• Unity3D - Discussion
    5,004 replies, posted
You can make it maximize the game screen when you play: [img]https://dl.dropboxusercontent.com/u/13781308/ShareX/2013-08/2013-08-26_18-51-58.jpg[/img]
[QUOTE=Pelf;41977859]You can make it maximize the game screen when you play: [img]https://dl.dropboxusercontent.com/u/13781308/ShareX/2013-08/2013-08-26_18-51-58.jpg[/img][/QUOTE] Ideally I want to prioritise the game screen when playing but the 3d space thing when not while keeping everything else the same
How's this explosion effect look? -vid snip [t]https://dl.dropboxusercontent.com/u/13781308/ShareX/2013-08/2013-08-26_20-52-40.png[/t] [sp]I know the lander is showing through it[/sp]
[QUOTE=Pelf;41979072]How's this explosion effect look? [video=youtube;CHpJZJw7Cjk]http://www.youtube.com/watch?v=CHpJZJw7Cjk[/video] [t]https://dl.dropboxusercontent.com/u/13781308/ShareX/2013-08/2013-08-26_20-52-40.png[/t] [sp]I know the lander is showing through it[/sp][/QUOTE] I would probably use some fire and smoke textured particles rather than a big orange circle and what looks to be unity's default particles. But if you are going for a simplistic style than that looks pretty good.
Found this [URL="https://www.assetstore.unity3d.com/#/content/3045"]free particles pack[/URL] on the Asset Store and made some new particles. I'll replace the particle materials with some of my own custom ones eventually. [video=youtube;6S7Zb4RmHgY]http://www.youtube.com/watch?v=6S7Zb4RmHgY[/video] Makes my other post look like garbage :v:
[QUOTE=Richy19;41977902]Ideally I want to prioritise the game screen when playing but the 3d space thing when not while keeping everything else the same[/QUOTE] Easy, just arrange your tabs like this [img]http://i.imgur.com/Kuniv0E.png[/img] When you press play the game window will replace the scene window
[QUOTE=The Rizzler;41997101]Easy, just arrange your tabs like this [IMG]http://i.imgur.com/Kuniv0E.png[/IMG] When you press play the game window will replace the scene window[/QUOTE] Or You can use Space to maximize window of Your choice
[media]http://www.youtube.com/watch?v=gKYrdTZc5YE[/media] Unity keynote. Highlights: Unity Cloud, Unity 4.3, proper support for 2D game creation.
[QUOTE=Clavus;41999043][media]http://www.youtube.com/watch?v=gKYrdTZc5YE[/media] Unity keynote. Highlights: Unity Cloud, Unity 4.3, proper support for 2D game creation.[/QUOTE] New GUI system coming out "soon", sometime during the 4.x cycle. They show it starting at 1:12:56. [editline]28th August 2013[/editline] Proper 2D editing coming in 4.3
The only reason I am not using Unity is because of the lack of 2D. That may change now, if it's implemented well.
[QUOTE=reevezy67;42001799]The only reason I am not using Unity is because of the lack of 2D. That may change now, if it's implemented well.[/QUOTE] If you want to see what it's like, they start showing it at around 1:29:00 also, I think I broke something :v: [video=youtube;6M52cg1T_20]http://www.youtube.com/watch?v=6M52cg1T_20[/video]
[QUOTE=reevezy67;42001799]The only reason I am not using Unity is because of the lack of 2D. That may change now, if it's implemented well.[/QUOTE] To be fair, even without native 2D support, the plugin support for 2D is pretty much better than anything else out there right now imo.
[video=youtube;MoZlMGU99qk]http://www.youtube.com/watch?v=MoZlMGU99qk[/video]
[QUOTE=garry;42005725]To be fair, even without native 2D support, the plugin support for 2D is pretty much better than anything else out there right now imo.[/QUOTE] You are right. I came across a few bugs with 2D Toolkit, mostly stuff to do with font rendering and layering issues. But apart from that it was pretty good. I switched to using different frameworks to wait for that stuff to mature a bit and because I felt like level editing for 2D in a 3D editor was a bit clunky. This official 2D stuff is a good excuse to get back into it. While I was watching Ludum Dare streams I saw a guy that created his own editor for 2D in Unity. He made this megapunch game with it. [url]http://www.ludumdare.com/compo/2013/08/28/megapunch-16-player-online-brawler/comment-page-1/[/url]
I'm pretty hyped for 4.3, looks like Unity's gonna blow every other 2D game framework out of the water when that hits and for [B]free![/B]
[IMG]http://i.imgur.com/Zn4PukO.png[/IMG] 4000 random insertions in under a second, woo. I'm trying to recreate a mode from Warcraft called vampirism, currently I'm going to generate the map through a quadtree as such. Now, I have access to all the children nodes and their parents and I know which points aren't visible, how would I go about creating a mesh? I have an idea: Check to see if the root node has any children, if not get its start pos and end pos and then create a mesh from those positions. If it does have children nodes, do the same as above except for the children of each node and then return it to the parent node, recursing through each child node till it reaches the parent.
