[/QUOTE]
imgur does not allow direct webm uploading. gifs larger than 50 MBs are converted to webm.(I think that's how it works. but there isn't any direct webm support.)
[QUOTE=Asgard;48314221]author you scumbag changing rating :v:[/QUOTE]
rude
[QUOTE=Skipcast;48314206]Someone really needs to make a better webm host. webm.host is so fucking slow. Waiting for the video to buffer after watching for 2 seconds is so annoying.[/QUOTE]
Buy a VPS and set your own Pomf.se clone up or something. That's what I've done.
[QUOTE=Garb;48313496][vid]http://webm.host/15e63/vid.webm[/vid]
finished up talking to people and added emotions to npcs 👍[/QUOTE]
Can you show what the document looks like that contains all the text/responses?
I have always been interested in the formatting and the structure of things like this.
[QUOTE=TH3_L33T;48314797]Can you show what the document looks like that contains all the text/responses?
I have always been interested in the formatting and the structure of things like this.[/QUOTE]
we set up the file like this
[code]
npc.list['cockfuck'].dialogs['hello'] = {}
local this = npc.list['cockfuck'].dialogs['hello']
this.prompt = {}
this.prompt[1] = {
say = "How's it going there, haven't seen you around these parts before.",
responses = {
{text = "I'm not from around here.",nextPrompt = 2,emotional_response = 'default'},
{text = "I don't have to answer to you.",nextPrompt = 3,emotional_response = 'anger'},
{text = "Goodbye. [EXIT]",nextPrompt = "exit"},
}
}
this.prompt[2] = {
say = "Well this isn't a safe place to be around, you should probably get out of here.",
responses = {
{text = "What's out there?",nextPrompt = 6,emotional_response = 'default'},
{text = "Thanks for the warning, but I can handle myself.",nextPrompt = 4,emotional_response = 'anger'},
{text = "Alright I'll leave right away.",nextPrompt = 3,emotional_response = 'default'}
}
}
[/code]
it gets the job done
[QUOTE=Garb;48315585]we set up the file like this
-snip-
it gets the job done[/QUOTE]
It'd be cool if their emotion was a combination of the previous answers, with some choices getting them riled up and some calming them down. Not totally sure what that would do to the usability of the dialogue trees though.
[QUOTE=Garb;48315585]we set up the file like this
[code]
npc.list['cockfuck'].dialogs['hello'] = {}
local this = npc.list['cockfuck'].dialogs['hello']
this.prompt = {}
this.prompt[1] = {
say = "How's it going there, haven't seen you around these parts before.",
responses = {
{text = "I'm not from around here.",nextPrompt = 2,emotional_response = 'default'},
{text = "I don't have to answer to you.",nextPrompt = 3,emotional_response = 'anger'},
{text = "Goodbye. [EXIT]",nextPrompt = "exit"},
}
}
this.prompt[2] = {
say = "Well this isn't a safe place to be around, you should probably get out of here.",
responses = {
{text = "What's out there?",nextPrompt = 6,emotional_response = 'default'},
{text = "Thanks for the warning, but I can handle myself.",nextPrompt = 4,emotional_response = 'anger'},
{text = "Alright I'll leave right away.",nextPrompt = 3,emotional_response = 'default'}
}
}
[/code]
it gets the job done[/QUOTE]
'cockfuck' :v:
[QUOTE=Fourier;48315933]'cockfuck' :v:[/QUOTE]
What's so funny? I know at least ten people with that name.
[QUOTE=Berkin;48316660]What's so funny? I know at least ten people with that name.[/QUOTE]
That's quite the crowd you interact with then
[QUOTE=Nabile13;48312319][url=https://bitbucket.org/Nabile/hitbox-for-vlc][img]https://bitbucket.org/Nabile/hitbox-for-vlc/avatar/128/?ts=1438071126[/img][/url] [url=https://bitbucket.org/Nabile/hitbox-for-vlc]Hitbox for VLC.[/url]
It was significantly simpler to retrieve media URLs with Hitbox. Unlike Twitch, there's no JSON involved, you just input the streamer's username or the video's ID into a specific URL and voilà.[/QUOTE]
I owe you one <3
[IMG]http://40.media.tumblr.com/5fea565e86240e2353ba919f3fccd40c/tumblr_ns7oukh34L1tbzi5io2_1280.png[/IMG]
Started porting my game to mobile and gave it a name: StarMaze
Fuck. I finished my assignment, found a bug and thought I fixed it. I only made it worse but it's too late to resubmit. I know how to fix the bug but now it's too late and I have to present on Friday. Ugh.
It's a roguelike btw.
[QUOTE=Goz3rr;48313119]Oh no I didn't mean it like that, I meant targetting .NET 4.6[/QUOTE]
You're just as screwed targeting .NET 4.6 as you are targeting .NET 4.0 unfortunately, RyuJIT is enabled on AMD64 by default, and will be used for 4.0+ I believe. There is a patch in the coreclr repo already, but they don't seem to have said when it'll be fixed in full framework.
[editline]28th July 2015[/editline]
[QUOTE=benbb;48314713]Buy a VPS and set your own Pomf.se clone up or something. That's what I've done.[/QUOTE]
I just use ShareX with my VPS, easy enough and cheap enough to not worry about it.
From players perspective, how much ads is too much?
I was thinking about this:
* 5 minutes after the game has started, adverts will start to show. This is only first time. when you use those 5 minutes, ads will start only 15 seconds after running the game
* They wont be on constantly but randomly each round. 60% of rounds are free of ads.
* They wont be inside main menu (first screen)
The latest trend is too give the player extra loot/points/gold if they choose to watch an advert at the end of the level.
Once every few rounds is what most games seem to go for, but it kinda depends on how long your rounds are.
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