• What Are You Working On? July 2015
    1,392 replies, posted
[QUOTE=foszor;48139238]After looking your game up in the Google Play Store, I want to applaud you for your customer service. You appear very engaged with your players and address their concerns appropriately. I haven't released anything on Android in years but I can still remember how crude some people can be.[/QUOTE] Thanks for the kind words. To be honest, I try not to respond as much as I do but I can't help thank someone who left kind words about my game. However, I also can't help ponder for hours what people actually mean in their complaints and what made them rate my game a 1/5, it's a double edged sword. Plus though I've grown up always obsessing over game devs and those that interact with the people that consume their product. You can end up like Phil Phish attacking his own fans or you can be a garry and send people Christmas cards (still got mine, thanks!). As well it doesn't hurt that by just replying and being friendly they will occasionally change their rating, especially if I fix their concerns in a patch.
[QUOTE=proboardslol;48137970]At what point can one be assured that one is employable? I know plenty of beginner stuff in C and HTML, but when can I now when I'm really qualified? I've been getting more into SQL because I heard theres good money there. What if the most common use for SQL? (i.e: what language is most useful to learn alongside SQL)[/QUOTE] Likely Java or PHP. You'd probably hate both of them though. I'd say just try to get a job if you're out of education, chances are you're a lot more employable than you think. You're going to learn a lot about their specific workflow on the job anyway, so unless you really have no clue about the language and can't properly google what you don't know, you can probably fill in what's missing in the first few weeks there.
[QUOTE=Cesar Augusto;48136356]I did my "game over" screen: [img]http://i.imgur.com/8VtYYhP.png?1[/img] Should I reduce the play button size? Any suggestions? I'm not good with game art, but I'm trying :)[/QUOTE] that doesn't look like a button at all, i thought it was just an arrow pointing at the trophy the positioning is really weird, like why would you have an interactable ui element right next to an uninteractable one maybe give the button a squareish background similar to that window background? and different colors
[QUOTE=Fourier;48137207]I don't want to spam but I will risk it: We just released game called "Flying Pet". It's about driving cute with helicopter, that is - it's kids game. But many adults also enjoyed the game :). Here is link to the play store, iOS version coming soon. [URL]https://play.google.com/store/apps/details?id=com.centurexInc.FlyingPat[/URL] I hope you try it and if you do, I hope you like it. There was thrown around 1.5 years of work. Just one question, does anyone knows why when I write "Flying Pet" into Google Play search, our game is very deep down?[/QUOTE] Did you make this alone? It looks pretty great!
[QUOTE=Darwin226;48139518]Did you make this alone? It looks pretty great![/QUOTE] Thanks :v:. Actually though there were lots of people working on it, around 5. I was the only developer, so everything was coded and "prefabed" by me. Others did models, levels, sounds and textures/GUI.
[IMG]http://s14.postimg.org/gfio3gicx/preview.png[/IMG] My C# software rendered 3D chess application is mostly done now, still a few odds and sods to do such as castling and allowing a pawn to transform into another piece upon reaching the opposite end of the board. I'm happy with the limited form of 3D rendering it's capable of, but I'm now looking further into other aspects of 3D graphics, such as non axis-aligned camera angle movement and other things. My current code is a complete mess, nothing is encapsulated and all the objects are tightly coupled together, so I've got some way to go... Here's the build in its current state if anyone would like to try it and offer feedback: [url]http://www.mediafire.com/download/ln1gno624qhw3ks/C%23Chess.zip#Chess.zip[/url]
there's something really funky going on with that projection doesn't look right
I think the chess pieces are 2d and being drawn on a 3d field [editline]7th July 2015[/editline] it's the angle
Could someone elaborate on that with it not looking right? Yep, the pieces are sprites, it's 3D Chess in the sense Doom 1993 was 3D :D
[QUOTE=Havok Lagnado;48139953]Could someone elaborate on that with it not looking right? Yep, the pieces are sprites, it's 3D Chess in the sense Doom 1993 was 3D :D[/QUOTE] It looks quite fine, my dad would like it as he can't recognize figures in 3D chess programs when looking at it from the top.
[img]http://files.1337upload.net/dsadsaadsadsads-c36f68.png[/img] getting there arabic is all fucked up though who even came up with this language jesus christ
[QUOTE=Tamschi;48139317]Likely Java or PHP. You'd probably hate both of them though. I'd say just try to get a job if you're out of education, chances are you're a lot more employable than you think. You're going to learn a lot about their specific workflow on the job anyway, so unless you really have no clue about the language and can't properly google what you don't know, you can probably fill in what's missing in the first few weeks there.[/QUOTE] I've already started with PHP and they teach java in College. I've really had a change of heart regarding non-native code. I'm really liking web development and I don't really see much of a difference between compiled languages and byte code languages. I still prefer the simplicity of C compared to C++ or other OOP languages though. But I haven't touched C in at least a month since I've been focusing on PHP/SQL
So I've optimized my radix sort until it was around twice as fast as the default sort. Interestingly, an inplace quicksort still performs around twice as fast as radix. I think I'm done with this for now. It's starting to feel like physical labor.
