[QUOTE=Winner;48332046]guessing it's "yet another ___ ui", what's the O stand for?[/QUOTE]
Probably 'orgasmic'.
[QUOTE=DarKSunrise;48331871][vid]http://files.1337upload.net/Desktop_07.30.2015_-_19.32.11.07.webmhd-a00e14.webm[/vid]
ok check this out i got the camera animations playing in-game[/QUOTE]
if you had been doing this eons ago when I was still source modding, I would love you even more.
So, since I'm a one man team. I thought it'd be time to start learning Blender, as I can't just use random assets from other games or from the asset store. [I]"Because that's lame as hell"[/I]
So I'm doing just that, and it's actually kinda fun. I made this stick by tracing an image.
[IMG]http://i.imgur.com/UOKgQPh.png[/IMG]
[I]The render's a bit shitty.. Never done em before.[/I]
I think for my Winter Survival game, I'm gonna go for a lower poly, simplistic design, it'd be easier for me to model and create assets for it, and I personally love the look.
What do you folks think?
[IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] [B]- Go for the low poly design[/B]
[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] [B]- More realistic design[/B]
[IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG] [B]- Something else I haven't thought of[/B]
[QUOTE=Bumrang;48331873]man you just never end with those library names
[editline]30th July 2015[/editline]
looking forward to using fuccboiGDX and yaoui together!![/QUOTE]
I might be missing something here, but what's wrong with the name he chose? Sounds miles better than "fuccboiGDX".
I hate to see people making fun of every project someone puts out just because they chose a laughably bad name for [I]one[/I] of them.
google it
[QUOTE=DarKSunrise;48332417]google it[/QUOTE]
Most of my results are of a Chinese basketball player. What am I supposed to be seeing?
[editline]30th July 2015[/editline]
Ah. I see.
This is what I'm working on:
[code]1>------ Build started: Project: Amigo, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'gltools.lib'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========[/code]
Fun fun fun fun.
[QUOTE=Mordi;48332536]This is what I'm working on:
[code]1>------ Build started: Project: Amigo, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'gltools.lib'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========[/code]
Fun fun fun fun.[/QUOTE]
Hey, at least it fails at the linker stage! I usually give up after i fail to fix the 428th error in the compiler stage and then get 200 more.
[QUOTE=Go101;48329465]Updated to Visual Studio 2015 today.
[IMG]http://i.imgur.com/sWNmTeT.png[/IMG]
Hey at least the error is descriptive![/QUOTE]
[t]https://pbs.twimg.com/media/CLD0pr2UwAAwQwM.png:orig[/t]
basically microsoft in 2015
[QUOTE=Megolas;48324439]So I'm still working on optimizing the terrain generation (Down from giving up after 3 hours to 30 minutes!).
I used to sort all the values in the height map and pick the water height so it covers 70% of the map.
Apparently, when I increased to full size, sorting 900,000,000 takes about 10 minutes. Is there a faster way to approximate the height of the sea (So that it covers around 70% of the map)?[/QUOTE]
A waaaaay faster method is to compute the mean and standard deviation. The mean plus half the standard deviation will give you approximately the 70th percentile. The accuracy will depend on the distribution of your heights, though it should work well. You can just tweak the std multiplier to get it to work well with your terrain types if needs be.
Doing it this way results in an answer with just a bunch of simple calculations, wouldn't be surprised if it only took a second or two.
Also, depending on the smoothness of your terrain/amount of high frequency changes, you can almost certainly get away with under-sampling by 2 or 3 times with very little change in the results.
I am waiting for the day when all games are low poly and making something realistic is innovative again.
[QUOTE=adnzzzzZ;48331440]Made a UI kit for LÖVE
[vid]http://imgrush.com/cogghKLdAEuv.mp4[/vid]
[URL]https://github.com/adonaac/yaoui[/URL]
It uses the idea of Stacks and Flows to lay out UI elements so when coding you don't have to worry about figuring out element positions and sizes. Idea taken from [URL="http://shoesrb.com/"]shoesrb[/URL].[/QUOTE]
Much better, it's subtle enough to fit in with all the other LÖVE libraries.
[QUOTE=adnzzzzZ;48331440]Made a UI kit for LÖVE
[vid]http://imgrush.com/cogghKLdAEuv.mp4[/vid]
[URL]https://github.com/adonaac/yaoui[/URL]
It uses the idea of Stacks and Flows to lay out UI elements so when coding you don't have to worry about figuring out element positions and sizes. Idea taken from [URL="http://shoesrb.com/"]shoesrb[/URL].[/QUOTE]
A word of advice: name it "yao-ui", if not something different, so that googling the name doesn't bring up... [I][URL="http://i.imgur.com/kdCwbJE.png"]interesting[/URL][/I] results.
I think that's the point man
How long until everybody stops replying to his bait project names? People like you guys, is exactly why his project are named like this.
