• Unity3D - Discussion
    5,004 replies, posted
[QUOTE=Dj-J3;42878577]Have you tried setting the culling mask to gui layer(s) only?[/QUOTE] Yeah. It didn't change anything. The UI camera that's in UI root doesn't render anything but the DF UI, regardless of culling mask.
Trying it out now to see if I can replicate whats happening [editline]16th November 2013[/editline] What is your standard camera culling mask set to?
Apparently Unity 4.3 has huge problems in terms of FPS.. and alt tabbing out and in kills performance even more :(
[QUOTE=garry;42880955]Apparently Unity 4.3 has huge problems in terms of FPS.. and alt tabbing out and in kills performance even more :([/QUOTE] Huh really, I noticed a performance drop after upgrading and have been trying to figure out if there was a new option enabled that was causing it.
[QUOTE=garry;42880955]Apparently Unity 4.3 has huge problems in terms of FPS.. and alt tabbing out and in kills performance even more :([/QUOTE] Yeah, I re-installed 4.2 until it stops being slow as shit after 15 minutes of alt-tabbing in and out. OSX Mavericks and its new top-bar-thing-per-monitor stuff also completely broke Unity's performance, so I've been forced to use my macbook which isn't updated to get some decent coding done at work.
They always do this, they put features ahead of bugs/performance. I can't blame them but I wish they would take the time to refine what they have.
I haven't upgraded yet, wait or don't wait?
Unless you really want to try the 2D, wait. I think I'll continue to use TK2D, though I might make use of the 2D physics if that's possible.
The built in animator is really nice, i am using 4.3 unity for sprites etc but TK2d for a tilemap. [unity]https://www.dropbox.com/s/uco1r335v615dpy/WebBuild.unity3d?dl=1&token_hash=AAGGSX9wG_uGX_ikJSuX5XLyUgKRoJTZB3CesToAmt6Brg[/unity] W Jump A Left R Right Space attack(does nothing except play animation(temp art)) (hint: you can jump over the first enemy)
[QUOTE=Orki;42887462]The built in animator is really nice, i am using 4.3 unity for sprites etc but TK2d for a tilemap. W Jump A Left R Right Space attack(does nothing except play animation(temp art)) (hint: you can jump over the first enemy)[/QUOTE] You should make the bounce if you jump on a enemy's head the same direction as the player's velocity, instead of based on left or right.
[QUOTE=Orki;42887462]The built in animator is really nice, i am using 4.3 unity for sprites etc but TK2d for a tilemap. [unity]https://www.dropbox.com/s/uco1r335v615dpy/WebBuild.unity3d?dl=1&token_hash=AAGGSX9wG_uGX_ikJSuX5XLyUgKRoJTZB3CesToAmt6Brg[/unity] W Jump A Left R Right Space attack(does nothing except play animation(temp art)) (hint: you can jump over the first enemy)[/QUOTE] I somehow jumped higher than usual and jumped out of the level. It's a good thing you placed these tiles here just for me, thanks. [img]http://u.rtag.me/skippy/lVM0JXFr.png[/img]
[QUOTE=Dj-J3;42896445]I somehow jumped higher than usual and jumped out of the level. It's a good thing you placed these tiles here just for me, thanks. [img]http://u.rtag.me/skippy/lVM0JXFr.png[/img][/QUOTE] I thought I was the only one! I didn't jump higher though, I bounced off the head of one of the slimes mid jump and it repelled me into a wall... and I stuck... [img]http://i.imgur.com/FS3gcbF.png[/img] Then you're high enough that you can get on that ledge and fall off before the guy up there falls down and knocks you off ( or you're looking Right and he actually does knock you off ) [img]http://i.imgur.com/CVY4Dmb.png[/img]
[url]http://spero78.com/3dttt/[/url] Sort of 3D Tic Tac Toe, doesn't check for a winner yet but you get the idea
[QUOTE=Dragonblz;42896665]I thought I was the only one! I didn't jump higher though, I bounced off the head of one of the slimes mid jump and it repelled me into a wall... and I stuck... [img]http://i.imgur.com/FS3gcbF.png[/img] Then you're high enough that you can get on that ledge and fall off before the guy up there falls down and knocks you off ( or you're looking Right and he actually does knock you off ) [img]http://i.imgur.com/CVY4Dmb.png[/img][/QUOTE] Hehe, yeah that was just some tiles i added just in the beginning :D Didn't even think about them [img]http://i.imgur.com/LesTR0j.png[/img] And about being stuck, i've noticed this as well will look into it.
