I added tops or w.e. close enough.
[t]http://i.imgur.com/N8fdDyd.png[/t]
If you encountered this in a game, would you think it's a bug or a feature? (It happens rarely)
Feature = Agree
[QUOTE=Richy19;48127240]Jallen, where have you been these past few years?[/QUOTE]
Been working as a software / web developer since I left university. Haven't really had the appetite for it outside of work as well as at work. Been messing around with some web stuff at home recently though so I thought I'd come and take a look :)
[QUOTE=polkm;48127340]I added tops or w.e. close enough.
[t]http://i.imgur.com/N8fdDyd.png[/t]
If you encountered this in a game, would you think it's a bug or a feature? (It happens rarely)
Feature = Agree[/QUOTE]
Looks great, keep it like that.
Hey guys, I need you to explain why JavaScript is bad:
[url]http://facepunch.com/showthread.php?p=48128229#post48128229[/url]
[url]http://catlikecoding.com/unity/tutorials/rounded-cube/[/url]
I found epic tutorial with code for rounded cubes.
I love you guys.
[QUOTE=Ott;48128290]Hey guys, I need you to explain why JavaScript is bad:
[url]http://facepunch.com/showthread.php?p=48128229#post48128229[/url][/QUOTE]
Don't bring this shit here please.
[QUOTE=Fourier;48128398][url]http://catlikecoding.com/unity/tutorials/rounded-cube/[/url]
I found epic tutorial with code for rounded cubes.
I love you guys.[/QUOTE]
That last gif is unbelievably satisfying.
Animation is definitely not my forte.
[vid]http://webm.host/2b5a9/vid.webm[/vid]
I have no idea why his leg is even doing that :v:
[QUOTE=Berkin;48128801]Animation is definitely not my forte.
[vid]http://webm.host/2b5a9/vid.webm[/vid]
I have no idea why his leg is even doing that :v:[/QUOTE]
Ship it.
I almost don't care about the goofy animations. Besides, I can't afford to pay someone else to do it properly. Should I just make them all hilariously bad like this?
It would fit with the Rant theme, I guess.
[QUOTE=P1raten;48129171]Ship it.[/QUOTE]
[QUOTE=P1raten;48105126]Are you one of the developers of Batman: Arkham Knight?[/QUOTE]
[QUOTE=Berkin;48129200]I almost don't care about the goofy animations. Besides, I can't afford to pay someone else to do it properly. Should I just make them all hilariously bad like this?
It would fit with the Rant theme, I guess.[/QUOTE]
Just buy/steal/summon some animations and retarget them on your model if you don't want them to be goofy.
You don't need to animate stuff like this yourself.
EDIT: Also you can do it Overgrowth way if you have more complex needs
[url]http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach[/url]
[url]http://munificent.github.io/wren/[/url]
Found another scripting language, thought you guys might be interested.
Just added ternary expressions, so I made a cool filter:
[code]out: select magnitude(color) > 0.5 ? {magnitude(color)/3} : {1-magnitude(color)/3} from in[/code]
[t]http://i.imgur.com/LUQVXgA.png[/t]
[QUOTE=Berkin;48129200]I almost don't care about the goofy animations. Besides, I can't afford to pay someone else to do it properly. Should I just make them all hilariously bad like this?
It would fit with the Rant theme, I guess.[/QUOTE]
Get Dean to animate for you.
Here are samples of his work
[img]http://puu.sh/iOrSP.gif[/img][img]http://puu.sh/iOrVL.gif[/img][img]http://puu.sh/iOrUd.gif[/img]
[editline]Edited:[/editline]
Oh I guess he got perma'd
[editline]Edited:[/editline]
Again
I redid the running animation and it looks a lot better. I'll post a video once I've made a walking animation too.
Also, I uploaded a rip of that 90's sound/font pack for you all. [URL="http://www.mediafire.com/download/gutx1n41qa5usta/Super_Art_Pack_33k.rar"]Enjoy.[/URL]
[QUOTE=Berkin;48129200]I almost don't care about the goofy animations. Besides, I can't afford to pay someone else to do it properly. Should I just make them all hilariously bad like this?
