• What are you working on? October 2015
    1,070 replies, posted
[QUOTE=Berkin;48997959]I made a pretty sick CLI for a side-project using Devcom for command processing. [vid]https://zippy.gfycat.com/ForsakenIncompatibleInganue.webm[/vid][/QUOTE] And how do you get != showing up as a actual non-equals sign? :p
[QUOTE=Map in a box;48999050][media]https://youtu.be/PjlLKihSFSM[/media][/QUOTE] WeatherStar emulators are already a thing. Also, the only thing you need now is for it to play smooth jazz.
[QUOTE=Arxae;48999450]And how do you get != showing up as a actual non-equals sign? :p[/QUOTE] [URL]https://github.com/tonsky/FiraCode[/URL]
[QUOTE=Berkin;48997959]I made a pretty sick CLI for a side-project using Devcom for command processing. [vid]https://zippy.gfycat.com/ForsakenIncompatibleInganue.webm[/vid][/QUOTE] that spinning cursor is confusing it looks like it's waiting for some operation to complete instead of indicating "hey you can type here"
[QUOTE=srobins;48994596]I'm thinking about putting up a thread and publishing a solid beta tonight, the app is entirely usable and now that quoting is finished, all that really remains in terms of essential features is post editing and thread creation, neither of which should be very difficult. In terms of extended features I'm thinking of implementing a nice interface for private messages, definitely adding "Favorite Threads" so you can just keep watch on the status of threads you actually care about without navigating subforums, maybe ticker integration and some other stuff like sharing files from phone by uploading images/files to a host in the background and embedding the link in your post for you. No promises on any of that, just a list of ideas. I'm mostly just doing this for the sake of breaking the curse :) [editline]27th October 2015[/editline] If you really want to test it out, here's a [url=http://russellsoftworks.com/sandbox/FPAndroid/facepunch-10272015.apk]link[/url].[/QUOTE] nice work man, replying from within the app.
I made a science (or so I've been told) Top-down science view: [vid]https://my.mixtape.moe/vpqgcx.webm[/vid] Side science view: [vid]https://my.mixtape.moe/ghgzvo.webm[/vid]
Nice job dude, that's at least 9 out of 10 science.
Am I looking at a protein simulation? Also what science did you do exactly?
added a charged attack [IMG]http://vgy.me/aJhrxW.gif[/IMG]
[QUOTE=Number-41;49000219]Am I looking at a protein simulation? Also what science did you do exactly?[/QUOTE] Yes! It's x-ray crystallography data from protein molecules, you may or may not recall my previous pathfinding attempts, this is sort of similar. It's a prototype of my upcoming thesis, which will feature this very thing, but with dynamic environment (read: the big thing will jiggle about). Also, I probably should have mentioned this, while I'd love to be able to claim authorship of the beautiful visualization, the images were generated by an external program called "pymol", designed for visualizing protein molecules. I can only take credit for the pathfinding part and my own visualizations aren't nearly as pretty.
[QUOTE=tW4r;48999201]What are you using to display this?[/QUOTE] my little engine thing [editline]28th October 2015[/editline] got it working under love2d though so I can more easily release it if it catches interest [editline]28th October 2015[/editline] [QUOTE=elevate;48999480]WeatherStar emulators are already a thing. Also, the only thing you need now is for it to play smooth jazz.[/QUOTE] my goal is to 1up those gaudy terrible powerpoint disasters [editline]28th October 2015[/editline] (because this is using real data, except for it being in alert mode)
More progress with my Carnival/WarioWare style [URL="http://itch.io/jam/leapmotion3djam"]Leap Motion 3D Jam[/URL] entry this year; [video=youtube;RUSZfqcKYzM]http://www.youtube.com/watch?v=RUSZfqcKYzM[/video] Experimenting with the winning screen at the moment, so any feedback on that would be appreciated! I am also open to suggestions for more carnival themed minigames I could add (The Leap Motion Controller can be pretty temperamental with some gestures so some things aren't possible) Currently I have: • Balancing Act • Juggling • Target Practice [URL="http://johnjoemcbob.com/blog/"]More Info[/URL]
[QUOTE=DarKSunrise;48999855]that spinning cursor is confusing it looks like it's waiting for some operation to complete instead of indicating "hey you can type here"[/QUOTE] Oh I know, that's what I'm going to use it for. I just didn't bother hiding it yet.
[QUOTE=mcormack1994;49002045]More progress with my Carnival/WarioWare style [URL="http://itch.io/jam/leapmotion3djam"]Leap Motion 3D Jam[/URL] entry this year; [video=youtube;RUSZfqcKYzM]http://www.youtube.com/watch?v=RUSZfqcKYzM[/video] Experimenting with the winning screen at the moment, so any feedback on that would be appreciated! I am also open to suggestions for more carnival themed minigames I could add (The Leap Motion Controller can be pretty temperamental with some gestures so some things aren't possible) Currently I have: • Balancing Act • Juggling • Target Practice [URL="http://johnjoemcbob.com/blog/"]More Info[/URL][/QUOTE] Reminds me of this [url]http://reboot.wikia.com/wiki/Funhouse[/url]
[img]http://i.imgur.com/2IGmege.png[/img] Trying to figure out what they changed in Quake Live since Quake 3 I think i'm getting a hang of this
[QUOTE=mcormack1994;49002045][...] Experimenting with the winning screen at the moment, so any feedback on that would be appreciated! [...][/QUOTE] Not about the winning screen, but the menus could use much more (precise) intersection feedback.
