• What are you working on? October 2015
    1,070 replies, posted
[QUOTE=sarge997;48987290]Looks sweet. I'm interested to hear what you think of working in Unreal, versus working in Unity? I heard the compile times in UE are quite long, that kinda drove me off using it a while ago.[/QUOTE] I might do a blog post on this soon
So I've been learning Go, and decided to make a quick utility to make self extracting archives. [URL="http://github.com/ndbeals/go-selfextractor"]Here it is on Github.[/URL] and here it is in action: Help dialog (there are no configuration options at the moment) [IMG]http://i.imgur.com/VBkOged.png[/IMG] and running it. [IMG]http://i.imgur.com/j5SXc4I.png[/IMG]
[vid]http://www.dvdflick.net/storage/doompath2_01.webm[/vid] Generating the beginnings of a grid for a Doom map, following the ideas from [url=https://udn.epicgames.com/Three/NavigationMeshReference.html]how Unreal 3 did it[/url]. First it generates rectangles where players can walk through some basic collision detection, then it groups them using a flood fill, then generates a single shape out of the grouped items, then simplifies those shapes using the [url=https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm]Ramer-Douglas-Peucker algorithm[/url]. The rectangle generation step generates pleasing visual results: [img]http://www.dvdflick.net/storage/doompath2_r.png[/img] Unfortunately the shape simplification step doesn't work very well, as it leaves shapes disconnected: [img]http://www.dvdflick.net/storage/doompath2_l.png[/img]
[QUOTE=geel9;48970862]I'm working on [url=https://facepunch.com/showthread.php?t=1000894&p=25564833&viewfull=1#post25564833]sane[/url] things.[/QUOTE] [url=http://unifrog.braxnet.org/]what a coincidence, i recently relaunched it :v:[/url]
[B]Stick collecting simulator 2015.[/B] [vid]https://my.mixtape.moe/hiwimo.mp4[/vid] [I]Don't mind the cursor showing, it's just for testing purposes.[/I]
I guess that you may find these sticks near trees, not too far away of these
There needs to be a tree that grows stick fruits.
[QUOTE=Llamalord;48987444]Whats your end goal with this? Are you trying to make the entite game multiplayer, where can I learn more?[/QUOTE] My idea is to let people design their own gamemodes, deathmatch and shit is pretty simple if you set the rules right. If my entity sync pulls of there'll be some element of the original quest sequence working (such as following the story line) but things might bug hard if say for example Player 2 enters a cell (a room) with Player 1 and 3 already killing someone like Doc Mitchell. I have no idea how that'll play out with the clientside quest sequences. When I do some open tests, the gamemode I've been trying to pull off is basically similar to DayZ and that sort of shit. If you leave your items get synchronised with the maestro server and reloaded when you rejoin. I'm thinking of starting people off in a random wasteland position with random gear and see how that plays out. I've been doing this since July as my summer project and it's a one man thing, so atm I'm struggling to tie it around my university work and sorting my placement year. It's progressing slower than it should be. There's a website and a forum for it but it's empty, I'll open the registrations if anyone's legitimately interested. [url]http://nv-mp.com/[/url] [url]http://nv-mp.com/forum[/url]
[QUOTE=Giraffen93;48987860][url=http://unifrog.braxnet.org/]what a coincidence, i recently relaunched it :v:[/url][/QUOTE] Does it store user credentials in text files on a public directory?
[QUOTE=geel9;48989056]Does it store user credentials in text files on a public directory?[/QUOTE] uh no? all sql
[QUOTE=Rocket;48989217]i can't tell if that's an insult to them or a self-deprecating joke about yourself [editline]26th October 2015[/editline] [URL]https://facepunch.com/showthread.php?t=1017177&p=25564991&viewfull=1#post25564991[/URL][/QUOTE] oh man i remember this 2010 was WILD
Man, I'm so close to finishing my port to glfw. I got most stuff working, but my issues always come down to something mathematical in the end. Somehow I'm not getting the expected results with GLM for matrix operations, even though I'm not doing anything different expect for using a different class. [t]http://i.imgur.com/8UcdkrM.png[/t] Same shaders and everything, but everything is quite stretchy.
[QUOTE=Rocket;48989217]i can't tell if that's an insult to them or a self-deprecating joke about yourself [editline]26th October 2015[/editline] [url]https://facepunch.com/showthread.php?t=1017177&p=25564991&viewfull=1#post25564991[/url][/QUOTE] How could it possibly be anything but the latter
[QUOTE=Rocket;48990846]it's hard to tell with you[/QUOTE] So much hostility man.
After forever calling my game "Zombie Game" I finally came up with a name. [video=youtube;gXv4pTqBgHQ]https://www.youtube.com/watch?v=gXv4pTqBgHQ[/video] GIBZ (Gluttonous Idiotic Bloody Zombies). I also made gibs rain down on the title screen.
[QUOTE=geel9;48989056]Does it store user credentials in text files on a public directory?[/QUOTE] can this joke die already thanks
[QUOTE=Perl;48992112]can this joke die already thanks[/QUOTE] I wasn't aware that references to my past mistakes were made all that often, Perl.
