• What are you working on? October 2015
    1,070 replies, posted
[QUOTE=TheEyes;48884054]For all you python devs, please scream with me at the horrors of what i've done: [code] from ohgodwhy import decorators class A: def __init__(self, y): self.x = 2 self.y = y @decorators.noself def b(): print(self.y * self.x) a = A(2) a.b() # Prints 4 [/code][/QUOTE] This kind of thing might actually be useful if it could be applied as a decorator to the class, and from there apply it to every method in the class.. Not that I'd recommend it, but then it would actually not be as verbose at least :v:
[QUOTE=bootv2;48884655]I've recently created an account on Freelancer and I'm wondering what do you WAYWO'ers think about [url=http://www.freelancer.com/]Freelancer[/url] for small programming jobs?[/QUOTE] it works, but it took me forever to get paid while freelancer was holding onto the money :v:
[QUOTE=bootv2;48884655]I've recently created an account on Freelancer and I'm wondering what do you WAYWO'ers think about [url=http://www.freelancer.com/]Freelancer[/url] for small programming jobs?[/QUOTE] Its the place where Asian/Euro-Asian companies outbid me every single time, for ludicrously low prices no first world country can compete with, while at the time time everyone who's ever used it to get a freelancer tells me their experience was terrible, which is how they end up with me.
[QUOTE=bootv2;48884670]Why?[/QUOTE] Don't remember exactly, I think it was some sort of verification process. It was years ago.
Threw together a language file editor for my wallpaper changer so I can [del]change them easier[/del] realise I still lack the knowledge to translate 2/3 of my program quicker. [t]http://i.imgur.com/ZeNoXMm.png[/t] Loads in the string names and details from a file like this: [code]TITLE.LIBRARY TITLE.SETTINGS TITLE.TIMING = { {0}.Substitution = {config} {0}.Description = The config the timing window is editing. {0}.Sample = Space Pictures } TITLE.PREPROCESSING = { {0}.Substitution = {config} {0}.Description = The config the pre processing window is editing. {0}.Sample = Space Pictures }[/code] Big box provides a live preview of the parameters and supports strings, current time, integers and floats. But the up side is that I got like a third translated on this pass compared to like 5-10% on the first run through whenever I did that. I can re-use the whole system in future projects if I want so that's neat too.
eyy [video=youtube;KWjqzgUVHzw]https://www.youtube.com/watch?v=KWjqzgUVHzw[/video]
Damn Ziks, nice.
Is there someone with Love 2D knowledge able to help me with my game I am making? It's my first game and I got the basics down I think, I just need some help making a way for Levels to be loaded...and how to make a level file. I want one screen to be one level and another screen to be the next, I don't know how to do that and I would like some help with that.
[QUOTE=Skorpy;48884161]Aaaand why would you do this if I may ask? :v:[/QUOTE] I like to live dangerously. [QUOTE=elevate;48884270]If I understand correctly, you're replacing the verbose self parameter with an even more verbose @decorators.noself annotation?[/QUOTE] When thinking about if you could, you don't stop to think if you should.
[QUOTE=Em See;48885344]eyy CHUNKS video[/QUOTE] Dude, so many props Ziks. I had a smile the entire time watching this video. It looks so much fun to play.
Seeing Niko sit crouched on the floor digging his little hole really solidifies my belief in VR. [editline]12th October 2015[/editline] It's weird, but that's how I feel.
For the people who like random debug stories, I just published a [URL="https://blog.benjojo.co.uk/post/linux-icmp-type-69"]blog post[/URL] on how I found a bug in the net code of the Linux kernel.
Pretty interesting read, thanks for sharing your debug process!
[QUOTE=Em See;48885344]eyy NODE vid[/QUOTE] Man, Brandon is really hitting it off with the VR stuff, Hover Junkers looks neat, and he regularly has twitter convos with John Carmack bout VR stuff.
[vid]https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/10/2015-10-12_19-34-43.mp4[/vid] More progress! The video shows most of what I've done so far :v: I had to create this shitty map format because I kept recompiling each time I wanted to modify something non-related to the actual engine (aka moving the ground two units down) and this was the easiest way. It's been quite fun just messing around and see what I could break first. As you can see, I don't do any kind of duplication-checking, so loading the same model 7 times loads it literally, 7 times, which isn't very good for performance (or for bullet). The rotations are sadly, still broken, but I kind of like the way they rotate though, it's sorta neat in a sorta-brokey-not-fixey type of way. The map format doesn't support setting initial rotation, initial scale, or anything else that would be useful. Also xyz coordinates are in separate attributes, which I need to combine because it's hell trying to type them in :v: (also people don't like those) Other misc stuff was added like vertical angle clamping on the player's camera (so you don't go upside down), and rotation-ambiguous movement (if you look down, you don't slow down). Movement is still shit though, although that isn't my top priority. Through all of this, bullet is probably the funnest library I've ever used. Just messing around with physics in general is pretty fun when you have to implement it yourself.