It would fit with the Rant theme, I guess.[/QUOTE]
goofy != hilariously bad
but I don't have any other suggestions, except maybe try making a game that doesn't need difficult-to-make animations (or none at all). Or mocap them somehow.
[QUOTE=Pelf;48130057]hilariously bad != goofy
but I don't have any other suggestions, except maybe try making a game that doesn't need difficult-to-make animations (or none at all). Or mocap them somehow.[/QUOTE]
The game I'm making is going to use Rant to generate all missions, dialogue, and story-related content. I wouldn't say realistic animations are a big priority of mine.
I'm not going out of my way to make them look bad. But I do want them to look comical. For example, I'll probably keep the stiff-armed sprinting in the game because it looks absolutely hilarious.
[QUOTE=Winner;48130116]i don't know how i missed it but google's deepdream is 100% the coolest fucking thing i have ever seen in my life
[editline]5th July 2015[/editline]
not even exaggerating[/QUOTE]
I was just reading about that as well, it's pretty incredible.
[vid]http://webm.host/89e2c/vid.webm[/vid]
help
Does webmhost load at 10 KiB/s for anyone else? Waiting 5 minutes for a 30 second video to load is pretty bad.
[vid]http://webm.host/16922/vid.webm[/vid]
Once again the start of a GUI i'm most likely never going to finish! Yay!
[editline]6th July 2015[/editline]
It's based on windows forms as it actually uses the events the form generates, i just do SFML rendering on top of that. The only SFML dependent code here are the render textures on the base panel which can be abstracted. The panels are drawn like this.
[code]
public override void Draw(RenderStates RS) {
base.Draw(RS);
Rect.Size = GetAABB().Size;
Draw(Rect, RS);
}
[/code]
It should be very easy to use this GUI in some other rendering system that supports creating a canvas on an existing window. Even the windows forms form itself.
Implementing a textbox
[IMG]http://vgy.me/ihgKCx.gif[/IMG]
It's a combination of the Textarea from [URL]https://github.com/adonaac/thranduil[/URL] and [URL]https://github.com/adonaac/popo[/URL], which allows me to easily create custom styles for text. In this example I have five: bold, italic, underline, strikethrough and automatic-link. The code looks like this:
[IMG]http://vgy.me/538jrN.png[/IMG]
The bindings on the bottom are then checked in the update function for presses so that I can apply a particular style. So CTRL+B for instance will toggle the bold style. As for the implementation of these particular styles, bold and italic are just font changes, while strikethrough, underline and automatic link are just drawing lines + changing text color.
And it's efficient because it only redraws when the panel invalidates, so it doesn't actually redraw itself on every frame.
[editline]6th July 2015[/editline]
Merge!
After breaking my code and being unable to figure out what did it, I find that now I need an SVN system so that I can track my changes and revert code if I need to.
Anyone know of a good SVN server-host/client/system/whatever?
[QUOTE=Berkin;48130804][vid]http://webm.host/89e2c/vid.webm[/vid]
help[/QUOTE]
looks normal to me
[IMG]http://i.imgur.com/95TgYnG.gif[/IMG]
Added taglines to my game because why not.
[QUOTE=2sp00ky;48131310]
Added taglines to my game because why not.[/QUOTE]
Now have it load random tweets, giving equal love to Guy Fieri and NASA.
[QUOTE=chimitos;48131367]Now have it load random tweets, giving equal love to Guy Fieri and NASA.[/QUOTE]
Yes.
[QUOTE=Winner;48131475]apparently it's important that i build with vs2012 rather than vs2015 so i am waiting for another stupid download from one of microsoft's impossibly slow donwload servers
fucking kill me :)[/QUOTE]
The best part is that it doesn't keep the things it downloads so you get to do it all again in a month when Windows 10 comes out. Yay.
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