[QUOTE=Trebgarta;48909177]Why aren't your vbos contained in your vao?
[editline]15th October 2015[/editline]
As far as my c++ reading skills go, it seems you can bind vao before vbos and then never bind vbos again, binding vao will bind vbos too as well as vertex attribs. Also unbind stuff at the end of functions for safeties sake.[/QUOTE]
Thanks for the tips! I'm still very new to OpenGL, but after your post and to the workflow described in [URL="http://gamedev.stackexchange.com/a/97080/7197"]this answer[/URL] everything is clear now.
Just finished a small side project but to show it I need to stream my android screen to a window on my desktop because otherwise it won't make sense what you're seeing
[QUOTE=Mega1mpact;48910916]Just finished a small side project but to show it I need to stream my android screen to a window on my desktop because otherwise it won't make sense what you're seeing[/QUOTE]
If you're rooted, Vysor is really good.
[QUOTE=leontodd;48911256]If you're rooted, Vysor is really good.[/QUOTE]
Does rooting give Vysor additional functionality? I've been using it the last week without root and it seems fine.
[QUOTE=Adzter;48911322]Does rooting give Vysor additional functionality? I've been using it the last week without root and it seems fine.[/QUOTE]
Fuck I got confused with something else, no you don't need root at all.
Been reverse engineering a shitty android game because I can. It's for some reason written in flash and it uses all kinds of weird stuff in it's api.
[url]https://github.com/Mechazawa/WordOn-HD-Bot/[/url]
[media]https://www.youtube.com/watch?v=2v38gJ8ZK2g[/media]
Not really WAYWO but I feel like everyone should read this.
[url]https://freedom-to-tinker.com/blog/haldermanheninger/how-is-nsa-breaking-so-much-crypto/[/url]
I'm going to learn OpenGL by making a 2D game engine as a hobby project. Wish me luck!
Having trouble with chart.js trying to make two charts to show stock price over an arbitrary period of time. Then I realized "Why the fuck do I need two charts? I'll just have the first one customizeable and put something else in the second ones location"
[QUOTE=Winner;48913277]had a fucking shitty day
today I learned that orientdb's "import database" command is not meant for partial imports, it will by default wipe your entire database without [I]any[/i] warning... had to stay late and rewrite the stuff it deleted
[editline]15th October 2015[/editline]
whoever wrote that functionality should have their keyboard confiscated[/QUOTE]
* Whoever wrote that should be taken outside and shot in the back of their head.
I had the same issue for a project I'm working on currently.
Getting super creative with placeholder text here
Wrote the preliminary version of the linking system, but I gotta finish the UI before I can test it well
[t]http://i.imgur.com/q30z7I9.png[/t]
So I can return which cells an object is in now. But I don't know how to turn that into a functioning loop to determine if an object is colliding with any other objects in any of the 4 cells that it can occupy.
I feel like I'm brain dead.
I've started easing back into programming, and my first project is working on the city simulation logic for my game. It's going to be its own module, so that way I can test it outside of Unity with fake data and see what works best. I'm using Rant to generate names for companies, citizens, products, etc. and it's going to be great.
In time, this will hopefully mean that Sanity Plea will start to actually feel like a game rather than just an old man running around with a much too flexible neck. Shit, maybe he'll be able to crouch! Watch out, bitches!
Doing professional work over the summer has boosted my project management ability by like 1000%
I did infact implement linking properly apparently, despite being 10% awake
[t]http://i.imgur.com/XOvonDN.png[/t]
Next up is live editing of I/O channels, which is just a matter of adding a click event to the x buttons and adding a "new input/output" button below the existing channels
EDIT:
HOLY SHIT sound generation works and I already figured out how to do some funky shit, gonna try to record a video
EDIT2:
Okay I can't record anything for now, don't have software that can capture audio output and it's 4am if anyone has suggestions for anything that would work on a mac that would be greatly appreciated
[QUOTE=mastersrp;48908705]You can't really blame Richard M. Stallman for everything bad the GNU project, and it's contributors, does. He's a bigger part of the political movement, than the code part. And has been for a long time.[/QUOTE]
As far as I recall, he is the prime reason for the monolithicality of GCC, but I'm not sure anymore. I don't really care anhow, as clang is superior, and it's what I'll use as much as possible.
Stone Pickaxe.
[img_thumb]http://media.indiedb.com/images/games/1/46/45491/StonePickaxeRender.png[/img_thumb]
Literally just a stick. :v:
[img_thumb]http://media.indiedb.com/images/games/1/46/45491/StickRender.png[/img_thumb]
[QUOTE=sarge997;48915848]Stone Pickaxe.
[img_thumb]http://media.indiedb.com/images/games/1/46/45491/StonePickaxeRender.png[/img_thumb][/QUOTE]
My one issue with the pick is that the handle is too straight. It's kinda boring like that.
