• What Are You Working On? July 2015
    1,392 replies, posted
Hey so if anybody wants to manage/provide some graphics(programmer art of course) for the Facepunch Summer Cup, PM me or go to the thread and make a post. We really need managers for the different boards and I can easily hook you up with PES 2015 if need be, i mean if you want to be gentle on my wallet you can do it yourself though :)
[QUOTE=Trumple;48336180]Happy 5th post. What a wonderful username you have indeed. For simple 2D stuff, Unity is amazing. Of course it can also be exported as a browser or PC game, too[/QUOTE] Thanks, I lost my other account with 3k posts, so this is the e-mail i had access to. I'll think unity was the way to go, but I wanted to stick with Java. Unity is C# or javascript? I believe I read on their docs
[QUOTE=gofuckyourself;48336820]Thanks, I lost my other account with 3k posts, so this is the e-mail i had access to. I'll think unity was the way to go, but I wanted to stick with Java. Unity is C# or javascript? I believe I read on their docs[/QUOTE] Unity uses C# and Unityscript (looks like Javascript, some people think its Javascript, but its not really Javascript) for scripting. If you really want to stick with Java you should consider libgdx.
Been working on a c# packer/obfuscater So far so good lol [IMG]http://puu.sh/jjPlP.png[/IMG]
I'm tempted to write a program that superimposes highly NSFW Rant-generated text onto minion pictures, then post them all over Facebook to poison the current infestation. It's getting out of hand.
[QUOTE=Berkin;48337406]I'm tempted to write a program that superimposes highly NSFW Rant-generated text onto minion pictures, then post them all over Facebook to poison the current infestation. It's getting out of hand.[/QUOTE] Somebody should sort different Rant outputs by insanity and then deduce some insanity formula/rating for different rant expressions so you can assemble differently insane expressions based on that formula in advance. [editline]31st July 2015[/editline] Meh, sounded better in my head.
[QUOTE=cartman300;48337460]Somebody should sort different Rant outputs by insanity and then deduce some insanity formula/rating for different rant expressions so you can assemble differently insane expressions based on that formula in advance. [editline]31st July 2015[/editline] Meh, sounded better in my head.[/QUOTE] I'd merge that pull request.
[QUOTE=Bomber9900;48336782]Hey so if anybody wants to manage/provide some graphics(programmer art of course) for the Facepunch Summer Cup, PM me or go to the thread and make a post. We really need managers for the different boards and I can easily hook you up with PES 2015 if need be, i mean if you want to be gentle on my wallet you can do it yourself though :)[/QUOTE] what is facepunch summer cup
[QUOTE=DarKSunrise;48337652]what is facepunch summer cup[/QUOTE] What rocket said but here's the link [url]http://facepunch.com/showthread.php?t=1477585&page=2[/url]
Text rendering! [IMG]http://i.imgur.com/4DLaeK6.png[/IMG]
[img]http://i.gyazo.com/937d8fc4e54b817908fd8f662dd829c3.png[/img] In a few days the bot will be released to the public in ~alpha~ state.
[QUOTE=Berkin;48336457]Moving on. I made a new model for my street sign (minus a bracket I still need to add), and my love/hate relationship with Blender is blossoming evermore. I set up a system that allows me to render the same text image to multiple surfaces to save memory, and I've set up this model so that it can be applied directly to it instead of to quads placed in front. [img]http://i.imgur.com/MobwUrN.png[/img] I wish I knew how to generate normal maps, I could make it prettier. But I've spent enough time on this. I'll be finishing the model and carrying on with the rest of the shit that needs to get done, which is a list that extends roughly ten times around the Earth's equator. As a footnote, Unity's shadow system is successfully driving me up the fucking wall.[/QUOTE] 1. White Black image of font image, which represents height map - fonts are black or white, depends if you want them extruded or intruded. 2. Blur image a bit, to smooth surface. Now you have real smoothed bump map. (this second step might not be even necessary) 3. Now for each pixel, you derive for X and Y axis, you can do this with Sobel kernel [url]https://en.wikipedia.org/wiki/Sobel_operator[/url] 4. You have derivation vectors (tangent vectors) of X and Y axis, now for normal vector you do cross product between them, N = Cross(dX, dY). You might need to normalize N vector. PROTIP: Do this operation on FONT atlas/texture, then it should be cheap enough. Maybe on weekend I could help you with this?