I've been working on this tiny little project since I've really been dedicating more time to learning more C++. It's a pretty basic text based adventure dungeon crawler type deal. I just got done implementing an enemy that you can attack. I don't really know why I'm doing this. The console is a truly awful medium for games, unless you use something like ncurses, which I think is out of the scope for this project right now. [url]https://github.com/Dooskington/dungeon-quest[/url] Here's the github link if anybody wants to look at it real quick and give me some pointers on what should be improved. The whole thing sort of lacks any sort of structure, considering my whole mindset is to make it work first, and then make it work "better".
[vid]https://i.imgur.com/Ttyakxv.webm[/vid] Been working on an Android App that talks to a Raspberry Pi over Bluetooth. I'm part of an engineering society at Uni that's going to be building an RC Plane from scratch, so I've built this to test how well Bluetooth would work. Considering it's the first app I've ever made and the first use my Raspberry Pi's GPIO pins have had, I'm relatively happy. Now on to motors.
[QUOTE=Berkin;48884525]The word [I]"Singletons"[/I] sounds like the title of some horrible sitcom about a group of people who don't have significant others. And I think of that every time I write one.[/QUOTE] In unity I have a class called [I]PersistentSingleton[/I]. It really wants to be left alone. But casually just follows you around.
[QUOTE=Em See;48885344]eyy[/QUOTE] Yep, Ziks made himself a golden ticket to gabey wonka's steamy paradise I can't wait to get my hands on a VR just to play that, the webms are always fun to look at.
My first cuda program, crashed my drivers a lot trying to get this working. [t]http://imgur.com/Wakegxu.png[/t] [editline]edit[/editline] switched to single precision, much faster now. [t]http://i.imgur.com/oKEI8o7.png[/t]
Started work on some little NPCs: [vid]http://files.facepunch.com/ziks/2015/October/13/2015-10-13-1440-03.mp4[/vid]
That looks really lifelike for white boxes
[QUOTE=Ziks;48893189]Started work on some little NPCs:[/QUOTE] Those are the cutest boxes I've ever fucking seen
Ziks you god damn code wizard, how do you do it
Alright, here's what I [url="http://phobos001.itch.io/bullet-point?secret=v7JwaiEvKpiaAAj31drwj8ec"]got done so far[/url] (Main menu is shite but it's temporary!) Should I make a thread for this, or should I wait until later in development? ALso, here is the entirety of Level 3! Thoughts? [media]https://youtu.be/jUJrxIFdhUQ[/media]
[QUOTE=Phobos001;48893887]Alright, here's what I [url="http://phobos001.itch.io/bullet-point"]got done so far[/url] (Main menu is shite but it's temporary!) Should I make a thread for this, or should I wait until later in development?[/QUOTE] don't tell me to go home
Decided to finally make an app I've wanted to do for ages. XCode seems like its going to be great fun, does anybody have any good sources for me to read up on or can recommend?
i talked about making a robot thing to exterminate all the ants in my house a while back i would like to let you all know (if you even remembered) that I was not bullshitting about it unfortunately all the ants have retreated for the fall and winter and I think I would prefer my robot to be used for something else anyways i was thinking of making it act perpetually bored and having it trundle around making snide, rant-generated comments about everything it sees unfortunately that's a bit ambitious, especially considering i dont have a camera, so the most i can do is make it run around spewing snide comments about random stuff, and that's already a bit hard in itself i was wondering if any of you would have any ideas for a 20cm x 10.5cm robot on tracks and whose weight is 70% batteries. controlled by a single raspberry pi 2. i would send pics, but i don't have a camera
[QUOTE=awcmon;48894400]i talked about making a robot thing to exterminate all the ants in my house a while back i would like to let you all know (if you even remembered) that I was not bullshitting about it unfortunately all the ants have retreated for the fall and winter and I think I would prefer my robot to be used for something else anyways i was thinking of making it act perpetually bored and having it trundle around making snide, rant-generated comments about everything it sees unfortunately that's a bit ambitious, especially considering i dont have a camera, so the most i can do is make it run around spewing snide comments about random stuff, and that's already a bit hard in itself i was wondering if any of you would have any ideas for a 20cm x 10.5cm robot on tracks and whose weight is 70% batteries. controlled by a single raspberry pi 2. i would send pics, but i don't have a camera[/QUOTE] I hope you don't use machine learning for this or eventually your ant-killing machine will ultimately realise that all organic matter is a parasite upon the universe I mean to a robot the entire Earth is an anthill
I'm working on making a node-based modular... Thing Basically an editor for a wide variety of node/modular applications, because that's one of my main domains now Eventually I'll use it for fine-tuning my AI but up first I'm working on using it to make my own alternative to PD to make some funky sounds, and then I'm gonna add in some neural network features and try to make even funkier sounds
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