So I recently graduated (from Electronics Engineering Masters) and I got a job at a software consultancy a few weeks back, very happy :) I don't start for a few months yet so I have the summer off. They sent me an email today asking me to learn Java over summer, since I told them I hadn't worked with it before. UGH, WORK? FOR A JOB? What is this nonsense?! Jokes aside I'm actually kind of looking forward to doing a bit of Java this summer since I've never really touched it. Though I imagine I'll be horrified and want to go crawling back to C#. Feels weird. I'm not sure I'm ready to be an adult yet. Enjoy your summers while they last. Knowing this will be my last one off has certainly made me appreciate the time off. Though, it still hasn't motivated me to do anything yet :v:
[QUOTE=Winner;48144191]similar situation, opposite outlook tbh i have been ready to get my career going for the past two years of school and just got hired full-time last week - i'm really enjoying working and finally feel like my life has started[/QUOTE] Oh I'm definitely looking forward to starting work. I just appreciate that this is the last time in my life I'll be able to wake up and do whatever I like for a few solid months, until I retire of course. It's a weird feeling, savouring the time off but also looking forward to the end of it
[QUOTE=Trumple;48143888]So I recently graduated (from Electronics Engineering Masters) and I got a job at a software consultancy a few weeks back, very happy :) I don't start for a few months yet so I have the summer off. They sent me an email today asking me to learn Java over summer, since I told them I hadn't worked with it before. UGH, WORK? FOR A JOB? What is this nonsense?! Jokes aside I'm actually kind of looking forward to doing a bit of Java this summer since I've never really touched it. Though I imagine I'll be horrified and want to go crawling back to C#. Feels weird. I'm not sure I'm ready to be an adult yet. Enjoy your summers while they last. Knowing this will be my last one off has certainly made me appreciate the time off. Though, it still hasn't motivated me to do anything yet :v:[/QUOTE] I feel like my generation of WAYWO-ers is all grown up now and working. Time flies guys. [editline]7th July 2015[/editline] On a separate note, anyone else get frustrated when they provide an accurate, detailed answered on SO, and the owner comments "Thanks!" etc. but does not accept? :v:
[QUOTE=icantread49;48144347]I feel like my generation of WAYWO-ers is all grown up now and working. Time flies guys.[/QUOTE] Not completely true. I have never had a job in my life, let alone one where I get to code.
I am playing with emscripten. It compiles C++ code to JavaScript. As you can see things are going really well. [img]http://i.imgur.com/xG4hpVw.png[/img]
What's the value of e->keycode? Also asm.js is a lot of fun to do by hand
[QUOTE=Mega1mpact;48144670]What's the value of e->keycode?[/QUOTE] I was pressing 'S', so 83. I'm having to look through the asm output right now to figure out what it's doing. It hits a trap in here and I'm not entirely sure what that's supposed to indicate. edit: looks like the cause is that I was not returning a value from that function. very odd behaviour when a simple error message would suffice.
Is there anyone coding in c++ here ? :)
[QUOTE=- Tear -;48144772]Is there anyone coding in c++ here ? :)[/QUOTE] No, because C++ sucks. And those pointers and shit... that's so 20th century.
I love C++ because you have total control. Headers suck though.
[QUOTE=DarKSunrise;48140950][img]http://files.1337upload.net/dsadsaadsadsads-c36f68.png[/img] arabic is all fucked up though who even came up with this language jesus christ[/QUOTE] [IMG]http://i.imgur.com/2a5cgop.png[/IMG]
Hello Facepunch! I guess this will make for a sufficient introductory post as well. I'm a GMod player and recent Lua coder trying to make a gamemode of my own. EDIT: Well, guess I should learn to read, huh? Since this thread is meant to be for anything other than GLua, here's something I worked on recently just for fun. [IMG]http://i.imgur.com/u9JVfmk.png[/IMG] A small mutator in UnrealScript (Unreal Tournament '99!). Very dated game, but making something for that game was always on my bucket list considering I like it so much. Basically, if your game uses ScriptedPawns then they'll drop these items when killed. Saves previous entries, has stock items you can randomize, and generally was fun to make an test.
Both legs were animated the same way. Why does this keep happening?! [vid]https://fat.gfycat.com/MediumCalculatingFlyingfish.webm[/vid]
[QUOTE=- Tear -;48144772]Is there anyone coding in c++ here ? :)[/QUOTE] I'm a C++ programmer and I regret everything.
[QUOTE=FalconKrunch;48145012]I love C++ because you have total control. Headers suck though.[/QUOTE] Also speed [editline]8th July 2015[/editline] [QUOTE=Naelstrom;48145376]I'm a C++ programmer and I regret everything.[/QUOTE] Switch to something more humane? Like Haskell? [editline]8th July 2015[/editline] [QUOTE=Berkin;48145309]Both legs were animated the same way. Why does this keep happening?! [vid]https://fat.gfycat.com/MediumCalculatingFlyingfish.webm[/vid][/QUOTE] there is bug on the floooor! and there! and there! there! there! there dere dere derp derp
[QUOTE=Winner;48145442]there is a bug alright[/QUOTE] Just make it the dance animation and call it a feature
[QUOTE=GamingRobot32;48145922]Just make it [B]the dance animation[/B] and call it a feature[/QUOTE] You knew. [editline] [/editline] Having fun writing item name generators for the game. [IMG]http://i.imgur.com/78FVsNa.png[/IMG]
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