And a highlight reel featuring Rust
[video=youtube;Sxg_m3Qsnik]http://www.youtube.com/watch?v=Sxg_m3Qsnik[/video]
[QUOTE=Asgard;47252781]
Try adjusting your shadow bias[/QUOTE]
Thank you, im an idiot.
[QUOTE=KillerJaguar;47252808]I can't use Unity 5 without it crippling my internet. I was really looking forward to it.[/QUOTE]
Why not? It shouldn't be using internet unless you're downloading something from asset store or such.
[QUOTE=itisjuly;47253193]Why not? It shouldn't be using internet unless you're downloading something from asset store or such.[/QUOTE]
I don't know either. It can't even access the asset store for the same reason other programs can't.
[QUOTE=KillerJaguar;47253474]I don't know either. It can't even access the asset store for the same reason other programs can't.[/QUOTE]
Try blocking unity in your firewall maybe? Do you have network analyzers that show how much bandwidth each program is consuming? Unity shouldn't be doing this at all.
[editline]4th March 2015[/editline]
If it is indeed Unity problem, I recommend filing a bug report
[QUOTE=itisjuly;47253492]Try blocking unity in your firewall maybe? Do you have network analyzers that show how much bandwidth each program is consuming? Unity shouldn't be doing this at all.
[editline]4th March 2015[/editline]
If it is indeed Unity problem, I recommend filing a bug report[/QUOTE]
Just reinstalled Unity 5 for the third time and blocked Unity with Windows Firewall and it still happens. Still kills my internet, making me unable to open any web pages or form any new connections.
I did file a bug report, but I feel like I'm the only one with this problem.
[editline].[/editline]
To clarify, I only get network issues when I run Unity 5. It's not a coincidence. It goes away soon after I close Unity.
So I was working on the HUD for my game and because I am not an artist nor I have any good ideas (never had) I would like some feedback or help.
I displayed 2 images one with background so you know what kind of game it will be and don't take the background,terrain and tower into consideration as they are just place holders.
[b]With Background[/b]
[img]https://dl.dropboxusercontent.com/u/16648713/ShareX/2015-03/UI%20DesignWithBG.png[/img]
[b]Without Background[/b]
[img]https://dl.dropboxusercontent.com/u/16648713/ShareX/2015-03/UI%20Design.png[/img]
Does anyone know where Unity keep the skybox? I had my project upgrade to Unity 5 and now my skybox is broken. (By skybox I meant the skybox material that was used in the scene with six side face )
Edit - Nevermind, found it. It's under Windows - Lightning....
[QUOTE=BoowmanTech;47253619]So I was working on the HUD for my game and because I am not an artist nor I have any good ideas (never had) I would like some feedback or help.
I displayed 2 images one with background so you know what kind of game it will be and don't take the background,terrain and tower into consideration as they are just place holders.
[b]With Background[/b]
[img]https://dl.dropboxusercontent.com/u/16648713/ShareX/2015-03/UI%20DesignWithBG.png[/img]
[/QUOTE]
A small tip: Don't use full values(black, white, red, green, blue...) Use shades of gray and colors that are not strong(unless you need to direct attention somewhere specific) Right now it's too high contrast. Try something grayish, add a little bit of brown in there, stuff like that. I would also remove the blue outline, it serves no purpose if it's on every element
I'm just going to keep using 4.6.3 for now. Really annoys me though.
how do i uh apply force to a charactercontroller?
[QUOTE=/dev/sda1;47253991]how do i uh apply force to a charactercontroller?[/QUOTE]
You don't.
[QUOTE=/dev/sda1;47253991]how do i uh apply force to a charactercontroller?[/QUOTE]
Use CharacterController.Move
OK, to be fair you *kinda* can, but there's no built-in method for it. Instead, you track your own Vector3 velocity and pass that to Move every frame.
Then when you want to apply a force, you add the force to that velocity.
It's also up to you to handle friction.
What is the best way do start with Unity?
[QUOTE=itisjuly;47253871]A small tip: Don't use full values(black, white, red, green, blue...) Use shades of gray and colors that are not strong(unless you need to direct attention somewhere specific) Right now it's too high contrast. Try something grayish, add a little bit of brown in there, stuff like that. I would also remove the blue outline, it serves no purpose if it's on every element[/QUOTE]
Oh ok, I will give it a try. To be honest its hard for me since I was never good at doing this.