I have a lack of ideas on what to do and what to move forward on with my project any suggestions of cool shit to experiment around with so I can kill time this weekend?
[QUOTE=Spero78;42903117][url]http://spero78.com/3dttt/[/url] Sort of 3D Tic Tac Toe, doesn't check for a winner yet but you get the idea[/QUOTE] It's nice to use, and I know you probably just made it for fun and as a learning experience, but I'm fairly sure the player that starts can always win quite trivially so it's a bit of a broken game. That is unless you require more than one complete row / col / diag. [editline]18th November 2013[/editline] Here's a puzzle: is there a possible final configuration of the cube (with 14 blue tiles and 13 red) that is a tie with no rows / cols / diagonals?
[QUOTE=Ziks;42904016]Here's a puzzle: is there a possible final configuration of the cube (with 14 blue tiles and 13 red) that is a tie with no rows / cols / diagonals?[/QUOTE] No, as you need to take a 3D checker board grid and scale it by different integer factors on each axis to disallow both the edge-centre-edge and corner-centre-corner diagonals. Factor 3 would introduce new rows/colums, so it's only solvable on cubes with an edge length higher than the number of their dimensions.
Strangely enough there still are none if you allow corner-centre-corner diagonals.
[QUOTE=Johnny Guitar;42903338]I have a lack of ideas on what to do and what to move forward on with my project any suggestions of cool shit to experiment around with so I can kill time this weekend?[/QUOTE] Oceans. Mesh deformation with modifiers like wind speed and wave height. And bouyancy so things can float on top. Like this: [URL]http://www.youtube.com/watch?v=Sps5a17egTQ[/URL] [sp]and give it to me for my next game :v:[/sp]
[QUOTE=Ziks;42907403]Strangely enough there still are none if you allow corner-centre-corner diagonals.[/QUOTE] It's because of face aligned diagonals I think. They appear with any two same scales because the xor operation will return 0 for their contribution along that line and the other contributions are constant. Thinking a bit more about it, the corner-centre-corner diagonals only appear if all scales are the same. [del]I assume that diagonals of a certain kind are possible as long as the factors of the axes they aren't perpendicular to are the same (so that the xor operation becomes constant in certain orienations).[/del] No, that was a mistake :v: The number of dimensions must be even for that to work, so it's true for hypercubes but not regular ones.
I really wanna play rust but I hope the fix this bug soon
[QUOTE=Ziks;42904016]It's nice to use, and I know you probably just made it for fun and as a learning experience, but I'm fairly sure the player that starts can always win quite trivially so it's a bit of a broken game. That is unless you require more than one complete row / col / diag. [editline]18th November 2013[/editline] Here's a puzzle: is there a possible final configuration of the cube (with 14 blue tiles and 13 red) that is a tie with no rows / cols / diagonals?[/QUOTE] The player who goes first winning is an inherent flaw with tic tac toe even in 2d
[QUOTE=Spero78;42913417]The player who goes first winning is an inherent flaw with tic tac toe even in 2d[/QUOTE] Although in 2D the opponent can guarantee a tie, so it's not quite as unfair.
[QUOTE=Spero78;42913417]The player who goes first winning is an inherent flaw with tic tac toe even in 2d[/QUOTE] I wonder how big the differences are in more complicated games (with imperfect play). It would be very difficult for humans to consistently keep a perfect play, so tracking the odds for any given position would be interesting.
How is the new 2d stuff, is it fun to work with?
Already asked this before. But forgot links and such. But any good newest tutorials good for a beginner learning C# with Unity? Really want to get into it but keep losing interest due to tutorials that don't really explain everything.
[QUOTE=Neddy;42917279]Already asked this before. But forgot links and such. But any good newest tutorials good for a beginner learning C# with Unity? Really want to get into it but keep losing interest due to tutorials that don't really explain everything.[/QUOTE] do you know c# before heading into unity or are you completely new to the language?
[QUOTE=Johnny Guitar;42917306]do you know c# before heading into unity or are you completely new to the language?[/QUOTE] Jumped into other languages here and there but nothing major and nothing in C# (Just guessing it would be fairly okay to pick up knowing abit into other languages.
okay, what languages?
Are there any restrictions on the 2D side of Unity Free? I know that for 3D games there is no rea ltime shadows
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