Added buildings to the city in my game. They are random each time and enemies can spawn in them.
[video=youtube;RcwwDlquZpw]http://www.youtube.com/watch?v=RcwwDlquZpw[/video]
I was originally going to record a short video to show it off but then I ended up playing it for a few minutes.
[QUOTE=Map in a box;49006765]The ticker? Or...? And could you elaborate a bit, not entirely sure what you mean by it could use a fade.[/QUOTE]
The bar that goes "Today Tomorrow Beyond Summary". Once a cycle completes it resets without animating.
[QUOTE=Map in a box;49006374][url]http://i.imgur.com/BsuXtER.jpg[/url] [url]http://i.imgur.com/uOauu7v.jpg[/url] [url]http://i.imgur.com/C1iGacd.jpg[/url]
720p resolution is so much better looking IMO[/QUOTE]
The clock looks out of place to me. Everything looks like it could appear on a newchannel but the clock looks rendered. Also, those icons are kind of poorly cut out. If you're interested in flat design, you can check out flaticon.com
[QUOTE=Torrunt;49007095]Added buildings to the city in my game. They are random each time and enemies can spawn in them.
[video=youtube;RcwwDlquZpw]http://www.youtube.com/watch?v=RcwwDlquZpw[/video]
I was originally going to record a short video to show it off but then I ended up playing it for a few minutes.[/QUOTE]
the game looks fucking amazing, but i really think you should make some extra sprites for when you're aiming up or down, it just looks strange as it is.
other than that it looks very good.
You can get punched around by enemies now, randomly generated grass and leaves fall on the ground to hide the blood and such over time.
[vid]https://dl.dropboxusercontent.com/u/24357560/Runner%202015-10-29%2017-31-16-760.webm[/vid]
[QUOTE=Torrunt;49007095]Added buildings to the city in my game. They are random each time and enemies can spawn in them.
[video=youtube;RcwwDlquZpw]http://www.youtube.com/watch?v=RcwwDlquZpw[/video]
I was originally going to record a short video to show it off but then I ended up playing it for a few minutes.[/QUOTE]
Good shit, cool seeing this come together
So I was doing some research on how credit card transactions work for a project.
[img]http://www.creditcards.com/credit-card-news/images/electronic-payments.jpg[/img]
Who gets up in the morning and makes these things?
[QUOTE=Tamschi;49007790]The bar that goes "Today Tomorrow Beyond Summary". Once a cycle completes it resets without animating.[/QUOTE]
Ah yeah, I know about that, was thinking about just having it slide back in from the right instead
[QUOTE=proboardslol;49008383]The clock looks out of place to me. Everything looks like it could appear on a newchannel but the clock looks rendered. Also, those icons are kind of poorly cut out. If you're interested in flat design, you can check out flaticon.com[/QUOTE]
The API I'm using currently using gives me an icon URL that I decided to use for now. I'd prefer to have animated icons which I'm trying to convince some to animate me some for
[QUOTE=Torrunt;49007095]Added buildings to the city in my game. They are random each time and enemies can spawn in them.
[video=youtube;RcwwDlquZpw]http://www.youtube.com/watch?v=RcwwDlquZpw[/video]
I was originally going to record a short video to show it off but then I ended up playing it for a few minutes.[/QUOTE]
Very cool.
One suggestion: add a little glow around the player, it's pretty easy to loose him in the crowd of zombies/coins/effects
[QUOTE=chimitos;49010242]Very cool.
One suggestion: add a little glow around the player, it's pretty easy to loose him in the crowd of zombies/coins/effects[/QUOTE]
That should be a toggle-able option, or an upgrade that you buy with those coins.
[img]http://i.imgur.com/fnhqwyn.png[/img]
[img]http://i.imgur.com/bYi2VcM.gif[/img]
Test dumps of generated dialogue are always a laugh.
[quote]That poor, poor dude...
Aw heavens, that teen is dead!
What's that smell?
Aw man, they're dead!
What happened here?!
Oh man, they're seriously dead!
Are they... dead?!
What went on here?!
What the hell is that odor?
What is that disgusting aroma?
Rest in pieces.
Are they... dead??
The heartless dog who did this is definitely going to get liquefied...
Oh dear, that man is dead!
The [?] creature who did this is going to be nailed...
What the fuck is that aroma?[/quote]
I can sit there for minutes or hours on end before realizing some of my fuckups.
It's always a small program or code snippet I'm looking at, and it end in me realizing I make the stupidest fucking mistake.
So let's play Spot the Fuckup
[code]#include <string>
class isEqual {
public:
isEqual(std::string::size_type s): sz(s) {}
bool operator() (const std::string &str) {
return str.size() == str;
}
private:
std::string::size_type sz;
};[/code]
This is all of it.
You may proceed to laugh at me.
