• Unity3D - Discussion
    5,004 replies, posted
[QUOTE=dije;42821729]make it 65% and it'll be awesome I think[/QUOTE] [img]http://farm8.staticflickr.com/7321/10785605534_3ffe6c554f_o.png[/img]
[QUOTE=Fixed;42821835][img]http://farm8.staticflickr.com/7321/10785605534_3ffe6c554f_o.png[/img][/QUOTE]That's it.
[QUOTE=Fixed;42821835][img]http://farm8.staticflickr.com/7321/10785605534_3ffe6c554f_o.png[/img][/QUOTE] If you don't mind me being nit-picky; the earth should be rotated on its side, if the player is on or near the equator of the moon. The player would be "sideways" with respect to the north-south direction of the moon and the earth so it would appear sideways.
[QUOTE=Pelf;42822570]If you don't mind me being nit-picky; the earth should be rotated on its side, if the player is on or near the equator of the moon. The player would be "sideways" with respect to the north-south direction of the moon and the earth so it would appear sideways.[/QUOTE] All right thanks, I'll take a look at it. also had some fun with guiskin: [img]http://farm3.staticflickr.com/2882/10787347944_0e2575aa05_c.jpg[/img]
[url=http://unity3d.com/unity/whats-new]Unity 4.3 released[/url] - A completely new 2D toolset - Animation: blendshapes and animation events for animator-driven characters - MonoDevelop 4.0.1 - Navmesh: dynamic off-mesh links and obstacle carving - A major Windows Store apps upgrade - Plastic SCM integration
What the fuck I just fucking bought 2D Toolkit 2 days ago. [editline]13th November 2013[/editline] Oh shit animator events, finally. I hope its not for Pro only.
Trying to create a decompression chamber that you need to build to enter your moon base. [img]http://farm8.staticflickr.com/7385/10824636283_b75e312fac_o.png[/img] and the inside: [img]http://farm4.staticflickr.com/3718/10824470574_fd4217cef8_c.jpg[/img] as you might have seen from my other models, I can't texture for shit and that's why there is not texture on it :v: I also need to make the doors.
I think it looks pretty cool without textures
Does anyone else here have AVG? Has it been reporting unity 4.3 files as infections? Specifically these: [code]Virus found Win32/Heri C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\Players\Windows81\X86\debug\UnityPlayer.dll [/code]
Thank fuck for the new version of Monodevelop.
2D is cool! (Push space and wasd) [unity]http://vps.jmazouri.com/woh/woh.unity3d[/unity]
[QUOTE=reevezy67;42848368]Thank fuck for the new version of Monodevelop.[/QUOTE] I haven't used Monodevelop at all because I've been using Visual Studio. What's better about Monodevelop now? Is this new version any better than VS? What features does it have that VS doesn't?
So here's a new video on the current progress: [video=youtube;1h-sxoxZnqs]http://www.youtube.com/watch?v=1h-sxoxZnqs[/video]
[QUOTE=Fixed;42850631]So here's a new video on the current progress: [video=youtube;1h-sxoxZnqs]http://www.youtube.com/watch?v=1h-sxoxZnqs[/video][/QUOTE] Maybe try adding a grid that the buildings snap to, for easier building?
[QUOTE=sarge997;42850741]Maybe try adding a grid that the buildings snap to, for easier building?[/QUOTE] Yeah, I'm going to implement that later on.
Made a track generator. [thumb]http://i.imgur.com/kdi0FlY.jpg[/thumb] [thumb]http://i.imgur.com/fgs3F80.jpg[/thumb]
[QUOTE=amgoz1;42851626]Made a track generator. [thumb]http://i.imgur.com/kdi0FlY.jpg[/thumb] [thumb]http://i.imgur.com/fgs3F80.jpg[/thumb][/QUOTE] It's love at first sight. More.
I'm really fed up with NGUI... I see a lot of great comments about Daikon Forge and for $30 on sale it sounds good but does anyone have experience with Coherent UI?
Just bought Daikon Forge, any other generic assets on sale that you guys would recommend?
Im doing some inventory and hud stuff at the moment. Is Daikon forge that great?
I'm loving it, think it's brilliant. Only $28 atm, much much cheaper than NGUI.
I'm supposed to be making games using Unity but I can't stop doing other stuff with it. Trying to learn using ScriptableObject and extending the editor, so why not make an editor for a generic list: [img]https://dl.dropboxusercontent.com/u/7422512/Unity3D/THE.PNG[/img] Not sure how efficient it is though. What if I have 500 moves just like pokemon?
[QUOTE=Brandy92;42869223]Im doing some inventory and hud stuff at the moment. Is Daikon forge that great?[/QUOTE] Yeah it's pretty damn good. I recently did a Inventory type thing with it and I was really happy with the results
A stupid question, can i release free games on google play with unity free? -snip-
[QUOTE=gonzalolog;42872294]A stupid question, can i release free games on google play with unity free?[/QUOTE] Yes, you can publish games using Unity Free license.
So, I haven't used Unity in a while, how are the new 2D tools?
Buildings are now snapping to a grid, so It's much easier to build now. I modeled two new base modules and built this ingame just to check it out: [img]http://farm4.staticflickr.com/3750/10873316154_1b002b582f_b.jpg[/img]
[QUOTE=sarge997;42872404]So, I haven't used Unity in a while, how are the new 2D tools?[/QUOTE] They have a little less dimension to them than the 3D tools.
So uh, I got Daikgon Forge, and uh, maybe this is a dumb question, but the UI Root has its own UI Camera, and now only that renders, and I can't see my game. How do I merge the two Cameras so that I can have UI on top of my game?
[QUOTE=Kybalt;42878463]So uh, I got Daikgon Forge, and uh, maybe this is a dumb question, but the UI Root has its own UI Camera, and now only that renders, and I can't see my game. How do I merge the two Cameras so that I can have UI on top of my game?[/QUOTE] Have you tried setting the culling mask to gui layer(s) only?
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