[QUOTE=aehm ?;47255049]What is the best way do start with Unity?[/QUOTE]
Everyone has different opinions but everyone can agree on this: Draw a black background with white spots, a penis in MS paint, make it shoot it's stuff at random vaginas flying at it, every hit increases score (baby counter). If you touch a vagina, you burn to death. Polish it till it's GOTY material (don't worry it's easy with this particular example).
I reckon there are thousands of tutorials exactly for this.
[QUOTE=aehm ?;47255049]What is the best way do start with Unity?[/QUOTE]
Depends on your current skillset. Do you know C#/JS? How much experience do you have with other SDKs?
So you can no longer have non-convex mesh colliders on a rigidbody unless it's kinematic. This means that my space game will not work in Unity 5 unless I rebuild every ship out of potentially hundreds of primitive colliders.
This is probably going to take a while.
[QUOTE=BackwardSpy;47255576]So you can no longer have non-convex mesh colliders on a rigidbody unless it's kinematic. This means that my space game will not work in Unity 5 unless I rebuild every ship out of potentially hundreds of primitive colliders.
This is probably going to take a while.[/QUOTE]
Hmm, odd. I wonder why
[editline]4th March 2015[/editline]
Also I posted this question the Unity Answers site but I doubt I'll get a response. Anyone have a clue?
[url]http://answers.unity3d.com/questions/914777/why-is-the-unity-game-cache-4gb-for-pc-and-50mb-fo.html[/url]
I love how I decided to switch to UE4 but after the Unity 5 showcase I decide to stay with Unity :v:
[QUOTE=war_man333;47256184]I love how I decided to switch to UE4 but after the Unity 5 showcase I decide to stay with Unity :v:[/QUOTE]
:zoid: TRAITORRRRRRRRRRRRRRRRRRRRRRRRRR :zoid:
UE4 going free is what ultimately got me to try Unity
I just downloaded UE4 and was about to switch, now I don't know what to use.
Also I really want to start making a game but I have no clue what to make. I tried making a top down 2d game with random terrain but I couldn't figure out how to make chunks and keep generating more terrain as I walk towards the side of the screen.
Anyways anyone have any semi simple game ideas, doesn't matter if its 2d or 3d.
Also haven't looked into unity 5 yet, what are the big updates/ features added.
Thanks and sorry for all the questions.
[QUOTE=elih595;47257176]I just downloaded UE4 and was about to switch, now I don't know what to use.
Also I really want to start making a game but I have no clue what to make. I tried making a top down 2d game with random terrain but I couldn't figure out how to make chunks and keep generating more terrain as I walk towards the side of the screen.
Anyways anyone have any semi simple game ideas, doesn't matter if its 2d or 3d.
Also haven't looked into unity 5 yet, what are the big updates/ features added.
Thanks and sorry for all the questions.[/QUOTE]
Idk what new features has been added to be honest but I know that anything that was only for the pro version in unity 4 it's now free in unity 5.
[QUOTE=BoowmanTech;47257235]Idk what new features has been added to be honest but I know that anything that was only for the pro version in unity 4 it's now free in unity 5.[/QUOTE]
Except the damn skin. So salty
Just finished porting to Unity 5. It was pretty painless. I did the conversion manually because I did something that I know would result in a ton of false positives. Either way, I only had to adjust like 10 lines of code and it was back in perfectly working order.
[vid]http://a.pomf.se/ffqadu.webm[/vid]
Anyone have any idea on how to get rid of these [I]elongated [/I]light reflections? I'm using an orthographic camera.
[img]http://puu.sh/gmXGn/bbd5ebfcb6.png[/img]
As you see there is light but the light point is stretched in the reflection. I'm hoping to keep the reflection but lose the stretched light source reflection.
Simple test with the new audio mixer. I'm really excited that this is a thing now. Mixing cockpit sounds, doing audio levels properly, and adding effects to audio dynamically are all very interesting and powerful tools. I already have a few ideas on how to take advantage of this.
[vid]http://a.pomf.se/pmllep.webm[/vid]
I have a small website I created as a hub for our test group (links, recent builds, news, etc). Today I added a basic online leaderboard for the game and it started a riot within the test group. Now that they can see each others times its amazing to see how much feedback we're receiving (because everyone is busy trying get the best times). Internet glory is a great incentive for testers :v:
[thumb]http://i.imgur.com/7dbrAvu.png[/thumb]
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