[QUOTE=Hiruty;42007010][IMG]http://i.imgur.com/Zn4PukO.png[/IMG] 4000 random insertions in under a second, woo. I'm trying to recreate a mode from Warcraft called vampirism, currently I'm going to generate the map through a quadtree as such. Now, I have access to all the children nodes and their parents and I know which points aren't visible, how would I go about creating a mesh? I have an idea: Check to see if the root node has any children, if not get its start pos and end pos and then create a mesh from those positions. If it does have children nodes, do the same as above except for the children of each node and then return it to the parent node, recursing through each child node till it reaches the parent.[/QUOTE] That's the greatest idea ever. Not sure if you're ever going to finish but I surely hope you do.
I'm currently at a Games4Health Jam (local GamesJam organized by my school) and our theme to create a game in a swimming pool. Our current concept uses a camera to detect people in the water (from above). Currently i'm trying to find every color that isn't a blue(-ish) color in the texture that the webcam provides. Is there a usefull plugin or library to do this for me or any tips you guys can give me?
I wanted to try creating an extension for the editor. So I'm working on an Code Editor built in to Unity. [t]http://i.imgur.com/MWVNpVB.png[/t]
[QUOTE=Eric95;42005846][video=youtube;MoZlMGU99qk]http://www.youtube.com/watch?v=MoZlMGU99qk[/video][/QUOTE] This is definitely what I need. Is there any more accurate 4.3 release expectations than "this fall"? [editline]1st September 2013[/editline] I'd like to mark it on my calendar.
[QUOTE=Agent766;42043379]This is definitely what I need. Is there any more accurate 4.3 release expectations than "this fall"? [editline]1st September 2013[/editline] I'd like to mark it on my calendar.[/QUOTE] Nah. Unity has always been odd with their releases. It will probably be released in December or something, but I could be wrong.
[unity]https://dl.dropboxusercontent.com/u/2744683/yiff/SortingVisualizer/SortingVisualizer.unity3d[/unity] Yay, I can sort of Unity.
Almost done with my code editor, just a few bugs to fix and then adding plugin support and I'll be done. [t]http://i.imgur.com/dwjbn0o.png[/t]
[QUOTE=Xylorast;42050024]Almost done with my code editor, just a few bugs to fix and then adding plugin support and I'll be done. [t]http://i.imgur.com/dwjbn0o.png[/t][/QUOTE] Are you gonna release it? I've been looking for an inline code editor.
Yay, I'm now working on my biggest Unity project to date. :v: [URL="http://www.centration.co/"]Centration[/URL]
[QUOTE=Asgard;42051794]Yay, I'm now working on my biggest Unity project to date. :v: [URL="http://www.centration.co/"]Centration[/URL][/QUOTE] That looks pretty cool, but I'm concerned about the 'round could last from 5 minutes to 5 hours' part. Would that mean we're expected to dedicate time into this game?
[QUOTE=Asgard;42051794]Yay, I'm now working on my biggest Unity project to date. :v: [URL="http://www.centration.co/"]Centration[/URL][/QUOTE] Looks really awesome, keep it up.
[QUOTE=Chris220;42051639]Are you gonna release it? I've been looking for an inline code editor.[/QUOTE] I plan to release it on Unity's Asset store, I haven't decided yet on the price. Will most likely be between $15-$25, some input on the pricing would be appreciated though.
1. As I'll mention in #3, my TBS system uses arbitrary gamestates and deltas to build scenes dynamically and accurately to their previous states. 2. Fuck if I know. 3. Dice roller prototype fucked over by terrible physics simulation. Working on a procedural turn-based strategy meta structure for a multitude of games. 4. C# because it's based on real object-oriented syntax. 5. MonoDevelop because it's simple as fuck and no-nonsense. 6. Haven't delved into the world of plugins yet. If you've got any suggestions, hit me.
[QUOTE=Xylorast;42050024]Almost done with my code editor, just a few bugs to fix and then adding plugin support and I'll be done.[/QUOTE] [url]http://answers.unity3d.com/questions/528569/guitextarea-t-fixed-width.html[/url] I've been stuck on this for quite a few hours, thought I'd post it here to see if anybody could answer this for me.
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