• What Are You Working On? July 2015
    1,392 replies, posted
Artistic, useful and agree should also have some weight on the post highlight. [URL="https://github.com/cartman300/WAYWOrithm/blob/master/WAYWOrithm/Program.cs#L55-L60"]This is what i did.[/URL] Also manually picking out posts that aren't highlight-content.
Soo uh.. what ever happened to the last person working on a project to view facepunch?
[QUOTE=nomad1;48351932]Soo uh.. what ever happened to the last person working on a project to view facepunch?[/QUOTE] He died in a horrible segfault accident.
[QUOTE=nomad1;48351932]Soo uh.. what ever happened to the last person working on a project to view facepunch?[/QUOTE] He was eaten by Garry.
Ok, little update on what I've been doing since a month or two ago: - I wanted to make a deferred renderer for my game - Tried it with JSFML (Java port of SFML), I couldn't do it (didn't understand the process at all enough to try it in JSFML) - Said "fuck it", went through 40 parts of an OpenGL tutorial ([URL]http://ogldev.atspace.co.uk/[/URL]), porting all the code to LWJGL - Learned a shitload, I understand so much more about OpenGL; all the stuff that was mysterious to me a while ago is completely clear to me now, so that's really awesome. - Made a simple 2D game framework, using a lot of SFML's source, that took a while, but I also learned a lot. The framework handles window creation, input, sprites, and text, all using pure LWJGL with no external libraries. - Ported my JSFML game to that, as expected, it was really, really slow and unplayable (this was today) Throughout this process of porting C++ code to Java, I realized that I really need to stop making serious projects in Java. I knew C# was the language of choice for a lot of people around here, and is heavily supported and seriously popular, so I decided that I'm going to learn C# and port my game to that (SFML has a .net binding). Plus, I can finally use Visual Studio again, which is a [B]major[/B] plus. Anyway, that's my update. Once I've got everything ported, I can finally start working on the actual game again, and maybe even implement a deferred lighting system now that I know exactly how one works. (:
[QUOTE=Wave160;48345697]I see. I think I only reset jump counter when you hit something that's solid and safe. Maybe I'll change it like you say so that it resets on spikes as well. I'll have to test. Thanks for feedback! Here's a video of the alternate camera mode. [vid]http://zippy.gfycat.com/WelloffCommonIguanodon.webm[/vid][/QUOTE] This looks a lot like my game that got greenlit on steam called alpha runner... Lol :v:
[QUOTE=2sp00ky;48352291]This looks a lot like my game that got greenlit on steam called alpha runner... Lol :v:[/QUOTE] "back off, bub" 2.0
[QUOTE=benbb;48349150][vid]https://f.benbristow.co.uk/outhwt.webm[/vid] Facepunch app anyone? I'll be working on it in my free time but it's open source too. [url]https://github.com/benbristow/facepunch-app[/url] [url]https://github.com/benbristow/facepunch-api[/url][/QUOTE] How could you have done this to us? Stop before it's too late
[QUOTE=Trumple;48351086]I made a WAYWO highlights generator: [IMG]https://dl.dropboxusercontent.com/u/10518681/Screenshots/2015-08-02_01-17-13.png[/IMG] New thread: [URL]http://facepunch.com/showthread.php?t=1479064[/URL] It generates the top posts based on ratings (currently it picks out programming kings, winners, and funnies) It was a headache and the code is messy, but it works (aside from a few errors I had to manually fix - if anyone spots errors please let me know!)[/QUOTE]
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