[QUOTE=itisjuly;48915896]My one issue with the pick is that the handle is too straight. It's kinda boring like that.[/QUOTE]
Agreed, mainly because it still has the bark texture, implying that it hasn't been shaped. But it looks very well shaped.
Hmm, I suppose you two are right. I'm going for either A, the tools are made from a straight piece of Pine wood, and require little work "Which is why the bark is basically untouched"
Or B the tools are shaped and carved from a tree branch, and if that's the case. I'll have to change the textures.
I kinda like the bark texture though, it makes it a bit more interesting, I think.
Edit* This should help.
[IMG]https://facepunch.com/fp/ratings/tick.png[/IMG][B] Change the textures to make it seem like the wood was carved and shaped straight.
[IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG] Curve the handles to give it a bit more odd shape, as if the tool was made from a tree branch that was left basically untouched.
[/B]
[QUOTE=Winner;48913277]had a fucking shitty day
today I learned that orientdb's "import database" command is not meant for partial imports, it will by default wipe your entire database without [I]any[/i] warning... had to stay late and rewrite the stuff it deleted
[editline]15th October 2015[/editline]
whoever wrote that functionality should have their keyboard confiscated[/QUOTE]
How are you liking orient? I've been wanting to check it out for a while but haven't been doing projects I'd need it for for a while either.
[vid]http://s1.webmshare.com/OnWMb.webm[/vid]
Implemented "smart" window resizing:
* Can optionally be aspect-ratio aware [I](as shown in the video)[/I].
* Can optionally be pixel-perfect [I](as shown in the video)[/I].
Also implemented a 2D camera featuring panning, rotation and zoom.
[QUOTE=sarge997;48916082]Hmm, I suppose you two are right. I'm going for either A, the tools are made from a straight piece of Pine wood, and require little work "Which is why the bark is basically untouched"
Or B the tools are shaped and carved from a tree branch, and if that's the case. I'll have to change the textures.
I kinda like the bark texture though, it makes it a bit more interesting, I think.
Edit* This should help.
[IMG]https://facepunch.com/fp/ratings/tick.png[/IMG][B] Change the textures to make it seem like the wood was carved and shaped straight.
[IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG] Curve the handles to give it a bit more odd shape, as if the tool was made from a tree branch that was left basically untouched.
[/B][/QUOTE]
I think we need wider context. Were the tools found? Did you crudely craft them with little experience? Does the character have some kind of level of crafting? Etc. Make the model fit with the story :)
Since these are going to be the starter items you craft. I want them to be as shitty and crudely made as possible.
[QUOTE=DrDevil;48915627]As far as I recall, he is the prime reason for the monolithicality of GCC, but I'm not sure anymore. I don't really care anhow, as clang is superior, and it's what I'll use as much as possible.[/QUOTE]
Clang handles static binaries a lot better than GCC, but that's really the biggest improvement to me personally. musl does this too by providing a static libc, which solves the issue entirely.
I'd be interrested in something like tcc getting traction though.
Yayyyy, everyone loves data processing :P Though thanks to LINQ, making insightful observations about the data is pretty easy :)
[t]https://dl.pushbulletusercontent.com/X2Okz2H3koNxfZNaoyPYcubgFY7wQV8l/Screenshot_2015-10-16-14-24-15.png[/t] [t]https://dl.pushbulletusercontent.com/kajBB3Ys0l2PGr3ntR7BPEurCvso3tFL/Screenshot_2015-10-16-14-23-44.png[/t]
Welp, there goes about 90% of my to-do list for the Facepunch app.. Looks like it'll be ready for release soon!
[QUOTE=srobins;48918202][t]https://dl.pushbulletusercontent.com/X2Okz2H3koNxfZNaoyPYcubgFY7wQV8l/Screenshot_2015-10-16-14-24-15.png[/t] [t]https://dl.pushbulletusercontent.com/kajBB3Ys0l2PGr3ntR7BPEurCvso3tFL/Screenshot_2015-10-16-14-23-44.png[/t]
Welp, there goes about 90% of my to-do list for the Facepunch app.. Looks like it'll be ready for release soon![/QUOTE]
I'll keep an eye out for your obituary.
[QUOTE=Berkin;48918638]I'll keep an eye out for your obituary.[/QUOTE]
Hi, this is srobins' mother posting.. Little srobins just had a heart attack.. He left a note and it mentioned a "face punch"? You were his only friends, he wanted me to thank you.. Peace..
[QUOTE=srobins;48918774]Hi, this is srobins' mother posting.. Little srobins just had a heart attack.. He left a note and it mentioned a "face punch"? You were his only friends, he wanted me to thank you.. Peace..[/QUOTE]
we weren't his friends he was just a stick in the mud we used to get by. glad i can say that now gosh phew weight off shoulders
[editline]16th October 2015[/editline]
don't tell him i said that
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