[QUOTE=Richy19;44078021]Does anyone know if unity is still able to run portably?
[URL]http://answers.unity3d.com/questions/19893/unity3d-portable-installation.html[/URL][/QUOTE] Yup, just tested.
[QUOTE=Dark One;44076649]i look at the unity forums today, there dead right? look to be that way.[/QUOTE]
not in the slightest
Y'know what could be pretty aweosme?
A game like jetboom's zombie survival, but standalone. On unity.
what do you guys think?
hey guys im making an open world zombie survival game on unity 3d engine!!
i am looking for the following staff
3x programmer
4x 3d modeller
1x webdesigner
2x sound designer
Ghetto parsing the materials to get the correct texture. I'm just looking for $basetexture and include tokens because that's all I need right now. It means I can just dump all the VTF and VMT files into my game folder and it textures everything correctly. My VTF reader doesn't support all versions yet but it's good enough to load textures for this map.
[img]https://dl.dropboxusercontent.com/u/99765/5494939.png[/img]
[QUOTE=Johnny Guitar;44080324]hey guys im making an open world zombie survival game on unity 3d engine!!
i am looking for the following staff
3x programmer
4x 3d modeller
1x webdesigner
2x sound designer[/QUOTE]
can i b ideas man?
[editline]28th February 2014[/editline]
does anyone have the developer textures from hl2 that i can import into unity?
you can mass export textures from vtf to dds or another format unity accepts using vtfedit
[QUOTE=Johnny Guitar;44080691]you can mass export textures from vtf to dds or another format unity accepts using vtfedit[/QUOTE]
has the hl2 content changed since steam pipe? i have vpk files now instead of gcf's and using various tools, they cause the net framework to stack trace.
oh damn, I haven't extracted content in ages and I'm currently in class so I can't help you there.
sorry.
I was just commenting upon the fact that a game like that could be fun, sheesh.
I was just making a joke my good man.
I think it could be interesting, if it was properly done.
What's wrong with the Gmod version? Why would it need to be remade in unity?
[QUOTE=layla;44081750]What's wrong with the Gmod version? Why would it need to be remade in unity?[/QUOTE]
why discourage someone who may want to do it for fun?
[QUOTE=layla;44081750]What's wrong with the Gmod version? Why would it need to be remade in unity?[/QUOTE]
From my understanding, he just wants to load maps made in source into unity possibly so he could have a level to run around it while he tests stuff?
[QUOTE=nomad1;44082220]From my understanding, he just wants to load maps made in source into unity possibly so he could have a level to run around it while he tests stuff?[/QUOTE]
he said he wanted to make a game inspired by zombie survival, not load the zs maps into unity
How do I fix this? (Sorry about the huge gif.)
[IMG]http://mkerala.com/u/di/0YZV/wtf.gif[/IMG]
[QUOTE=Garrison;44084940]How do I fix this? (Sorry about the huge gif.)
[IMG]http://mkerala.com/u/di/0YZV/wtf.gif[/IMG][/QUOTE]
[url]http://en.wikipedia.org/wiki/Z-fighting[/url]
Move the other mesh so they aren't in exactly the same position(even if you only move it 0.0001 units)
Hello
I am trying to use raycast for my player movement so when it hits a block on the right or left side it stops moving.
I tried to look at how it is being used but it's kinda confusing.
Could someone post an example and explain it.
Thank You
[QUOTE=Cold;44085000][url]http://en.wikipedia.org/wiki/Z-fighting[/url]
Move the other mesh so they aren't in exactly the same position(even if you only move it 0.0001 units)[/QUOTE]
It's all one model, should I remodel it?
[QUOTE=Garrison;44085161]It's all one model, should I remodel it?[/QUOTE]
Yeah, probably. You should be able to see the overlapping geometry in <3D package that you use>.
[QUOTE=MokTok;44085329]Yeah, probably. You should be able to see the overlapping geometry in <3D package that you use>.[/QUOTE]
Thanks! This is my first time modeling for a game so I appreciate it.
[QUOTE=BoowmanTech;44085131]Hello
I am trying to use raycast for my player movement so when it hits a block on the right or left side it stops moving.
I tried to look at how it is being used but it's kinda confusing.
Could someone post an example and explain it.
Thank You[/QUOTE]
cant you use collision
[URL="http://i62.tinypic.com/i3gakj.png"]http://i62.tinypic.com/i3gakj.png[/URL]
[URL="http://i60.tinypic.com/148lug5.png"]http://i60.tinypic.com/148lug5.png[/URL]
Am I to be forced to have this scene look this bad in the free version?
[QUOTE=Johnny Guitar;44085977]cant you use collision[/QUOTE]
You mean like OnCollisionEnter ??
And isn't raycast better, or atleast I think it is. Don't really know what the difference could be.
The problem I have is that the player it sticks to the block when his touching it.
Displacement material blending. This is quite hacky because there's no way to structure the vertex layout of the Mesh. I need a float for vertex blending but I already use up the 2 UV sets so I'm left with using colors which is a Vector4, that's 3 unused floats :(
[img]https://dl.dropboxusercontent.com/u/99765/4542321.png[/img]
[img]https://dl.dropboxusercontent.com/u/99765/53092803.png[/img]
Really cool stuff, although it wouldn't be used for any sort of publishing, I'd love to test my new scripts on gm_construct.
I was just wondering when did Rust started being developed ?
I mean how many months ago?
[QUOTE=BoowmanTech;44090866]I was just wondering when did Rust started being developed ?
I mean how many months ago?[/QUOTE]
It was first posted about on the 5th Jan 2013
[url]http://facepunch.com/showthread.php?t=1236566&p=39106028&viewfull=1#post39106028[/url]
snip
here's a dumb space game I'm working on
[unity]https://dl.dropboxusercontent.com/u/67305390/unity/PlanetSmasher.unity3d[/unity]
the mouse dragging / selecting gets fucked up sometimes which I'm trying to fix
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