[QUOTE=Berkin;49011349]Test dumps of generated dialogue are always a laugh.[/QUOTE]
Give them to Shia LaBeouf and let him act these out.
[QUOTE=JohanGS;49012019]Give them to Shia LaBeouf and let him act these out.[/QUOTE]
Shia LaBeouf would be the perfect actor for a film written completely by Rant.
i got apparel and inventory sync fully working finally
[media]https://www.youtube.com/watch?v=IzoMM92MBIU[/media]
if you find an item and pick it up, the server is notified and it gets the client to recreate the inventory item with the server's uuid for it, so that then you can sync it with the other users. currently the gamemode script makes players spawn in with a random kit for testing purposes, but it'd be interesting to see how it'd play out if users joined with a faction or random kit.
for some reason that i can't explain, it broke the animations even more than they were before..
[QUOTE=srobins;49004655]Not WAYWO (this should be my title by now, really) but I figured a lot of you guys might be interested in this seeing as WAYWO is full of game developers and engine projects, it's a video talking about Halo 5's optimizations and tricks to achieving constant 60FPS on consoles. I thought it was pretty interesting, especially the bit about dynamically scaling down the render resolution to avoid lost frames.
[media]https://youtu.be/-gQMulb6T2o[/media]
[url]http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/[/url][/QUOTE]
Lod pops are always amusing
[IMG]http://dl.dropboxusercontent.com/u/10798900/Pictures/Engine_Pop.gif[/IMG]
[QUOTE=srobins;49004655]Not WAYWO (this should be my title by now, really) but I figured a lot of you guys might be interested in this seeing as WAYWO is full of game developers and engine projects, it's a video talking about Halo 5's optimizations and tricks to achieving constant 60FPS on consoles. I thought it was pretty interesting, especially the bit about dynamically scaling down the render resolution to avoid lost frames.
[media]https://youtu.be/-gQMulb6T2o[/media]
[url]http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/[/url][/QUOTE]
While the video and the details were rather intersting, what really blew me away were those desert cliffs. They look fucking brilliant!
Solving a bunch of bugs that have been plaguing me for the past month and a half, optimization as well, and then Take On Me starts playing on my playlist. This night couldn't get any better.
[vid]https://dl.dropboxusercontent.com/u/1400138/ShareX/2015/10/2015-10-30_00-59-21.mp4[/vid]
[QUOTE=Pat.Lithium;49008388]the game looks fucking amazing, but i really think you should make some extra sprites for when you're aiming up or down, it just looks strange as it is.
other than that it looks very good.[/QUOTE]
What do you mean by extra sprites? Do you mean rather than just having the character look left/right? I can't really do anything about that.
[QUOTE=chimitos;49010242]Very cool.
One suggestion: add a little glow around the player, it's pretty easy to loose him in the crowd of zombies/coins/effects[/QUOTE]
I never really noticed since I'm controlling him but I had a go at adding a glow. Not really sure about it.
[video=youtube;nLAA9a5Yi8c]http://www.youtube.com/watch?v=nLAA9a5Yi8c[/video]
[QUOTE=Torrunt;49013504]What do you mean by extra sprites? Do you mean rather than just having the character look left/right? I can't really do anything about that.
I never really noticed since I'm controlling him but I had a go at adding a glow. Not really sure about it.
[video=youtube;nLAA9a5Yi8c]http://www.youtube.com/watch?v=nLAA9a5Yi8c[/video][/QUOTE]
I think he means only when intersecting other sprites. A glowing outline when he is behind other zombies. I couldn't really google well enough to find an example though.
Sort of like this I guess.
[IMG]http://i.kinja-img.com/gawker-media/image/upload/s--5_U5ZpvI--/18j5cqkggzhhsjpg.jpg[/IMG]
stencil zfail or something
[QUOTE=Gamerman12;49013399]Solving a bunch of bugs that have been plaguing me for the past month and a half, optimization as well, and then Take On Me starts playing on my playlist. This night couldn't get any better.
[vid]https://dl.dropboxusercontent.com/u/1400138/ShareX/2015/10/2015-10-30_00-59-21.mp4[/vid][/QUOTE]
your game looks fun as hell dude
[QUOTE=Gamerman12;49013399]Solving a bunch of bugs that have been plaguing me for the past month and a half, optimization as well, and then Take On Me starts playing on my playlist. This night couldn't get any better.
[vid]https://dl.dropboxusercontent.com/u/1400138/ShareX/2015/10/2015-10-30_00-59-21.mp4[/vid][/QUOTE]
so when can I betatest
Reminds me of those old counter strike slide maps.
:snip: nevermind, I know what you mean now. Yeah, it does remind me of that.
[editline]30th October 2015[/editline]
Although, I've never heard them called slide. always been race
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