[vid]https://fat.gfycat.com/HelpfulSpitefulAsiaticwildass.webm[/vid] Hey guys am I on time for the 2D shadows fad I'm that teacher that doesn't move their mouse away when showing a video to the class
[QUOTE=sarge997;48988153][B]Stick collecting simulator 2015.[/B] [I]Don't mind the cursor showing, it's just for testing purposes.[/I][/QUOTE] looks great! but that footstep sound makes my teeth hurt :v:
-snip ninja-
Finally finished my overwatch revealer which anyone can try dl link on blog. It will run a bunch of heuristic scans and locate the serversided demo for the current overwatch case. For those who don't know what I'm talking about have a read of the blogpost explains what overwatch is. [url=http://dev.cra0kalo.com/?p=388]Blogpost[/url] [IMG]http://dev.cra0kalo.com/wp-content/uploads/2015/10/cvow.png[/IMG] [video=youtube;AGY_0zlxpKU]http://www.youtube.com/watch?v=AGY_0zlxpKU[/video]
[QUOTE=rejax;48992179]looks great! but that footstep sound makes my teeth hurt :v:[/QUOTE] that snow crunch is super satisfying
it's nice but it's easy to notice that sometimes it repeats the same sound multiple times in a row you should add some pitch variation each time it's played and ensure that the same sound is never played twice in a row
[QUOTE=sarge997;48987290]Looks sweet. I'm interested to hear what you think of working in Unreal, versus working in Unity? I heard the compile times in UE are quite long, that kinda drove me off using it a while ago.[/QUOTE] If you stick to blueprint then there's as much compile time as Unity.
[QUOTE=Trebgarta;48992065]FOV looks like 200 degrees or something[/QUOTE] Thanks for that, I just realized that I was incorrectly converting horizontal FOV to vertical FOV, as this new library uses vertical whereas my old one used horizontal. Turns out the value I was using was something like 140 degrees :v:
[QUOTE=Karmah;48993603]Thanks for that, I just realized that I was incorrectly converting horizontal FOV to vertical FOV, as this new library uses vertical whereas my old one used horizontal. Turns out the value I was using was something like 140 degrees :v:[/QUOTE] Sorry just ignore this quote, I'm only quoting you to demonstrate that quoting is now working in Facepunch for Android! [t]http://i.imgur.com/rGRDjjk.png[/t]
[QUOTE=srobins;48994412]Sorry just ignore this quote, I'm only quoting you to demonstrate that quoting is now working in Facepunch for Android! [t]http://i.imgur.com/rGRDjjk.png[/t][/QUOTE] Nice work. Any idea when we can expect a release? What other neat features are you adding?
[QUOTE=Berkin;48994561]Nice work. Any idea when we can expect a release? What other neat features are you adding?[/QUOTE] I'm thinking about putting up a thread and publishing a solid beta tonight, the app is entirely usable and now that quoting is finished, all that really remains in terms of essential features is post editing and thread creation, neither of which should be very difficult. In terms of extended features I'm thinking of implementing a nice interface for private messages, definitely adding "Favorite Threads" so you can just keep watch on the status of threads you actually care about without navigating subforums, maybe ticker integration and some other stuff like sharing files from phone by uploading images/files to a host in the background and embedding the link in your post for you. No promises on any of that, just a list of ideas. I'm mostly just doing this for the sake of breaking the curse :) [editline]27th October 2015[/editline] If you really want to test it out, here's a [url=http://russellsoftworks.com/sandbox/FPAndroid/facepunch-10272015.apk]link[/url].
[QUOTE=srobins;48994596]I'm thinking about putting up a thread and publishing a solid beta tonight, the app is entirely usable and now that quoting is finished, all that really remains in terms of essential features is post editing and thread creation, neither of which should be very difficult. In terms of extended features I'm thinking of implementing a nice interface for private messages, definitely adding "Favorite Threads" so you can just keep watch on the status of threads you actually care about without navigating subforums, maybe ticker integration and some other stuff like sharing files from phone by uploading images/files to a host in the background and embedding the link in your post for you. No promises on any of that, just a list of ideas. I'm mostly just doing this for the sake of breaking the curse :) [editline]27th October 2015[/editline] If you really want to test it out, here's a [url=http://russellsoftworks.com/sandbox/FPAndroid/facepunch-10272015.apk]link[/url].[/QUOTE] Crashed as soon as I tried to load the Programming section. :v: (Samsung Galaxy S4, Android 5.0.1)
[QUOTE=Berkin;48994730]Crashed as soon as I tried to load the Programming section. :v: (Samsung Galaxy S4, Android 5.0.1)[/QUOTE] Are you able to check ADB logs? Although I suspect it has to do with me just grabbing the debug APK from my project files, that might not be the proper way to go about distributing this lol [editline]27th October 2015[/editline] Actually nevermind don't want to turn WAYWO into my personal bug report thread, PM if interested, I'm looking into it.
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