[QUOTE=Tamschi;49002876]Not about the winning screen, but the menus could use much more (precise) intersection feedback.[/QUOTE] Yeah the menu is just using one of the examples provided with the core Unity Leap Motion bundle, haven't played around with it much yet so it still needs some love. Cheers
[QUOTE=mcormack1994;49003014]Yeah the menu is just using one of the examples provided with the core Unity Leap Motion bundle, haven't played around with it much yet so it still needs some love. Cheers[/QUOTE] It would be great if you could add an effect around where they intersect, since without shadows it's really hard to tell relative depth otherwise.
Not WAYWO (this should be my title by now, really) but I figured a lot of you guys might be interested in this seeing as WAYWO is full of game developers and engine projects, it's a video talking about Halo 5's optimizations and tricks to achieving constant 60FPS on consoles. I thought it was pretty interesting, especially the bit about dynamically scaling down the render resolution to avoid lost frames. [media]https://youtu.be/-gQMulb6T2o[/media] [url]http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/[/url]
[rant]Who the fuck thought it was a good idea to unzip dll files from archieves and load them [B]EACH TIME[/B] the game state changes :why:?! I can't for the life of me figure out when the game wants the dlls to be unloaded, it's basically impossible to mod because the game crashes because it tries to write to a dll that's still loaded into memory! Oh yeah, and unloading the dll inside itself crashes the game. Perfect.[/rant] It's theoretically possible to write a whole game mode (either ui, client or server, separately) in C# for Quake Live because all the game exe does is pass around a few function pointers and expects responses when it calls the pointers it received. So i [URL="https://github.com/cartman300/QuakeLiveSDK"]started to write an SDK[/URL] for it, it almost works! I suppose i'll have to bodge around that tomorrow.
It's weird going back to doing HW after working on my personal projects for a while. Like doing Web dev and learning to make an interpreter, and then going "Oh yeah I need to make linked list in java..." *do 5 mins of coding and submit hw* "anyways back to my project..."
about to record another intellistar demo video, what location should I use? [editline]28th October 2015[/editline] How about... Walsall [editline]28th October 2015[/editline] [media]https://www.youtube.com/watch?v=erTzjif4Cdo[/media]
This is very cool. But does it have waifus to display the weather for you?
[url]http://i.imgur.com/BsuXtER.jpg[/url] [url]http://i.imgur.com/uOauu7v.jpg[/url] [url]http://i.imgur.com/C1iGacd.jpg[/url] 720p resolution is so much better looking IMO
[QUOTE=srobins;49004655]Not WAYWO (this should be my title by now, really) but I figured a lot of you guys might be interested in this seeing as WAYWO is full of game developers and engine projects, it's a video talking about Halo 5's optimizations and tricks to achieving constant 60FPS on consoles. I thought it was pretty interesting, especially the bit about dynamically scaling down the render resolution to avoid lost frames. [media]https://youtu.be/-gQMulb6T2o[/media] [url]http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/[/url][/QUOTE] Wish they'd go into more detail, I'd like to know if it actually predicts the frame budget before deciding the resolution (probably easier than I imagine). Or why FPS "drops severely" when flame particles are close to your face. I thought fps dropped with alpha particles so close to the screen because they usually suffer from overdraw (accentuated by covering the entire screen), but this isn't always the case as some clever front-to-back rendering wouldn't have the same issue. I'm pretty sure the game knows about particle overdraw, but chooses to remove nearby particles so they don't obscure the screen, and as a bonus the z-buffer would be more accurate. I could be wrong, but the video was neat anyway. It's a real neat idea to change the resolution as the budget sees fit.
[QUOTE=proboardslol;49006318]This is very cool. But does it have waifus to display the weather for you?[/QUOTE] it does now [media]https://www.youtube.com/watch?v=Ogaqd5pWtc0[/media]
[QUOTE=Map in a box;49005763]about to record another intellistar demo video, what location should I use? [editline]28th October 2015[/editline] How about... Walsall [editline]28th October 2015[/editline] [media]https://www.youtube.com/watch?v=erTzjif4Cdo[/media][/QUOTE] [img]http://i.imgur.com/dANCiVk.png[/img]
[QUOTE=Map in a box;49005763]about to record another intellistar demo video, what location should I use? [editline]28th October 2015[/editline] How about... Walsall [editline]28th October 2015[/editline] [media]https://www.youtube.com/watch?v=erTzjif4Cdo[/media][/QUOTE] The timeline could use a fade when it resets.
The ticker? Or...? And could you elaborate a bit, not entirely sure what you mean by it could use a fade.
I just finished implementing a very simple build configuration system for Rant packages that allows you to define dependencies, choose a title, description, tags, etc. The idea is to make loading Rant assets less of a hassle by just having dependencies load automatically. So now I can just put a rantpkg.json file in the root directory of my patterns with something like this: [code]{ "title": "Sanity Plea", "authors": ["Nicholas Fleck"], "id": "SanityPlea", "version": "0.1.0", "description": "Sanity Plea's Rant assets", "dependencies": [ { "id": "Rantionary", "version": ">2.0.0" } ] }[/code] Also, module support is in the works. [B]On the subject of Sanity Plea:[/B] I am still working on it, even if I don't post about it. I'm working on the city simulation logic right now, so I don't have any pretty visuals for you and probably won't for a while. Lots of cool stuff is going to happen, though, as soon as life gives me a break!
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