[QUOTE=DarKSunrise;48135690][img]http://files.1337upload.net/adsadsadsadsads-8f989c.png[/img][/QUOTE]
I can't help but hear this being read in my head by some dude with intermittent crackling, popping and skipping in their voice.
I did my "game over" screen:
[img]http://i.imgur.com/8VtYYhP.png?1[/img]
Should I reduce the play button size? Any suggestions? I'm not good with game art, but I'm trying :)
[QUOTE=Funley;48133044]Now it created the solution all right but refuses to add the project to the repo.
[t]http://i.imgur.com/kpEXnBz.png[/t][/QUOTE]
Just create a new solution, run [b]git init[/b] in the solution directory, add [url=https://github.com/github/gitignore/blob/master/VisualStudio.gitignore]this .gitignore file first[/url] and then [b]git add[/b] the files you want to add. Adding files should also work via Team Explorer > Pending Changes > Untracked files.
I added gold back
[t]http://i.imgur.com/KRwc2go.png[/t]
shiny
[QUOTE=fewes;48135445]I figured my game engine should maybe have a game in it so I started working on that.
[vid]http://puu.sh/iPmVV.webm[/vid][/QUOTE]
With all that segway action I can see there being a lot of let's plays of this in the future
[QUOTE=Cesar Augusto;48136356]I did my "game over" screen:
[img]http://i.imgur.com/8VtYYhP.png?1[/img]
Should I reduce the play button size? Any suggestions? I'm not good with game art, but I'm trying :)[/QUOTE]
You really need to draw it in a way that doesn't make everything blurry.
Nearest-neighbour interpolation would be a good first step, but you also have to render the textures at exactly the right size (multiple) then.
[QUOTE=galimatias;48136515]With all that segway action I can see there being a lot of let's plays of this in the future[/QUOTE]
I think it's safe to say that I am going for the PewDiePie crowd with this one
I learned this C# operator today - [url]https://msdn.microsoft.com/en-us/library/ty67wk28.aspx[/url]
It's pretty great.
[QUOTE=DarKSunrise;48135690][img]http://files.1337upload.net/adsadsadsadsads-8f989c.png[/img][/QUOTE]
fickle uses sdl2/freetype
[url=https://bitbucket.org/Somepotato/fickle/src/ec0dc67bda2db88760d3202910182d2ede731ac9/game/video/freetype.lua?at=default]freetype stuff[/url]
[editline]6th July 2015[/editline]
not exactly the most performant code but its not to say its slow
[editline]6th July 2015[/editline]
[QUOTE=sarge997;48137100]I learned this C# operator today - [url]https://msdn.microsoft.com/en-us/library/ty67wk28.aspx[/url]
It's pretty great.[/QUOTE]
you just learned about ternary operators? you're in for a world of amazing.
[QUOTE=sarge997;48137100]I learned this C# operator today - [url]https://msdn.microsoft.com/en-us/library/ty67wk28.aspx[/url]
It's pretty great.[/QUOTE]
Oh wow really? To be honest, took me a while to figure out this thing existed as well (in other languages too), but that's a good 3-4 years ago. Like Map in a box said, you can do a lot of fun things with it.
We just released game called "Flying Pet". It's about driving cute with helicopter, that is - it's kids game. But many adults also enjoyed the game :).
[video=youtube;6O-gh39kL94]https://www.youtube.com/watch?v=6O-gh39kL94[/video]
Here is link to the play store, iOS version coming soon.
[url]https://play.google.com/store/apps/details?id=com.centurexInc.FlyingPat[/url]
I hope you try it and if you do, I hope you like it. There was thrown around 1.5 years of work.
Just one question, does anyone knows why when I write "Flying Pet" into Google Play search, our game is very deep down?
[QUOTE=sarge997;48137100]I learned this C# operator today - [url]https://msdn.microsoft.com/en-us/library/ty67wk28.aspx[/url]
It's pretty great.[/QUOTE]
not just c#, many langs have this operator
[QUOTE=sarge997;48137100]I learned this [b]C#[/b] operator today - [url]https://msdn.microsoft.com/en-us/library/ty67wk28.aspx[/url]
It's pretty great.[/QUOTE]
Well it's been around since C
[editline]6th July 2015[/editline]
Actually, [url=https://en.wikipedia.org/wiki/CPL_(programming_language)]10 years earlier than that.[/url] Programming history wooo
Maybe it was Ada Lovelace who already used this operator or knew it?
[QUOTE=Winner;48137230]and if they don't you can fake it with & and |[/QUOTE]
No you can not.
[code]
printf("%i\n", 0 & 11 | 12); // 12
printf("%i\n", 1 & 11 | 12); // 13
printf("%i\n", 2 & 11 | 12); // 14
printf("%i\n", 3 & 11 | 12); // 15
[/code]
[QUOTE=Winner;48137453]OK FINE LET ME BE MORE SPECIFIC
you can often use BOOLEAN and/or[/QUOTE]
No you can not.
[code]
printf("%i\n", 0 && 11 || 12); // 1
printf("%i\n", 0 && 13 || 5); // 1
printf("%i\n", 1 && 56 || 6); // 1
printf("%i\n", 1 && 1 || 5); // 1
[/code]
So I installed VS 2015 and my project won't compile due to linker errors with PhysX. Well that's just great, right? Oh well, time to go back to VS 2013. But wait, installing a new version of VS fucks up the linker of the previous versions! Now I can't compile my project at all. How fucking fun.