[img]http://i.gyazo.com/d51d948ec94354f1f506311b0b5ee14c.png[/img] [img]http://i.gyazo.com/13e7e02176ec28f08ae38f5132e23549.png[/img] [img]http://i.gyazo.com/07be4f6cd0732ea9b0118e93c68e6c0a.png[/img] Fighting rats in Fallout 2 Klamath simulator is here
Kay here's my entry idea for fp summer Cup: [b]Rename team[/b] from Huge Nerds to something adnzzzzZ would name it like "kumenmymowth" (pronounced 'cucumber meowth') [b]Emblem[/b]: [img]http://i.imgur.com/AuvW792.png[/img] [b]Anthem[/b]: [media]https://www.youtube.com/watch?v=eSBybJGZoCU[/media] Then someone who actually plays the game will have to come up with the rest
So @notch found the [url=http://www.fileformat.info/info/unicode/block/braille_patterns/list.htm]unicode braille range[/url], and tweeted. And I responded [url=https://twitter.com/WillKirkby/status/627210336043704321]similarly[/url]. [t]http://kirk.by/s/pk3558B[/t] edit: help [t]http://kirk.by/s/pk3aNdX[/t]
[QUOTE=WillKirkby;48341330]So @notch found the [url=http://www.fileformat.info/info/unicode/block/braille_patterns/list.htm]unicode braille range[/url], and tweeted. And I responded [url=https://twitter.com/WillKirkby/status/627210336043704321]similarly[/url]. [t]http://kirk.by/s/pk3558B[/t] edit: help [t]http://kirk.by/s/pk3aNdX[/t][/QUOTE] [t]http://puu.sh/jkxj0.png[/t] ¯\_(ツ)_/¯
[QUOTE=Dorkslayz;48341511]¯\_(ツ)_/¯[/QUOTE] Surely you mean ¯\_(☐)_/¯ ?
"We have everything for a robot, a mechanical design, power design, durability, stress test.. but what is missing yet, is his [b]soul[/b]." ¯\_(☐)_/¯
So I pushed it [url=http://will.kirk.by/labs/asciiart/?anim=recursivedickbutt]one step further....[/url] edit: [url=http://will.kirk.by/labs/asciiart/?anim=cube]just showing off now[/url] edit 2: [url=http://will.kirk.by/labs/asciiart/gol.htm]ok go on, have the game of life while we're at it...[/url]
So I really wanted my [B]2000th[/B] post to be in the only forum/thread I really care about on FP anymore, so here it is. Thanks for everything guys! As for content, unfortunately there's nothing I can show for it since it's essentially still "confidential" work at this point, but I just wrapped up my first game at my first job and things are going awesomely! On to the next one.
[img]http://i.imgur.com/E5Y3mWD.png[/img] [img]http://i.imgur.com/xUG1mJT.png[/img] [img]http://i.imgur.com/AcGDIex.png[/img] ([img]http://www.facepunch.com/fp/ratings/information.png[/img], [img]http://www.facepunch.com/fp/ratings/heart.png[/img], [img]http://www.facepunch.com/fp/ratings/wrench.png[/img]) I'm not quite happy with any of these. I could implement a drop shadow around the actual text and the bar, but that's quite a bit more complicated.
[QUOTE=Dorkslayz;48341511][t]http://puu.sh/jkxj0.png[/t] ¯\_(ツ)_/¯[/QUOTE] You're probably missing a font. I (seemingly) have the same system and browser and it shows up for me.
[QUOTE=Tamschi;48343585]You're probably missing a font. I (seemingly) have the same system and browser and it shows up for me.[/QUOTE] To be fair, since my upgrade to Win10 I've been having weird unicode-related issues in Chrome. [IMG]http://puu.sh/jkUv4.png[/IMG] WHAT CHARACTER EVEN IS THAT FFS
[QUOTE=Dorkslayz;48344584]To be fair, since my upgrade to Win10 I've been having weird unicode-related issues in Chrome. [IMG]http://puu.sh/jkUv4.png[/IMG] WHAT CHARACTER EVEN IS THAT FFS[/QUOTE] That one is broken for me too.
[QUOTE=Tamschi;48344623]That one is broken for me too.[/QUOTE] Windows 10 seems to change some fonts, i've got this on github readme files. Everything else works fine. [img]http://i.imgur.com/araM0kw.png[/img]
[img]http://puu.sh/jkZbM/3e16059d09.png[/img] [code]... text1.setFont("content/arial.ttf"); text1.setString("Abc123"); text1.setOrigin(text1.getLocalBounds().width/2, text1.getLocalBounds().height/2); text1.setPosition(512, 512); Text text2 = new Text(); text2.setFont("content/QuickSand-Regular.ttf"); text2.setString("fuck java"); text2.setPosition(700, 500); text2.setRotation(45); text2.setSize(24); Text text3 = new Text(); text3.setFont("content/arialbd.ttf"); text3.setString("SHIT ASS"); text3.setPosition(600, 300); text3.setColor(Color.RED); text3.setSize(78); while (rw.isOpen()) { rw.clear(); rw.draw(s); rw.draw(text1); rw.draw(text2); rw.draw(text3); rw.display(); ... }[/code] Got text working nicely with my framework.
[QUOTE=Rocket;48344898]You seem to be missing a space character. Somehow.[/QUOTE] Why would you even render a [I]space[/I] character... like... [B][I]why?????[/I][/B] :scream:
[vid]http://zippy.gfycat.com/DarkDistantAnnelid.webm[/vid] I'm working on my procedural platformer. It's coming along nicely.
Looks quite hard to play
[QUOTE=Wave160;48345371][vid]http://zippy.gfycat.com/DarkDistantAnnelid.webm[/vid] I'm working on my procedural platformer. It's coming along nicely.[/QUOTE] [IMG]http://puu.sh/jl1Fm/c976ece46a.jpg[/IMG] might want to adjust your kerning a smidge
Sorry, you need to Log In to post a reply to this thread.