I wanna build a digital input USB controller, but need help for this stuff.
34 replies, posted
I have been thinking about this thread for awhile, and I believe the way those people in the simpits are determining what lights flash and when is by using a program like cheat engine to read the memory of the game and then sending that to what ever microcontroller they are using.
[QUOTE=Sally;47865725]I have been thinking about this thread for awhile, and I believe the way those people in the simpits are determining what lights flash and when is by using a program like cheat engine to read the memory of the game and then sending that to what ever microcontroller they are using.[/QUOTE]
Could be, makes sense.
[QUOTE=Sally;47865725]I have been thinking about this thread for awhile, and I believe the way those people in the simpits are determining what lights flash and when is by using a program like cheat engine to read the memory of the game and then sending that to what ever microcontroller they are using.[/QUOTE]
I am not sure whats populair now a days, but i remember x-plane let you bind every single thing you could click with the mouse to any button, and any lever to a analog input.
There have to be things that wouldn't have a input so things like warnings would be hard to get without them. But that doesn't mean you cant use both methods, using the memory one for the hard to get information
Many simulation games, particularly flight simulators have an official or third party API for accessing the simulation data such as FSUIPC for FSX or the official plugin SDK for X-Plane.
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