[code]
int add(int a, int b) {
return (((((a ^ b) ^ ((a & b) << 1)) ^
(((a ^ b) & ((a & b) << 1)) << 1)) ^
((((a ^ b) ^ ((a & b) << 1)) &
(((a ^ b) & ((a & b) << 1)) << 1)) << 1)) ^
(((((a ^ b) ^ ((a & b) << 1)) ^ (((a ^ b) &
((a & b) << 1)) << 1)) & ((((a ^ b) ^ ((a & b) << 1)) &
(((a ^ b) & ((a & b) << 1)) << 1)) << 1)) << 1));
}
[/code]
Am i mad enough yet?
[editline]7th July 2015[/editline]
It can do addition up to 14 + 14!
- snip -
[QUOTE=WTF Nuke;48137650]So I installed VS 2015 and my project won't compile due to linker errors with PhysX. Well that's just great, right? Oh well, time to go back to VS 2013. But wait, installing a new version of VS fucks up the linker of the previous versions! Now I can't compile my project at all. How fucking fun.[/QUOTE]
Static link libraries aren't compatible betwheen various visual studio versions.
Also in later visual studio versions the front-end and backend of the compiler aren't locked in anymore, so you can use the VS 2013 compiler in 2015, and 2015 in 2013. So you might want to check if Configuration Properties -> General -> Platform toolset is actually correct.
[QUOTE=MatheusMCardoso;48115336]It's very familiar.[/QUOTE]
It's dig dug 2
At what point can one be assured that one is employable? I know plenty of beginner stuff in C and HTML, but when can I now when I'm really qualified? I've been getting more into SQL because I heard theres good money there. What if the most common use for SQL? (i.e: what language is most useful to learn alongside SQL)
[QUOTE=Cold;48137756]Static link libraries aren't compatible betwheen various visual studio versions.
Also in later visual studio versions the front-end and backend of the compiler aren't locked in anymore, so you can use the VS 2013 compiler in 2015, and 2015 in 2013. So you might want to check if Configuration Properties -> General -> Platform toolset is actually correct.[/QUOTE]
I did exactly that, didn't work. Also, I'm using Physx so it has precompiled libraries and I can't change them.
[QUOTE=Tamschi;48136530]You really need to draw it in a way that doesn't make everything blurry.
Nearest-neighbour interpolation would be a good first step, but you also have to render the textures at exactly the right size (multiple) then.[/QUOTE]
Ohh sorry for that, but the image are blurred because I increased the size of the image on imgur, I'll post again. Didn't notice that, my bad
I made a better sprinting animation. Sometimes, for some reason that is beyond me, limbs will wave around in odd directions when I interpolate between two keyframes. I do all my rotations in Local mode, though, so I don't know what it could be.
So this is after redoing the animation 3 separate times due to that problem.
[vid]http://webm.host/7a079/vid.webm[/vid]
[QUOTE=Berkin;48138412]I made a better sprinting animation. Sometimes, for some reason that is beyond me, limbs will wave around in odd directions when I interpolate between two keyframes. I do all my rotations in Local mode, though, so I don't know what it could be.
So this is after redoing the animation 3 separate times due to that problem.
[vid]http://webm.host/7a079/vid.webm[/vid][/QUOTE]
I love it hahaha. I really wanted to hear a "thunk" sound when his head hit the pillar of boxes.
It looks even better from the front.
[img]http://fat.gfycat.com/UnequaledBouncyIguana.gif[/img]
[QUOTE=Fourier;48137207]I don't want to spam but I will risk it:
We just released game called "Flying Pet". It's about driving cute with helicopter, that is - it's kids game. But many adults also enjoyed the game :).
Here is link to the play store, iOS version coming soon.
[url]https://play.google.com/store/apps/details?id=com.centurexInc.FlyingPat[/url]
I hope you try it and if you do, I hope you like it. There was thrown around 1.5 years of work.
Just one question, does anyone knows why when I write "Flying Pet" into Google Play search, our game is very deep down?[/QUOTE]
I'm going to assume this has to do with the already released games/apps that have a lot more downloads, ratings and popularity. The words 'flying' and 'pet' are like keyword searches, so google does what it normally does, it shows the most popular results. When I searched 'flyingpet' as one word, your game was the first result. A lot of time I consider this when naming a game or app I consider releasing; if you can somehow come up with a unique name/title, you're going to have better search results... which is important if you have a minimal or nil marketing budget.
[editline]6th July 2015[/editline]
BTW I haven't had time to download and play it, but from the video and pictures it looks like you've done a great job!
Been making a lot of progress refining some of my Unlimited Golf code. First off I am still tweaking physics, adjusting gravity, and implementing new systems to modify rigidbody and physics variables on the fly in order to create unique environments. I've also introduced new functionality to the main menu with level pack functionality. I can add on to the "course wheel" vertically now with additional course themes and packs. Each first level of each pack will be unlocked at the start allowing you to progress through each pack individually.
Oh and I think I forgot that [b]golf is fucking impossible to play in space.[/b]
[quote][vid]http://webm.host/432e1/vid.webm[/vid][/quote]
(bottom of vid is cut off)
[QUOTE=MadPro119;48139194]Been making a lot of progress refining some of my Unlimited Golf code. First off I am still tweaking physics, adjusting gravity, and implementing new systems to modify rigidbody and physics variables on the fly in order to create unique environments. I've also introduced new functionality to the main menu with level pack functionality. I can add on to the "course wheel" vertically now with additional course themes and packs. Each first level of each pack will be unlocked at the start allowing you to progress through each pack individually.
Oh and I think I forgot that [b]golf is fucking impossible to play in space.[/b]
(bottom of vid is cut off)[/QUOTE]
After looking your game up in the Google Play Store, I want to applaud you for your customer service. You appear very engaged with your players and address their concerns appropriately. I haven't released anything on Android in years but I can still remember how crude some people can be.
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