[QUOTE=Cold;48334069]How long until everybody stops replying to his bait project names? People like you guys, is exactly why his project are named like this.[/QUOTE]
He has to be one masochistic bastard to do this.
[editline]30th July 2015[/editline]
Don't take this the wrong way please, i just don't see the logic in doing so and then being offended when people pick on it.
fuck, boy, that's an interesting name!
[QUOTE=Cold;48334069]How long until everybody stops replying to his bait project names? People like you guys, is exactly why his project are named like this.[/QUOTE]
My question is, why would he risk chasing away potential users, contributors, and employers from his projects for a reason as petty as trolling?
Then again, I could be grossly overestimating how much he values his time.
I just finished a fully functional hook system that also supports returning of values for NodeJS. It's async. I wrote some docs for it, pretty happy with it. Any feedback on this?
Docs:
[url]http://scrnsht.me/u/Cv/raw[/url]
[url]http://scrnsht.me/u/Dv/raw[/url]
Code itself:
[url]http://scrnsht.me/u/Ev[/url]
And example usage:
[url]http://scrnsht.me/u/Gv[/url]
[QUOTE=Berkin;48334227]My question is, why would he risk chasing away potential users, contributors, and employers from his projects for a reason as petty as trolling?
Then again, I could be grossly overestimating how much he values his time.[/QUOTE]
Its not everybody's goal to be as nice and inclusive as possible.
This isn't something new either, take Torvalds for example.
I'd rather people who can ignore something as simple as a name use my project than people who can't. The world is full of shallow people who will judge things on the most shallow of criteria, such as someone's (or some lib's) skin color, sexuality, name and appearance, instead of judging that person/lib on the value it can provide to the world. What I'm saying is that the world is full of shallow judgmental racists. And I don't want to be associated with those people. A silly little name is a good way to weed those human beings out and keep them from interacting with me.
And I'll invoke Martin Luther King, Jr. once again because his quote is now more relevant than ever:
[IMG]http://puu.sh/dzXNs/4e4c103df7.png[/IMG]
i love you adnzz never stop
"What Are You Working On? August 2015 v. adnzzzzZ can do what he wants and you can't stop him"
[QUOTE=adnzzzzZ;48334798]A silly little name is a good way to weed those human beings out and keep them from interacting with me[/QUOTE]and to push away new people who find your engine from using it. "fuccboiGDX? that sounds absurd!" :v:
like imagine trying to convince your project mates to use something named that.
[QUOTE=Rocket;48334898]I have a dream that one day you'll stop shitposting in response to valid criticism, but I don't see that happening very soon either.[/QUOTE]
Technically adnzzzzZ isn't wrong, since in this specific case the criticism [I]is[/I] irrelevant (but otherwise still valid).
I just hope it doesn't escalate again.
I feel like adnzzzzZ is developing an in-house engine for some company, and is lying to us about the names he's giving these things just to fuck with us
I just got done with my unbeatable tic tac toe in Ruby. Now that its done it's not fun because you cannot win lol.
I think i'm now gonna work on an android/iOS card game my family plays built using the libGDX framework. This seems like a good framework for mobile games.
Any have any other recommendations on what to use for a simple 2D game on a mobile device?
[QUOTE=gofuckyourself;48336082]I just got done with my unbeatable tic tac toe in Ruby. Now that its done it's not fun because you cannot win lol.
I think i'm now gonna work on an android/iOS card game my family plays built using the libGDX framework. This seems like a good framework for mobile games.
Any have any other recommendations on what to use for a simple 2D game on a mobile device?[/QUOTE]
Happy 5th post. What a wonderful username you have indeed.
For simple 2D stuff, Unity is amazing. Of course it can also be exported as a browser or PC game, too
[QUOTE=adnzzzzZ;48334798]I'd rather people who can ignore something as simple as a name use my project than people who can't. The world is full of shallow people who will judge things on the most shallow of criteria, such as someone's (or some lib's) skin color, sexuality, name and appearance, instead of judging that person/lib on the value it can provide to the world. What I'm saying is that the world is full of shallow judgmental racists. And I don't want to be associated with those people. A silly little name is a good way to weed those human beings out and keep them from interacting with me.
And I'll invoke Martin Luther King, Jr. once again because his quote is now more relevant than ever:
<oh wow>[/QUOTE]
You, sire, are the embodiment of Brazil, don't ever stop posting. :v:
Moving on.
I made a new model for my street sign (minus a bracket I still need to add), and my love/hate relationship with Blender is blossoming evermore. I set up a system that allows me to render the same text image to multiple surfaces to save memory, and I've set up this model so that it can be applied directly to it instead of to quads placed in front.
[img]http://i.imgur.com/MobwUrN.png[/img]
I wish I knew how to generate normal maps, I could make it prettier. But I've spent enough time on this. I'll be finishing the model and carrying on with the rest of the shit that needs to get done, which is a list that extends roughly ten times around the Earth's equator.
As a footnote, Unity's shadow system is successfully driving me up the fucking wall.
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